insomniac posted: (16th Dec 2016, 10:56 pm)
If I remember correctly DeathRespawn(); in the character::Damage() function is custom??
"Reminds me" Did you ever see my poionous npc code?
I believe there is a few custom functions in there which are just for ease, I think recover was another custom aha.. I'll re upload it fit for a vanilla trunk tho it might be a bit messy with the packers in there!
I've actually been playing with poison npcs and ended up doing it using buffs, maybe I'll post that too if it's something people want!
@arglon: nah this just makes the npc skip a walk and cast the spell instead, it was so players couldn't use pets to auto by hiding behind npc walls.. I've just noticed aswell you'll need to add the npc speech fix insomniac mentioned in the bugs section!
Once I get back on my laptop I'll post an update to it!