EOSERV Forum > EOMap > EOMap "Next Gen" Development Blog
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EOMap "Next Gen" Development Blog
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Post #203490 Re: EOMap "Next Gen" Development Blog

@Cirras I think adding wall animations should be easy. I think they were omitted because it was assumed they were hard-coded.

@wesly I don't agree with fill and brush, but undo / redo sound legit. Also need a copy/paste feature.

@Drewbob I wouldn't get my hopes up for a new map editor in the next 5 years.

6 years, 40 weeks ago
Post #203492 Re: EOMap "Next Gen" Development Blog
Apollo posted: (8th Aug 2017, 01:22 pm)

@Cirras I think adding wall animations should be easy. I think they were omitted because it was assumed they were hard-coded.

@wesly I don't agree with fill and brush, but undo / redo sound legit. Also need a copy/paste feature.

@Drewbob I wouldn't get my hopes up for a new map editor in the next 5 years.


a zoom out feature would be nice also, making big arse maps is giving me a hard time sometimes.
6 years, 40 weeks ago
Post #203493 Re: EOMap "Next Gen" Development Blog
Apollo posted: (8th Aug 2017, 01:22 pm)

@Cirras I think adding wall animations should be easy. I think they were omitted because it was assumed they were hard-coded.

@wesly I don't agree with fill and brush, but undo / redo sound legit. Also need a copy/paste feature.

@Drewbob I wouldn't get my hopes up for a new map editor in the next 5 years.


It should be easy enough, I think the client detects it as an animated wall if the width is at least 4x wider than the width of a regular wall. Then it just splits it into 4 equal frames and animates it like that.
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6 years, 40 weeks ago
Post #203494 Re: EOMap "Next Gen" Development Blog

Not sure if it's been said already but a new tab on the palette for most used or favourite tiles/objects would be nice. It'd be nice having them in one spot to save scrolling back through the whole page.

6 years, 39 weeks ago
Post #203495 Re: EOMap "Next Gen" Development Blog

can we open source the map editor just like eoserv is open source? nvm eoserv isnt very open source in terms of contribution but yeah

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I not hacker

“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its
whole life believing that it is stupid.” - Albert Einstein : Really Great Quote Ramy!
6 years, 39 weeks ago
Post #203496 Re: EOMap "Next Gen" Development Blog
Apollo posted: (8th Aug 2017, 01:22 pm)

@Cirras I think adding wall animations should be easy. I think they were omitted because it was assumed they were hard-coded.

@wesly I don't agree with fill and brush, but undo / redo sound legit. Also need a copy/paste feature.

@Drewbob I wouldn't get my hopes up for a new map editor in the next 5 years.


I wasn't asking for a new editor. I was asking for a way to scroll without it crashing. Palette buttons don't even show up
6 years, 39 weeks ago
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EOSERV Forum > EOMap > EOMap "Next Gen" Development Blog