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Unofficial EO Map 0.3.4 Release
| Happy Holidays! I have been fixing a few minor things with EOMap and adding some much needed features to make mapping much easier. New to 0.3.4a
New to 0.3.4b
New to 0.3.4c
This build does not yet support copying special tiles, NPC's, item spawns, or warps. I will be adding those in the future, but hopefully this will hold you over. As always, download this build into your existing official EOMap directory. Download here: http://www.apollo-games.com/eomap3.exe
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Re: Unofficial EO Map 0.3.4 Release
| Tested it out and the new features are really cool! I'm looking forward to seeing those Undo/Redo/Select options in the menu become features as well. Great release. --- Want to learn to pixel? Pixelsource.org
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Re: Unofficial EO Map 0.3.4 Release
| Sounds great! I'll definitely test this later for myself. --- EO Resources/Guides: â—„ eobud.boards.net â–º
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Re: Unofficial EO Map 0.3.4 Release
| Hey guys i'm new and making my own server with some of the eo maps and some custom maps i've made but i started using eo map editor 0.2.0 alpha7 and now im using eo map editor 0.3.4a it wont load my maps i saved in the old editor only maps started from scratch, just wondering if u guys know a fix thanks Invalid file / failed read/seek: C:\bla bla\eo serv\data\maps\00001.emf --224
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Re: Unofficial EO Map 0.3.4 Release
| That build of the map editor was one of the first usable ones with a graphic interface. I can't support maps made with that as they may have used an improper save structure.
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Re: Unofficial EO Map 0.3.4 Release
| Am I the only one experiencing a response delay using this new revision? It seems almost 'laggy'. I'd originally assume it's something to do with my laptop but everything else runs perfectly fine on it. --- "Nurd, you're like a fucking swiss army knife" - Necrosis
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Re: Unofficial EO Map 0.3.4 Release
| There is very little difference from what I can tell in performance. This build will load more gfx resource tiles than the previous build so when changing tabs you may notice a slight delay, but this was present in the official build as well. Larger resources in the graphic files in addition to
a loaded map can slow things down slightly, but in that respect you can slow down the EO client with even less. In any case, the more muscle your PC and graphics card has the faster anything will run.
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Re: Unofficial EO Map 0.3.4 Release
| Had to post just to say good job on this and thanks Apollo. Would be nice if its even possible to create a direct warp function into the editor somehow. By this I mean either opening 2 maps in two separate screens and clicking the locations to connect warps or even on the same map, as warps are the biggest pain in the ass to constantly keep checking other maps for correct coordinates. --- Former multi-server mapper.
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Re: Unofficial EO Map 0.3.4 Release
| Updated to prompt saving on exit only if the map has been altered.
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Re: Unofficial EO Map 0.3.4 Release
| You're probably aware of this already, but the save 'msgbox' doesn't seem to display properly. (At least for me it doesn't) Edit: Glad you made the save prompt trigger only if the map is edited. Tya! ;D --- EO Resources/Guides: â—„ eobud.boards.net â–º
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Re: Unofficial EO Map 0.3.4 Release
| I hadn't considered older versions. What operating system/compatibility mode are you using?
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Re: Unofficial EO Map 0.3.4 Release
| I'm using Windows 7 Ultimate, and I'm pretty sure it worked perfect as is, aside from the message box issues. --- EO Resources/Guides: â—„ eobud.boards.net â–º
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Re: Unofficial EO Map 0.3.4 Release
| Is the plan to be able to open more then one map going to happen? Would be helpful when working with towns or such
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Re: Unofficial EO Map 0.3.4 Release
| Drewbob posted: (4th Jan 2018, 05:55 pm) You should probably just open two instances of the map editor. It would be cool to open multiple maps in a single app, but EOMap 0.3.4 is a legacy build. Outside of adding a few extra convenience features it is totally complete. The main elements I want to add are Copy/Paste for selected areas and undo/redo. Might be nice to get NPC's displayed in some way on the map and show NPC and item names in their respective spawn dialog boxes.
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