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Quest Scripted Custom Title System.
| Hi all, this script is free to use if needed. Player change title for money / item NPC (125 custom titles included)(63kb .eqf file) - *The script is too long for a post and gets cut off, I cannot see any 'code' button either. Full version - http://aeeria.com/game/titlechanger.txt Main { questname "Title Merchant" version 1.0 } State Begin { desc "Change Title?" action AddNpcChat( 54 , "Welcome, [name]!"); action AddNpcText( 54 , "I am the official records keeper! I can assign you a Title if you have the coin!" ); action AddNpcText( 54 , "Titles cost 50 Gold Coins to change, shall we proceed?" ); action AddNpcInput( 54 , 1 , "Yes!"); action AddNpcInput( 54 , 2 , "No."); rule InputNpc( 1 ) goto title1 rule InputNPC( 2 ) goto Reset } State title1 { desc "Change Title?" action ShowHint("You will be charged 50 Gold Coins if you proceed..."); action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Ambassador"); action AddNpcInput( 54 , 2 , "The Architect"); action AddNpcInput( 54 , 3 , "The Artisan"); action AddNpcInput( 54 , 4 , "The Alchemist"); action AddNpcInput( 54 , 5 , "The Altruist"); action AddNpcInput( 54 , 6 , "The Beloved"); action AddNpcInput( 54 , 7 , "The Blessed"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check1 rule InputNpc( 2 ) goto check2 rule InputNpc( 3 ) goto check3 rule InputNpc( 4 ) goto check4 rule InputNpc( 5 ) goto check5 rule InputNpc( 6 ) goto check6 rule InputNpc( 7 ) goto check7 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next1 } State next1 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Brewmaster"); action AddNpcInput( 54 , 2 , "The Bouncy"); action AddNpcInput( 54 , 3 , "The Boisterous"); action AddNpcInput( 54 , 4 , "The Champion"); action AddNpcInput( 54 , 5 , "The Cute"); action AddNpcInput( 54 , 6 , "The Cuddly"); action AddNpcInput( 54 , 7 , "The Chef"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check8 rule InputNpc( 2 ) goto check9 rule InputNpc( 3 ) goto check10 rule InputNpc( 4 ) goto check11 rule InputNpc( 5 ) goto check12 rule InputNpc( 6 ) goto check13 rule InputNpc( 7 ) goto check14 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next2 } State next2 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Crazy"); action AddNpcInput( 54 , 2 , "The Deadly"); action AddNpcInput( 54 , 3 , "The Defiler"); action AddNpcInput( 54 , 4 , "The Diplomat"); action AddNpcInput( 54 , 5 , "The Duelist"); action AddNpcInput( 54 , 6 , "The Darkness"); action AddNpcInput( 54 , 7 , "The Elder"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check15 rule InputNpc( 2 ) goto check16 rule InputNpc( 3 ) goto check17 rule InputNpc( 4 ) goto check18 rule InputNpc( 5 ) goto check19 rule InputNpc( 6 ) goto check20 rule InputNpc( 7 ) goto check21 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next3 } State next3 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Exalted"); action AddNpcInput( 54 , 2 , "The Energetic"); action AddNpcInput( 54 , 3 , "The Elevated"); action AddNpcInput( 54 , 4 , "The Eager"); action AddNpcInput( 54 , 5 , "The Farmer"); action AddNpcInput( 54 , 6 , "The Firelord"); action AddNpcInput( 54 , 7 , "The Fisherman"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check22 rule InputNpc( 2 ) goto check23 rule InputNpc( 3 ) goto check24 rule InputNpc( 4 ) goto check25 rule InputNpc( 5 ) goto check26 rule InputNpc( 6 ) goto check27 rule InputNpc( 7 ) goto check28 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next4 } State next4 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Friendly"); action AddNpcInput( 54 , 2 , "The Fearsome"); action AddNpcInput( 54 , 3 , "The Gladiator"); action AddNpcInput( 54 , 4 , "The Gorgeous"); action AddNpcInput( 54 , 5 , "The Grand"); action AddNpcInput( 54 , 6 , "The Guardian"); action AddNpcInput( 54 , 7 , "The Gothic"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check29 rule InputNpc( 2 ) goto check30 rule InputNpc( 3 ) goto check31 rule InputNpc( 4 ) goto check32 rule InputNpc( 5 ) goto check33 rule InputNpc( 6 ) goto check34 rule InputNpc( 7 ) goto check35 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next5 } State next5 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Heroic"); action AddNpcInput( 54 , 2 , "The Hellbound"); action AddNpcInput( 54 , 3 , "The Highborn"); action AddNpcInput( 54 , 4 , "The Haymaker"); action AddNpcInput( 54 , 5 , "The Helper"); action AddNpcInput( 54 , 6 , "The Immortal"); action AddNpcInput( 54 , 7 , "The Insane"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check36 rule InputNpc( 2 ) goto check37 rule InputNpc( 3 ) goto check38 rule InputNpc( 4 ) goto check39 rule InputNpc( 5 ) goto check40 rule InputNpc( 6 ) goto check41 rule InputNpc( 7 ) goto check42 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next6 } State next6 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Indulgent"); action AddNpcInput( 54 , 2 , "The Immaculate"); action AddNpcInput( 54 , 3 , "The Insightful"); action AddNpcInput( 54 , 4 , "The Justicar"); action AddNpcInput( 54 , 5 , "The Jester"); action AddNpcInput( 54 , 6 , "The Just"); action AddNpcInput( 54 , 7 , "The Juror"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check43 rule InputNpc( 2 ) goto check44 rule InputNpc( 3 ) goto check45 rule InputNpc( 4 ) goto check46 rule InputNpc( 5 ) goto check47 rule InputNpc( 6 ) goto check48 rule InputNpc( 7 ) goto check49 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next7 } State next7 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Jolly"); action AddNpcInput( 54 , 2 , "The Knight"); action AddNpcInput( 54 , 3 , "The Kind"); action AddNpcInput( 54 , 4 , "The Killer"); action AddNpcInput( 54 , 5 , "The Keen"); action AddNpcInput( 54 , 6 , "The Keeper"); action AddNpcInput( 54 , 7 , "The Lady"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check50 rule InputNpc( 2 ) goto check51 rule InputNpc( 3 ) goto check52 rule InputNpc( 4 ) goto check53 rule InputNpc( 5 ) goto check54 rule InputNpc( 6 ) goto check55 rule InputNpc( 7 ) goto check56 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next8 } State next8 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Legend"); action AddNpcInput( 54 , 2 , "The Loreal"); action AddNpcInput( 54 , 3 , "The Light"); action AddNpcInput( 54 , 4 , "The Lumberjack"); action AddNpcInput( 54 , 5 , "The Miner"); action AddNpcInput( 54 , 6 , "The Matron"); action AddNpcInput( 54 , 7 , "The Masterful"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check57 rule InputNpc( 2 ) goto check58 rule InputNpc( 3 ) goto check59 rule InputNpc( 4 ) goto check60 rule InputNpc( 5 ) goto check61 rule InputNpc( 6 ) goto check62 rule InputNpc( 7 ) goto check63 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next9 } State next9 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Mastermind"); action AddNpcInput( 54 , 2 , "The Massive"); action AddNpcInput( 54 , 3 , "The Nomadic"); action AddNpcInput( 54 , 4 , "The Normal"); action AddNpcInput( 54 , 5 , "The Noteworthy"); action AddNpcInput( 54 , 6 , "The Noble"); action AddNpcInput( 54 , 7 , "The Noob"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check64 rule InputNpc( 2 ) goto check65 rule InputNpc( 3 ) goto check66 rule InputNpc( 4 ) goto check67 rule InputNpc( 5 ) goto check68 rule InputNpc( 6 ) goto check69 rule InputNpc( 7 ) goto check70 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next10 } State next10 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Obscure"); action AddNpcInput( 54 , 2 , "The Oblivious"); action AddNpcInput( 54 , 3 , "The Odd"); action AddNpcInput( 54 , 4 , "The Offensive"); action AddNpcInput( 54 , 5 , "The Old"); action AddNpcInput( 54 , 6 , "The Peacekeeper"); action AddNpcInput( 54 , 7 , "The Pilgrim"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check71 rule InputNpc( 2 ) goto check72 rule InputNpc( 3 ) goto check73 rule InputNpc( 4 ) goto check74 rule InputNpc( 5 ) goto check75 rule InputNpc( 6 ) goto check76 rule InputNpc( 7 ) goto check77 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next11 } State next11 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Prideful"); action AddNpcInput( 54 , 2 , "The Professor"); action AddNpcInput( 54 , 3 , "The Proven"); action AddNpcInput( 54 , 4 , "The Quick"); action AddNpcInput( 54 , 5 , "The Quiet"); action AddNpcInput( 54 , 6 , "The Quirky"); action AddNpcInput( 54 , 7 , "The Quaint"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check78 rule InputNpc( 2 ) goto check79 rule InputNpc( 3 ) goto check80 rule InputNpc( 4 ) goto check81 rule InputNpc( 5 ) goto check82 rule InputNpc( 6 ) goto check83 rule InputNpc( 7 ) goto check84 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next12 } State next12 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Quizzical"); action AddNpcInput( 54 , 2 , "The Rival"); action AddNpcInput( 54 , 3 , "The Ruthless"); action AddNpcInput( 54 , 4 , "The Revolutionary"); action AddNpcInput( 54 , 5 , "The Righteous"); action AddNpcInput( 54 , 6 , "The Rich"); action AddNpcInput( 54 , 7 , "The Savage"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check85 rule InputNpc( 2 ) goto check86 rule InputNpc( 3 ) goto check87 rule InputNpc( 4 ) goto check88 rule InputNpc( 5 ) goto check89 rule InputNpc( 6 ) goto check90 rule InputNpc( 7 ) goto check91 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next13 } State next13 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Savior"); action AddNpcInput( 54 , 2 , "The Scientist"); action AddNpcInput( 54 , 3 , "The Seeker"); action AddNpcInput( 54 , 4 , "The Slayer"); action AddNpcInput( 54 , 5 , "The Tamer"); action AddNpcInput( 54 , 6 , "The Terror"); action AddNpcInput( 54 , 7 , "The Trainer"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check92 rule InputNpc( 2 ) goto check93 rule InputNpc( 3 ) goto check94 rule InputNpc( 4 ) goto check95 rule InputNpc( 5 ) goto check96 rule InputNpc( 6 ) goto check97 rule InputNpc( 7 ) goto check98 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next14 } State next14 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Tiny"); action AddNpcInput( 54 , 2 , "The Tough"); action AddNpcInput( 54 , 3 , "The Undying"); action AddNpcInput( 54 , 4 , "The Unequalled"); action AddNpcInput( 54 , 5 , "The Utopian"); action AddNpcInput( 54 , 6 , "The Ugly"); action AddNpcInput( 54 , 7 , "The Underdog"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check99 rule InputNpc( 2 ) goto check100 rule InputNpc( 3 ) goto check101 rule InputNpc( 4 ) goto check102 rule InputNpc( 5 ) goto check103 rule InputNpc( 6 ) goto check104 rule InputNpc( 7 ) goto check105 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next15 } State next15 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Vanquisher"); action AddNpcInput( 54 , 2 , "The Vagabond"); action AddNpcInput( 54 , 3 , "The Vicious"); action AddNpcInput( 54 , 4 , "The Virtuous"); action AddNpcInput( 54 , 5 , "The Violent"); action AddNpcInput( 54 , 6 , "The Wild"); action AddNpcInput( 54 , 7 , "The Wicked"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check106 rule InputNpc( 2 ) goto check107 rule InputNpc( 3 ) goto check108 rule InputNpc( 4 ) goto check109 rule InputNpc( 5 ) goto check110 rule InputNpc( 6 ) goto check111 rule InputNpc( 7 ) goto check112 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next16 } State next16 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Wealthy"); action AddNpcInput( 54 , 2 , "The Watcher"); action AddNpcInput( 54 , 3 , "The Warden"); action AddNpcInput( 54 , 4 , "The Young"); action AddNpcInput( 54 , 5 , "The Yellow"); action AddNpcInput( 54 , 6 , "The Yielding"); action AddNpcInput( 54 , 7 , "The Yucky"); action AddNpcInput( 54 , 8 , "Cancel..."); action AddNpcInput( 54 , 9 , "Next page..."); rule InputNpc( 1 ) goto check113 rule InputNpc( 2 ) goto check114 rule InputNpc( 3 ) goto check115 rule InputNpc( 4 ) goto check116 rule InputNpc( 5 ) goto check117 rule InputNpc( 6 ) goto check118 rule InputNpc( 7 ) goto check119 rule InputNpc( 8 ) goto Reset rule InputNpc( 9 ) goto next17 } State next17 { desc "Change Title?" action AddNpcText( 54 , "Which Title shall I assign to you [name]? Choose wisely, it's 50 Gold Coins to change." ); action AddNpcInput( 54 , 1 , "The Yummy"); action AddNpcInput( 54 , 2 , "The Zookeeper"); action AddNpcInput( 54 , 3 , "The Zany"); action AddNpcInput( 54 , 4 , "The Zealous"); action AddNpcInput( 54 , 5 , "The Zippy"); action AddNpcInput( 54 , 6 , "The Zesty"); action AddNpcInput( 54 , 7 , "Back to page 1..."); action AddNpcInput( 54 , 8 , "Cancel..."); rule InputNpc( 1 ) goto check120 rule InputNpc( 2 ) goto check121 rule InputNpc( 3 ) goto check122 rule InputNpc( 4 ) goto check123 rule InputNpc( 5 ) goto check124 rule InputNpc( 6 ) goto check125 rule InputNpc( 7 ) goto title1 rule InputNpc( 8 ) goto Reset } State check1 { if GotItems(443, 50) goto check1a else SetState("nofunds"); } State check1a { action RemoveItem(443, 50); action SetTitle("The Ambassador"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check2 { if GotItems(443, 50) goto check2a else SetState("nofunds"); } State check2a { action RemoveItem(443, 50); action SetTitle("The Architect"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check3 { if GotItems(443, 50) goto check3a else SetState("nofunds"); } State check3a { action RemoveItem(443, 50); action SetTitle("The Artisan"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check4 { if GotItems(443, 50) goto check4a else SetState("nofunds"); } State check4a { action RemoveItem(443, 50); action SetTitle("The Alchemist"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check5 { if GotItems(443, 50) goto check5a else SetState("nofunds"); } State check5a { action RemoveItem(443, 50); action SetTitle("The Altruist"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check6 { if GotItems(443, 50) goto check6a else SetState("nofunds"); } State check6a { action RemoveItem(443, 50); action SetTitle("The Beloved"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check7 { if GotItems(443, 50) goto check7a else SetState("nofunds"); } State check7a { action RemoveItem(443, 50); action SetTitle("The Blessed"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check8 { if GotItems(443, 50) goto check8a else SetState("nofunds"); } State check8a { action RemoveItem(443, 50); action SetTitle("The Brewmaster"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check9 { if GotItems(443, 50) goto check9a else SetState("nofunds"); } State check9a { action RemoveItem(443, 50); action SetTitle("The Bouncy"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check10 { if GotItems(443, 50) goto check10a else SetState("nofunds"); } State check10a { action RemoveItem(443, 50); action SetTitle("The Boisterous"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check11 { if GotItems(443, 50) goto check11a else SetState("nofunds"); } State check11a { action RemoveItem(443, 50); action SetTitle("The Champion"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check12 { if GotItems(443, 50) goto check12a else SetState("nofunds"); } State check12a { action RemoveItem(443, 50); action SetTitle("The Cute"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check13 { if GotItems(443, 50) goto check13a else SetState("nofunds"); } State check13a { action RemoveItem(443, 50); action SetTitle("The Cuddly"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check14 { if GotItems(443, 50) goto check14a else SetState("nofunds"); } State check14a { action RemoveItem(443, 50); action SetTitle("The Chef"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check15 { if GotItems(443, 50) goto check15a else SetState("nofunds"); } State check15a { action RemoveItem(443, 50); action SetTitle("The Crazy"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check16 { if GotItems(443, 50) goto check16a else SetState("nofunds"); } State check16a { action RemoveItem(443, 50); action SetTitle("The Deadly"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check17 { if GotItems(443, 50) goto check17a else SetState("nofunds"); } State check17a { action RemoveItem(443, 50); action SetTitle("The Defiler"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check18 { if GotItems(443, 50) goto check18a else SetState("nofunds"); } State check18a { action RemoveItem(443, 50); action SetTitle("The Diplomat"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check19 { if GotItems(443, 50) goto check19a else SetState("nofunds"); } State check19a { action RemoveItem(443, 50); action SetTitle("The Duelist"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check20 { if GotItems(443, 50) goto check20a else SetState("nofunds"); } State check20a { action RemoveItem(443, 50); action SetTitle("The Darkness"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check21 { if GotItems(443, 50) goto check21a else SetState("nofunds"); } State check21a { action RemoveItem(443, 50); action SetTitle("The Elder"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check22 { if GotItems(443, 50) goto check22a else SetState("nofunds"); } State check22a { action RemoveItem(443, 50); action SetTitle("The Exalted"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check23 { if GotItems(443, 50) goto check23a else SetState("nofunds"); } State check23a { action RemoveItem(443, 50); action SetTitle("The Energetic"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check24 { if GotItems(443, 50) goto check24a else SetState("nofunds"); } State check24a { action RemoveItem(443, 50); action SetTitle("The Elevated"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check25 { if GotItems(443, 50) goto check25a else SetState("nofunds"); } State check25a { action RemoveItem(443, 50); action SetTitle("The Eager"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check26 { if GotItems(443, 50) goto check26a else SetState("nofunds"); } State check26a { action RemoveItem(443, 50); action SetTitle("The Farmer"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check27 { if GotItems(443, 50) goto check27a else SetState("nofunds"); } State check27a { action RemoveItem(443, 50); action SetTitle("The Firelord"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check28 { if GotItems(443, 50) goto check28a else SetState("nofunds"); } State check28a { action RemoveItem(443, 50); action SetTitle("The Fisherman"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check29 { if GotItems(443, 50) goto check29a else SetState("nofunds"); } State check29a { action RemoveItem(443, 50); action SetTitle("The Friendly"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check30 { if GotItems(443, 50) goto check30a else SetState("nofunds"); } State check30a { action RemoveItem(443, 50); action SetTitle("The Fearsome"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check31 { if GotItems(443, 50) goto check31a else SetState("nofunds"); } State check31a { action RemoveItem(443, 50); action SetTitle("The Gladiator"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check32 { if GotItems(443, 50) goto check32a else SetState("nofunds"); } State check32a { action RemoveItem(443, 50); action SetTitle("The Gorgeous"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check33 { if GotItems(443, 50) goto check33a else SetState("nofunds"); } State check33a { action RemoveItem(443, 50); action SetTitle("The Grand"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check34 { if GotItems(443, 50) goto check34a else SetState("nofunds"); } State check34a { action RemoveItem(443, 50); action SetTitle("The Guardian"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check35 { if GotItems(443, 50) goto check35a else SetState("nofunds"); } State check35a { action RemoveItem(443, 50); action SetTitle("The Gothic"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check36 { if GotItems(443, 50) goto check36a else SetState("nofunds"); } State check36a { action RemoveItem(443, 50); action SetTitle("The Heroic"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check37 { if GotItems(443, 50) goto check37a else SetState("nofunds"); } State check37a { action RemoveItem(443, 50); action SetTitle("The Hellbound"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check38 { if GotItems(443, 50) goto check38a else SetState("nofunds"); } State check38a { action RemoveItem(443, 50); action SetTitle("The Highborn"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check39 { if GotItems(443, 50) goto check39a else SetState("nofunds"); } State check39a { action RemoveItem(443, 50); action SetTitle("The Haymaker"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check40 { if GotItems(443, 50) goto check40a else SetState("nofunds"); } State check40a { action RemoveItem(443, 50); action SetTitle("The Helper"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check41 { if GotItems(443, 50) goto check41a else SetState("nofunds"); } State check41a { action RemoveItem(443, 50); action SetTitle("The Immortal"); action PlaySound(5); action ShowHint("You have changed title."); action SetState("completed"); } State check42 { if GotItems(443, 50) goto check42a else SetState("nofunds"); } State check42a { action RemoveItem(443, 50);
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