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EOC++ - EO Client Clone
| Hello people! The project will be called EOC++, for Endless Online Clone (or Endless Online C++, if you will). The client will not have networking implemented just yet, as I am not even the slightest experienced with network programming. I started the project a few hours ago, and so far, I have the following working.
Screenshots: Menu Screen Working hovers Login box, also with working hovers, will be adding the textboxes next
This project will probably not even be finished, but it will be a learning experience for me
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Re: EOC++ - EO Client Clone
| Here is a couple links of some client attempts built with allegro ,they might be helpful at some point! Desmonds: http://riouxsvn.com/svn/neweo/trunk/ Sausages: http://wat.tehsausage.com/Distraction-a.rar
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Re: EOC++ - EO Client Clone
| Yes, I have them lying around already, thank you anyho :) Although I'm having trouble compiling Desmond's NewEO without getting some weird errors. Update:
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Re: EOC++ - EO Client Clone
| Good luck on this project, can't wait to see the outcome. Are you releasing this to the public at a point of time ; or just for personal use?
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Re: EOC++ - EO Client Clone
| advrid posted: (19th Aug 2014, 11:45 pm) Thank you, neither can I. Both, I will release the source code to public, but not now. I will have to clean up the code first, it's ugly, no OOP at all, but that will come when I clean it up. If I end up actually finishing the client, I don't know if I will release the source code itself. Maybe perhaps, but if not, I will add a highly customisable system, for users to edit almost anything they'd like.
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Re: EOC++ - EO Client Clone
| That's good to hear. this will execute the hard coded graphics such as bows, back items, instruments, guns and hats; correct? anyways, good luck!
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Re: EOC++ - EO Client Clone
| advrid posted: (20th Aug 2014, 04:21 am) Yes correct, I will have the source code, thus I can do whatever I want with it. Including executing the hard coded graphics. Nothing will be hardcoded in this client. Except for any credits that I will of course obsfucate well, so no one, can remove my name from credits.
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Re: EOC++ - EO Client Clone
| Good. I'm not sure if you take suggestions but; You should fix the GFX and Maps. Old EO can barely run maps that are 250x250 and it's awful, EO was made years and years ago so I'm sure its possible to have your EO client Run larger maps without lag. And the GFX for EO was terrible. (EI; male and female weapons?) and it can't handle too many pixels. Do what you can though.
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Re: EOC++ - EO Client Clone
| advrid posted: (21st Aug 2014, 03:59 am) The Map limit will not be a problem, just a matter of using the right datatype I think ;)
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Re: EOC++ - EO Client Clone
| NewEO should have compiled fine. I just tested it with the latest allegro release. You have my permission to reuse any of my code without the need to credit myself. Edit: Everything works perfectly fine. http://riouxsvn.com/svn/neweo/ --- I am an alien and not crazy!
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Re: EOC++ - EO Client Clone
| matiasmunk posted: (20th Aug 2014, 09:58 am)advrid posted: (20th Aug 2014, 04:21 am) .. you won't be able to in a source code ;) --- I not hacker “Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.†- Albert Einstein : Really Great Quote Ramy!
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Re: EOC++ - EO Client Clone
| Hacker_Alex posted: (22nd Nov 2014, 07:24 pm)matiasmunk posted: (20th Aug 2014, 09:58 am)advrid posted: (20th Aug 2014, 04:21 am) What will I not be able to, in a source code? The possibilities are unlimited.
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Re: EOC++ - EO Client Clone
| your credits :P --- I not hacker “Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.†- Albert Einstein : Really Great Quote Ramy!
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