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Re: Endless Online Awaken
| insomniac posted: (27th May 2017, 04:22 pm) You're welcome! "why have a weight then" backpack size is one thing and item's weight is another ;) I haven't been working with SDL but SFML and I still do :) I don't even remember what was the issue that stopped me from coding :)
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Re: Endless Online Awaken
| Apollo posted: (27th May 2017, 09:41 pm)Jimmyee posted: (26th May 2017, 07:18 pm)Avdo posted: (26th May 2017, 06:27 pm) God bless you. The "rest" of the community would really appreciate that... --- #yolomoto
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Re: Endless Online Awaken
| Jimmyee posted: (27th May 2017, 10:16 pm)insomniac posted: (27th May 2017, 04:22 pm) I guess your right if you picture it as a backpack. Just because you can hold 255 pounds doesnt mean you can fit it all in your bag :P
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Re: Endless Online Awaken
| Over the years I've seen so many attempts and so many different variations of custom made clients. I forget who but even a couple years ago some made a browser based client that was based off of EO. (It never got done but it was pretty damn cool) I'd really like to see someone actually complete a client. Sausage even said he's working on one at the moment but that was a couple months back so who knows. I wish you luck though jimmyee, you're definitely one of the guys that can make it happen! --- Why am I still here...
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Re: Endless Online Awaken
| No one will ever complete a client would be my guess, but we can start one every so often and work on it till we are bored. I am not sure the community would benefit unless we rebrand everything into an EO based isometric mmorpg toolkit. Another possibility is to keep the communication channels open between developers to share ideas and better ways of handling things. This might be enough to motivate one or all of us to finish. One major thing to address is how to handle hard-coded portions of EO. There literally is no right answer to that.
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Re: Endless Online Awaken
| Apollo posted: (28th May 2017, 04:49 pm) I mean, the best way in my opinion would be to handle the hardcoded stuff with new data files for NPC/effect alignment and other things of that nature. It'd require a new or modified data editor, unless it was just an EDF file formatted in a fun way. Then all the client distributor would have to do is set those special data files with all the values from EO, and you have a client ready to emulate EO while also open to modification. I guess this could also be included in reworked pub files, but that might involve changing the network protocol more than some would be comfortable with. To be fair, some packets will already absolutely need to be changed serverside if the client is to avoid the max file size variable overflow nonsense with pub file and map file downloads. Anyway, better community interaction and cooperation on projects like this would go a long way. --- Want to learn to pixel? Pixelsource.org
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Re: Endless Online Awaken
| You overcomplicate things and I'll prove you that sooner or later.
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Re: Endless Online Awaken
| Jimmyee posted: (29th May 2017, 04:16 pm) DAM Man you bring my hopes up so freaking much! --- #yolomoto
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Re: Endless Online Awaken
| EO graphics aren't rationally created. They aren't kept to any standard etcetc... There's no real order at all. Of course - there are advantages of it but I prefer to avoid these files.
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Re: Endless Online Awaken (last change: 08-06-2017)
| Good to see some pictures of the GUI. Any updates recently Jimmyee? --- Why am I still here...
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Re: Endless Online Awaken (last change: 08-06-2017)
| Yeah, I'll just post more screenshots xD By the way, these forms already work like they should ;)
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Re: Endless Online Awaken (last change: 08-06-2017)
| Looks good! I've been watching intently for updates any plans to make this cross platform?
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Re: Endless Online Awaken (last change: 08-06-2017)
| Drewbob posted: (13th Jun 2017, 01:07 pm) Yes sir. It seems to be obvious to make software cross-platform these days :)
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Re: Endless Online Awaken (last change: 08-06-2017)
| Awesome! Sounds like a plan
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Re: Endless Online Awaken (last change: 08-06-2017)
| Apollo posted: (27th May 2017, 09:41 pm)Jimmyee posted: (26th May 2017, 07:18 pm)Avdo posted: (26th May 2017, 06:27 pm) Remember: don't insist on yourself that you have any must ;) Or insist if you really want to. Thanks for the info though. I still think that guys add something to the discussion since they add their excitement and it's constructive because you can obtain really positive attitude reading these posts and/or appreciate this forum more. It's important in my opinion. We should let more positivity here since this place is not much active :) Anyway (this is to everyone), sorry but I prefer to keep some details about the project private and I'm not going to share everything I do at the moment and everything I plan. You know the general plan already :) I guarantee weekly updates though. |