im not sure i know hoe to make my ayla quest work when i goto the which house and click ayla it doesnt pop up nothing,
the error on my eoserv 0.7.0 when i load it up is [ERR] Could not load quest: ./data/quests/00002.eqf
[ERR] Validation Error: Unknown quest state: talk2 <State: givelove>
Main
{
questname "Ayla Witch Quest"
version 1.0
}
state Begin
{
desc "Kill 20 rats"
action AddNpcChat ( 2 , "Hellow stranger");
action AddNpcText ( 2 , "Oh my. I have yet to finish my magic spell, my Witch tutor will be mad");
action AddNpcText ( 2 , "Could you do me a favor and kill 20 rats so I can cast the spell?");
rule KilledNpcs ( 2, 20) goto Ayla
}
state Ayla
{
desc "Talk to Ayla"
action ShowHint ("You should talk to Ayla again!");
action AddNpcChat ( 2 , "Hellow stranger");
action AddNpcText ( 2 , "Thank you! You have killed 20 rats for me, my tutor will be so pleased");
action AddNpcText ( 2 , "Could you also kill 20 sheep for me and return when you are done?");
rule TalkedToNpc ( 2 ) goto Sheep
}
state Sheep
{
desc "Kill 20 sheep"
action AddNpcText ( 2 , "Could you also kill 20 sheep for me and return when you are done?");
rule KilledNpcs ( 170, 20) goto AylaAgain
}
state AylaAgain
{
desc "Talk to Ayla"
action ShowHint ("You should talk to Ayla again!");
action AddNpcChat ( 2 , "Hellow stranger");
action AddNpcText ( 2 , "Thank you so much, however there is one last thing i need, I would need a Terror potion to finish it but make sure you dont give me a love potion!");
rule GotItems (296,1) goto GiveTeror
rule GotItems (292,1) goto GiveLove
}
state GiveTeror
{
desc "Give a teror potion"
action AddNpcText ( 2 , "Do you happen to have a terror potion for me?");
action AddNpcInput ( 2 , 1 , "Here, take it ");
action AddNpcInput ( 2 , 2 , "No, its mine" );
rule LostItems (296,1) goto Talk2
rule InputNpc ( 1 ) goto TerrorEnd
}
state GiveLove
{
desc "Give a love potion"
action AddNpcText ( 2 , "Do you happen to have a love potion for me?");
action AddNpcInput ( 2 , 1 , "Here, take it" );
action AddNpcInput ( 2 , 2 , "No, its mine" );
rule LostItems (292,1) goto Talk2
rule InputNpc ( 1 ) goto LoveEnd
}
state TerrorEnd
{
desc "Talk to Ayla for a reward"
action RemoveItem (296, 1);
action PlaySound (68);
action AddNpcText ( 2 , "You did it, thank you now i can finish my magic spell. Here is your reward");
rule TalkedToNpc (2) goto Reward
}
state Reward
{
desc "accepting the reward"
action ShowHint ("You gained 500 EXP!");
action PlaySound (17);
action GiveExp (500);
action GiveKarma (100);
action Reset ();
}
state LoveEnd
{
desc "Talk to Ayla for a reward"
action RemoveItem (292, 1);
action ShowHint ("Ayla looks very angry!");
action AddNpcText ( 2 , "Wait! you ruined my magic spell, for this you shall be cursed for the rest of your life");
rule TalkedToNpc ( 2 ) goto Reward2
}
state Reward2
{
desc "accepting the reward"
action ShowHint ("You gained 300 EXP!");
action PlaySound (17);
action GiveExp (300);
action RemoveKarma (100);
action Reset();
}