EOSERV Forum > Game Development > Aphelion - Browser Based EO - Updated with DOWNLOAD Link!
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Aphelion - Browser Based EO - Updated with DOWNLOAD Link!
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Post #204576 Re: Aphelion - Browser Based EO - Updated with DOWNLOAD Link!
Avdo posted: (6th Dec 2018, 03:33 pm)

WebAssembly basically does all that just inside a browser, which means you could be able to use some JS without "doing something wrong".


WebAssembly is a very exciting technology, though it's definitely still in its infancy. Performance is far from optimal at the moment, based on some rudimentary research. Pretty much any web-based game is still being done with a javascript framework like phaser.
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5 years, 20 weeks ago
Post #204595 Re: Aphelion - Browser Based EO - Updated with DOWNLOAD Link!

Thanks for the contribution Suave, I'm a huge fan of PHP/JavaScript myself so seeing something like this warms my heart in a way. Lately I've been playing around with CraftyJS, trying to make something similar, yet haven't been able to get to the point of networking.

To provide an Example: https://i.gyazo.com/670cf53c3b05b374a02948dbfe0d15c2.mp4 / https://i.gyazo.com/9b4f71b1b571290171e740dead5f3b59.mp4

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"Pineapples and shit."
5 years, 19 weeks ago
Post #204778 Re: Aphelion - Browser Based EO - Updated with DOWNLOAD Link!

Did anyone actually get this working? I would really like to try it out and see how it works.

5 years, 6 weeks ago
Post #204781 Re: Aphelion - Browser Based EO - Updated with DOWNLOAD Link!
Aki11 posted: (5th Dec 2018, 04:28 pm)


So.. no I don't believe in it. I believe in cross-platform gaming using native languages ( translated into machine code ).

The only native languages I can think of are assembly. How can x86 assembly be cross platform? So actually, a language is just a way to show relation between elements. A compiler will actually take that language and turn it into something native. So technically you believe in compilers that can take a given language and produce native code on many different platforms!

I know a compiler that can produce HTML5/javascript code from a completely unrelated language. Heck most serious game developers most likely use some sort of intermediate language for which compilers exist that can target HTML5, and other platforms as well.
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“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its
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5 years, 6 weeks ago
Post #204783 Re: Aphelion - Browser Based EO - Updated with DOWNLOAD Link!
Hacker_Alex posted: (13th Mar 2019, 08:06 pm)


I know a compiler that can produce HTML5/javascript code from a completely unrelated language. Heck most serious game developers most likely use some sort of intermediate language for which compilers exist that can target HTML5, and other platforms as well.

emscripten can convert LLVM p-code to JavaScript. So it can essentially turn C++ to JavaScript.

Anyone that thinks HTML5/CSS/JS doesn't have a future for apps/gaming has a very narrow blinkerd view of how the industry is changing. AutoCAD, for example has a web version which I can assure you is taken very seriously by the aerospace industry.

As for speed compared with native compiled apps, HTML5's ability to use shader scripts means as long as the developer knows how to leverage that, most of the graphics pipeline can be compiled and run on the GPU. For example http://www.kevs3d.co.uk/dev/shaders/waves2.html

I admit the whole web app scene has a lot of catching up to do but if you don't see a future in it then be prepared to be left behind.

OK, rant over. Let's all go play quake in our web-browsers ;]
http://www.quakejs.com/



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5 years, 6 weeks ago
Post #204784 Re: Aphelion - Browser Based EO - Updated with DOWNLOAD Link!
Sordie posted: (14th Mar 2019, 10:02 am)

Hacker_Alex posted: (13th Mar 2019, 08:06 pm)


I know a compiler that can produce HTML5/javascript code from a completely unrelated language. Heck most serious game developers most likely use some sort of intermediate language for which compilers exist that can target HTML5, and other platforms as well.

emscripten can convert LLVM p-code to JavaScript. So it can essentially turn C++ to JavaScript.

Anyone that thinks HTML5/CSS/JS doesn't have a future for apps/gaming has a very narrow blinkerd view of how the industry is changing. AutoCAD, for example has a web version which I can assure you is taken very seriously by the aerospace industry.

As for speed compared with native compiled apps, HTML5's ability to use shader scripts means as long as the developer knows how to leverage that, most of the graphics pipeline can be compiled and run on the GPU. For example http://www.kevs3d.co.uk/dev/shaders/waves2.html

I admit the whole web app scene has a lot of catching up to do but if you don't see a future in it then be prepared to be left behind.

OK, rant over. Let's all go play quake in our web-browsers ;]
http://www.quakejs.com/


i was actually pondering the same relative idea but i was thinking if it was possible to convert eo to lua script lol, not like roblox is too far ahead of the game in quality so the eo theme would fit in perfectly there lol
5 years, 6 weeks ago
Post #204867 Re: Aphelion - Browser Based EO - Updated with DOWNLOAD Link!

great !

i will try up this in aws linux server

also im trying aodd too

I want a small game server to play with some friends...

also i have been play mystera legacy too, but the admin is ******


4 years, 39 weeks ago
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