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| ![]() EO inspired isometric MMO seeking programmer. Currently just me working on assets. This is a casual/hobby project, and will be an unpaid position for the foreseeable future. The ideal candidate is familiar with EO game mechanics, and has experience with javascript application development. That
being said, it is not a requirement that the client is accessible from web browser, and any relevant technologies may be used as long as we can release on PC. This project is fresh, and as the only other developer, you will have a lot of influence on the outcome. No time commitment or deadlines.
Realistic goals. Work at your own pace doing what you would like, and I'll keep the graphics/assets coming your way. https://existential-meters.000webhostapp.com/index2.html (use arrow keys to move player. just to show some animations and example map)
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| ![]() You have a nice concept here. Obviously it's still pretty early on (I see you cheating with that prerendered map image!). If you do go in a javascript direction, I strongly suggest you go with an established framework such as Phaser. (Note: I'm biased towards Phaser because I've used it a bit myself, and contributed here and there.) Best of luck on the project. --- Want to learn to pixel? Pixelsource.org
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| ![]() Thank you. I should explain that the script there does not reflect a finished product. It's a quick scribble to help demo some graphics, and to explain some simple aspects of the game. Not an "eo client", but CLEARLY, has an eo skeleton, design-wise. For my purposes, vanilla js/canvas, and
shortcuts like the single image map are OK, but of course, the programmer wouldn't want to use any of that script, and any framework/library they prefer could be used. IIRC, phaser already has features for the Tiled map editor, so it'd be a great choice for this project.
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| ![]() Interesting interface, looks nice! Makes me wanna develop a game -_- good luck on the project!
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| ![]() Nice project, I'm curius about future of it.
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| ![]() This looks really nice, looking forward to playing it.
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| ![]() Still looking for a programmer. I had stopped doing assets because there was no interest, but have decided to continue (:D). so if you would like more graphics, audio, (any asset type), or demos, email me. I have paperdolled items, NPC, environment, interface, etc..., as well as a completed sound track and sound effects. There is no obligation/deadlines/expectations. If you are interested, shoot me an email. I will provide the assets for you to create a simple client. All game logic and mechanics are very simple, and I can do an interactive javascript demos if there is any need. As long as you can develop for Windows (+++ for browser), and understand graphics/networking, do not hesitate to email me. While I would love to find someone that is very experienced, I understand that it's a lot to ask for, and I appreciate your talent whether it be a learning experience or not. If you are financially motivated, unfortunately, I can't pay you, but we are working toward a product that has the potential to earn money in the future. The goal is not to earn money. The goal is to create a game. But there is no opposition, if income is a motivating factor. ghninetwo@tutanota.com
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| ![]() Hey! Are you still looking for someone to help out? I have experience in all the areas that you are requesting! --- Love you too.
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| ![]() I actually have found a partner, although we appreciate any community support at https://forum.arcanelands.net
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| ![]() heynong posted: (1st Mar 2019, 03:02 am) Good luck with the project, your latest art is fantastic. --- Want to learn to pixel? Pixelsource.org
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| ![]() Looks really great! One thing I do hope for, is that you make it more - static than EO was. Add moving water (I know EO had this), add moving trees or bushes or even grass in some areas, wherever your engine allows it. This will make the game a lot more modern, and help it stand out. You could add items that have moving effects in the inventory, maybe constant or only when highlighted over. EO had the problem where it looked small-projectish, one especially out-dated thing being the just blantant blackness at the edges of each map. We, as veterans, might not notice them as much but new players aren't so easygoing. I feel like if you touch this old-style game play up with some more modern graphics, things would be so much more smoother and effective on the marketing end (I'm a marketing major). That's not to mention what possibilities you have with spells! Just my suggestions, keeping an eye on this one.
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| ![]() Looks nice and I can't wait to see how this project goes. One bit of constructive criticism; Your game is too smooth, you should lower the frame rate to match your animation frames. Basically your character is moving when it doesn't have a new animation frame and this what makes it look like it's sliding. I've seen a lot of indy games with this easy to fix problem. Good luck <3 --- http://sordie.co.uk http://twitter.com/@SordieEO
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| ![]() Sordie posted: (3rd Mar 2019, 03:56 pm) It is just a demo, but I can definitely see what you mean. It's like the character is moonsliding forwards :P
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| ![]() Sordie posted: (3rd Mar 2019, 03:56 pm)Agreed. Also, on the topic of things that might be just demo-related issues, you may want to fix some of the item scaling's. |