Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: EOMap "Next Gen" Development Blog
@Cirras I think adding wall animations should be easy. I think they were omitted because it was assumed they were hard-coded.
@wesly I don't agree with fill and brush, but undo / redo sound legit. Also need a copy/paste feature.
@Drewbob I wouldn't get my hopes up for a new map editor in the next 5 years.
7 years, 22 weeks ago
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wesly
Joined: 24th Apr 2012
Posts: 335
Re: EOMap "Next Gen" Development Blog
Apollo posted: (8th Aug 2017, 01:22 pm)
@Cirras I think adding wall animations should be easy. I think they were omitted because it was assumed they were hard-coded.
@wesly I don't agree with fill and brush, but undo / redo sound legit. Also need a copy/paste feature.
@Drewbob I wouldn't get my hopes up for a new map editor in the next 5 years.
a zoom out feature would be nice also, making big arse maps is giving me a hard time sometimes.
7 years, 22 weeks ago
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Cirras
Joined: 11th Mar 2011
Posts: 1221
Re: EOMap "Next Gen" Development Blog
Apollo posted: (8th Aug 2017, 01:22 pm)
@Cirras I think adding wall animations should be easy. I think they were omitted because it was assumed they were hard-coded.
@wesly I don't agree with fill and brush, but undo / redo sound legit. Also need a copy/paste feature.
@Drewbob I wouldn't get my hopes up for a new map editor in the next 5 years.
It should be easy enough, I think the client detects it as an animated wall if the width is at least 4x wider than the width of a regular wall. Then it just splits it into 4 equal frames and animates it like that. ---
Want to learn to pixel?
Pixelsource.org
7 years, 22 weeks ago
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Callum
Joined: 16th Oct 2011
Posts: 609
Re: EOMap "Next Gen" Development Blog
Not sure if it's been said already but a new tab on the palette for most used or favourite tiles/objects would be nice. It'd be nice having them in one spot to save scrolling back through the whole page.
7 years, 22 weeks ago
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Re: EOMap "Next Gen" Development Blog
can we open source the map editor just like eoserv is open source? nvm eoserv isnt very open source in terms of contribution but yeah ---
I not hacker
“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its
whole life believing that it is stupid.†- Albert Einstein : Really Great Quote Ramy!
7 years, 22 weeks ago
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Drewbob
Joined: 5th Jan 2017
Posts: 130
Re: EOMap "Next Gen" Development Blog
Apollo posted: (8th Aug 2017, 01:22 pm)
@Cirras I think adding wall animations should be easy. I think they were omitted because it was assumed they were hard-coded.
@wesly I don't agree with fill and brush, but undo / redo sound legit. Also need a copy/paste feature.
@Drewbob I wouldn't get my hopes up for a new map editor in the next 5 years.
I wasn't asking for a new editor. I was asking for a way to scroll without it crashing. Palette buttons don't even show up
7 years, 22 weeks ago
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