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Animated credits editing.
| Alright so i've managed to change the background etc etc but what is sticking me is the fact i can't seem to find how to change the animated credits and ingame the little faq section with all the links, anyone manage to change these yet and how.
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Re: Animated credits editing.
| You can not it's hard coded ,why do you want to change it anyway ,your using someone's work without their permission at least you could credit them. It seems that vult-R knew that people will use his client in the future ,so he kept some limitations to make sure that nobody going to use it more than how it's being used now. --- Remember when is not an organization nor a fucking group , it's simply an idea that we believe in and live for. The priority of Remember when should come before oxygen , as oxygen is cosmetic even life itself is cosmetic,that's why offer our worthless lives to The "Remember when"
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Re: Animated credits editing.
| Pretty wrong actually, to the post above me. You can edit the credits if you'd like, there are several tutorials on eoserv telling you how to do so, all you'd have to do is search.
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Re: Animated credits editing.
| Vult-r uses a slight bit of protection there. The credits are tied to the size of the text string. Vult-r is 6 characters and can be changed to Apollo, however entering Sausage would not work. Here is some trivia for you: The Donkey Kong arcade game had a check in that if the name "Nintendo" on the title screen was modified, each time Donkey Kong threw a barrel it would check and lock the game if tampered with. This would basically stop the game within 4 seconds as that is the time from start till the first barrel is thrown.
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Re: Animated credits editing.
| Apollo posted: (11th Aug 2014, 02:53 am) Pretty advanced for donkey kong imo. I knew this already though about the credits just am confused on where to look.
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Re: Animated credits editing.
| The max length of each name is stored in a constant. Edit: The max length is stored in an int before the string it self but this is while running ,but while hex editing they are far from each other I tried searching for the bytes around the address if the intended.while running can't find nothing. i still need to know where the max length is stored ??? --- Remember when is not an organization nor a fucking group , it's simply an idea that we believe in and live for. The priority of Remember when should come before oxygen , as oxygen is cosmetic even life itself is cosmetic,that's why offer our worthless lives to The "Remember when"
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Re: Animated credits editing.
| weedindeed posted: (11th Aug 2014, 10:01 am) Mind screenshotting the part where i can edit using a hex editor where i can change the names
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Re: Animated credits editing.
| It's in the first data file : dat001.edf. --- Remember when is not an organization nor a fucking group , it's simply an idea that we believe in and live for. The priority of Remember when should come before oxygen , as oxygen is cosmetic even life itself is cosmetic,that's why offer our worthless lives to The "Remember when"
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Re: Animated credits editing.
| weedindeed posted: (11th Aug 2014, 08:01 pm) I think them files contain things like the warnings/hints upon logins and other features. There's a topic about changing the credits on the EOSource forum, take a look here.
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Re: Animated credits editing.
| That hack is only if the client recognizes the data files have been tampered with. To be honest, you should just leave it as Vult-r because everyone that will play your server will know it is his garbage anyway. Besides, who looks at the credits.
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Re: Animated credits editing.
| Apollo posted: (12th Aug 2014, 12:12 am) well the reason for this is because i used eo as a base for a game i had been working on and at this moment its not much like eo anymore and wanted to change the credits because its far past the point of being a private server, its hardly recognizable besides layout of the client
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Re: Animated credits editing.
| My spider-sense tells me this game you have been making is still Vult's messed up client.
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Re: Animated credits editing.
| Apollo posted: (12th Aug 2014, 02:15 am) Exactly, basically what i have done was used eoserv as a base and redone every map completely and and changed / added onto every item ingame that you can equip added tons of new quest and expanded onto what was eo but im stuck using this shit client thats limiting me . btw hexediting the part did not work |