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Karma Legends
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Post #200805 Re: Karma Legends

Yeah, I would definitely appreciate your help understanding it and all. I would love to use it as a scripting system to add a lot of my smaller features in through so people can disable said features if they like.

8 years, 33 weeks ago
Post #200806 Re: Karma Legends

What kind of features do you have in mind?

8 years, 33 weeks ago
Post #200807 Re: Karma Legends

Basically all the small stuff i had on my old revision. I want the scripting system to be able to interact not only with the person who triggered it but things around them like npcs and such so i was hoping to have loops in there as well as a means to store references/pointers to certain things like characters, npcs, maps.

8 years, 33 weeks ago
Post #200934 Re: Karma Legends

pls remake. <3

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8 years, 31 weeks ago
Post #200936 Re: Karma Legends
Ryouken posted: (2nd Sep 2016, 11:32 pm)

Yeah, I would definitely appreciate your help understanding it and all. I would love to use it as a scripting system to add a lot of my smaller features in through so people can disable said features if they like.


Couldn't you just disable/enable your extra features through configuration?

It just sounds like the goal of your scripting engine type thing is to basically do the same thing that C++ could do.

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8 years, 31 weeks ago
Post #200938 Re: Karma Legends
Cirras posted: (18th Sep 2016, 04:37 pm)

Ryouken posted: (2nd Sep 2016, 11:32 pm)

Yeah, I would definitely appreciate your help understanding it and all. I would love to use it as a scripting system to add a lot of my smaller features in through so people can disable said features if they like.


Couldn't you just disable/enable your extra features through configuration?

It just sounds like the goal of your scripting engine type thing is to basically do the same thing that C++ could do.


Yeah, that is actually what i'm going for. I don't want to code certain things in. This server uses my revision, so I like to keep it's code clean(ish).
8 years, 31 weeks ago
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