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| ![]() How do I find the proper Spell ID in the gfx animations? I've tried an tried but it hurts my head (head melts) any help would be greatly appreciated
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| ![]() You could do it two ways, count up the spell GFX using Reshacker, till you get to the spell you want, or I made THIS script which you can set an NPC to, it will help you in-game to find the right GFX for a spell etc. --- Host of a blacklisted server...
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| ![]() What do you mean count up? I've tried that an it doesn't seem to make much sense compared to what the pub files say. For example Dark Bite in the pub file is set to GFX spell animation 32, I've counted to 32 an it def isn't dark bite.
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| ![]() Drewbob posted: (8th Jul 2017, 02:09 am) Counted up frames or spells? Some spells have a few frames a piece, so you have to count up spells rather than frames. Just +1 to your count whenever the spell GFX changes to a new spell. Or count up from an already known spell in the GFX / Pub, then you can save counting from the bottom each time. --- Host of a blacklisted server...
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| ![]() Thank you Sob! I finally got it working! :) I may make a list of spell animation IDs just because you helped me out :)
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| ![]() 0 - Fire 1 - Love 2 - Warp 3 - Warp 4 - Celebrate 5 - Shine 6 - Evil 7 - Terror 8 - Ripples 9 - Heal 10 - Lightning 11 - Confettie 12 - Ultima blast 13 - Fire ball 14 - Shield 15 - Fire ring 16 - Ice blast 17 - Energy ball 18 - Tornado 19 - Aura 20 - Rocks 21 - Heaven 22 - Ice thingy? 23 - Dark beam 24 - Hide 25 - Dark hand 26 - Dark skull 27 - Fire blast 28 - Tenticles 29 - Power wind? 30 - Whirl 31 - Dark bite 32 - Shell 33 - Green flame --- http://sordie.co.uk http://twitter.com/@SordieEO
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