All it is is an edited version of the Money Island quest. Nothing special, I've only added a state or two, and made a few smaller changes.
Main
{
questname "Hell Island"
version 1.0
}
State Begin
{
desc "Talk to the Young Pirate"
action AddNpcText(28, "Arrrr, I discovered a new island!");
action AddNpcChat(28, "Arrrr, I discoveerd a new island!");
action AddNpcInput(28,1,"I don\'t believe you");
action AddNpcInput(28,2,"Not interested");
rule InputNpc(1) goto Begin0
rule InputNpc(2) goto Begin
}
State Begin0
{
desc "Talk to the Young Pirate"
action AddNpcText(28, "Arrr you think I making this up? Well I could show you the island myself, matey! But first you would need to prove that you are a real pirate.");
action AddNpcText(28, "Are you wiling to take the pirate test?");
action AddNpcText(28, "Arrrr!");
action AddNpcInput(28,1,"I\'ll prove it");
action AddNpcInput(28,2,"No thanks");
rule InputNpc(1) goto Begin1
rule InputNpc(2) goto Begin0
}
State Begin1
{
desc "Talk to the Pirate Captain"
action AddNpcText(28, "Hahaha.. Don\'t make me laugh now, you are no pirate, you don\'t look like a pirate at all..");
action AddNpcText(28, "Go talk to the Pirate Captain, he will teach you how to become a real pirate!");
action AddNpcText(29, "So, arhh Pirate Test?!.. You want to become a real pirate and take the pirate test, arhhhhh har har har.. *gulp*");
action AddNpcText(29, "Okay then.. If you can defeat 3 of me crew members, I\'ll consider it!");
action AddNpcInput(29,1,"Fear me, crew members!");
action AddNpcInput(29,2,"Maybe piracy isn\'t for me");
rule InputNpc(1) goto KillCrew
rule InputNpc(2) goto Begin1
}
State KillCrew
{
desc "Defeat 3 Pirate Crew Members"
action ShowHint("Show them who\'s the boss!");
action AddNpcText(29, "Okay what are you waiting for? Get off my boat and defeat three elites of me crew!");
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
rule KilledNpcs(128,3) goto DoneCrew
}
State DoneCrew
{
desc "Talk to the Pirate Captain again"
action ShowHint("Talk to the Pirate Captain!");
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Yeah yeah, my crew members are weak anyways...");
action AddNpcText(29, "But that doesn\'t make you a pirate. In fact...");
action AddNpcText(29, "You\'ll never become one! Har har har!");
action AddNpcInput(29,1,"I know about a treasure...");
action AddNpcInput(29,2,"I\'ll report you for software piracy");
action AddNpcInput(29,3,"Ok, I\'ll drink all this Bu Ale myself...");
rule InputNpc(1) goto AnsTreasure
rule InputNpc(2) goto AnsSoft
rule InputNpc(3) goto AnsAle
}
State AnsTreasure
{
desc "Talk to the Pirate Captain again"
action ShowHint("We hope he doesn\'t find out you don\'t know about a treasure...");
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Huh? Err... You mean the Legendary Hell Island Treasure!?");
action AddNpcInput(29,1,"Hell Island Treasure?");
action AddNpcInput(29,2,"Yeah... That one...");
rule InputNpc(1) goto PirateTest
rule InputNpc(2) goto PirateTest
}
State AnsSoft
{
desc "Talk to the Pirate Captain again"
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "What! Er.. I was only kidding.. Can\'t you take a joke?");
action AddNpcText(29, "Of course I\'m going to let you take my brave Pirate Test!");
action AddNpcInput(29,1,"Sure, pal");
action AddNpcInput(29,2,"I\'m not good at math");
rule InputNpc(1) goto PirateTest
rule InputNpc(2) goto AnsSoft
}
State AnsAle
{
desc "Talk to the Pirate Captain again"
action ShowHint("Cheers!");
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Huh? You said.. Bu Ale?");
action AddNpcText(29, "Alright! Maybe you are a good pirate after all!");
action AddNpcInput(29,1,"Let\'s drink, matey!");
action AddNpcInput(29,2,"Tell me about the test...");
rule InputNpc(1) goto PirateTest
rule InputNpc(2) goto PirateTest
}
State PirateTest
{
desc "Talk with the Pirate Captain"
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Oh well, lets begin the test then.. This is really easy.");
action AddNpcText(29, "At least for us, the real pirates, har har har.");
action AddNpcInput(29,1,"I want to prove my fighting skills");
action AddNpcInput(29,2,"Lets go treasure hunting!");
action AddNpcInput(29,3,"I\'m good at getting information");
rule InputNpc(1) goto FightQuest
rule InputNpc(2) goto NotTreasure
rule InputNpc(3) goto InfoQuest
}
State NotTreasure
{
desc "Talk to the Pirate Captain"
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Don\'t be silly, you can\'t go treasure hunting without proving your strength and abilities.");
action AddNpcInput(29,1,"I\'ll show you I\'m strong!");
action AddNpcInput(29,2,"I\'m the best pirate of the world!");
rule InputNpc(1) goto FightQuest
rule InputNpc(2) goto InfoQuest
}
State FightQuest
{
desc "Fight the Barbarian"
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Ok then... You have to find two giant barbarians and defeat them.");
action AddNpcText(29, "Good luck killing those giant Barbarians, har har. They should be at the Barbarian Stronghold.");
action AddNpcInput(29,1,"Okay I got it");
action AddNpcInput(29,2,"Isn\'t there another way to prove it?");
rule KilledNpcs(89,2) goto NextTest
rule InputNpc(2) goto InfoQuest
}
State InfoQuest
{
desc "Go to Atlantis and find it's secret"
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Listen, the legend about Hell Island claims that a long time ago, when villagers from Atlantis became aware that their city was going to sink..");
action AddNpcText(29, "They burried some of their major treasures at Hell Island.");
action AddNpcText(29, "Maybe they wrote something about it somewhere.");
action AddNpcText(29, "Good luck finding the secret of Atlantis.");
action AddNpcInput(29,1,"Okay, I got it");
action AddNpcInput(29,2,"Isn\'t there another way to prove it?");
rule EnterCoord(5,45,45) goto NextTest
rule InputNpc(2) goto FightQuest
}
State NextTest
{
desc "Talk to the Pirate Captain"
action PlaySound(18);
action ShowHint("The Pirate Captain wants to talk to you!");
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Looks like you have some skills, son! Too bad you are not a real pirate yet...");
action AddNpcText(29, "Look, these Wabbits in the area are really a problem. At night, they make a terrible noise and I just can\'t sleep, uhrr.");
action AddNpcInput(29,1,"I see");
rule InputNpc(1) goto WabbitTest
}
State WabbitTest
{
desc "Kill 100 Wabbits"
action AddNpcText(28, "Nawh, I will only share this pirate secret with REAL PIRATES.");
action AddNpcText(29, "Go kill 100 Wabbits for me, and you will be a real pirate... whatever.");
rule KilledNpcs(120,100) goto WabbitTest2
}
State WabbitTest2
{
desc "Talk to the Pirate Captain"
action AddNpcText(29, "Hmm.. Oh it\'s you.. Yeah, yeah you\'re a real pirate now. Yippee. Now leave me alone..");
action AddNpcText(28, "Hmm, so the Pirate Captain has declared you a real pirate, I can\'t believe it...");
action AddNpcText(28, "But ok, if you can answer this simple PIRATE TEST, I\'ll believe you.");
rule TalkedToNpc(28) goto Quiz1
}
State Quiz1
{
desc "Talk to the Young Pirate"
action AddNpcText(28, "What\'s the special \'nickname\' of our Skull+Bone flag?");
action AddNpcInput(28,1,"Jolly Roger");
action AddNpcInput(28,2,"Dodger Deadly");
action AddNpcInput(28,3,"Black Skull");
rule InputNpc(1) goto Quiz2
rule InputNpc(2) goto Quiz1
rule InputNpc(3) goto Quiz1
}
State Quiz2
{
desc "Talk to the Young Pirate"
action AddNpcText(28, "Pirates always share their looted treasures equally, except for captain, the pilot, the carpenter and our cook.");
action AddNpcText(28, "How much more do they recieve?");
action AddNpcInput(28,1,"Half of the entire treasure");
action AddNpcInput(28,2,"A double share");
action AddNpcInput(28,3,"A triple share");
rule InputNpc(1) goto Quiz2
rule InputNpc(2) goto Quiz3
rule InputNpc(3) goto Quiz2
}
State Quiz3
{
desc "Talk to the Young Pirate"
action AddNpcText(28, "Is the captain\'s cabin always open for anyone to use?");
action AddNpcInput(28,1,"Yes, always open.");
action AddNpcInput(28,2,"No, it\'s private.");
rule InputNpc(1) goto ReadyToGo
rule InputNpc(2) goto Quiz3
}
State ReadyToGo
{
desc "Talk to the Young Pirate"
action AddNpcText(28, "Hmm... Okay you proved to be a pirate, maybe not.. Let\'s just sail to that island now. The captain doesn\'t believe me and I\'ve been anxious to tell anyone ever since.");
action AddNpcText(28, "Do you want to sail to Hell Island?");
action AddNpcInput(28,1,"Yes, let\'s go!");
action AddNpcInput(28,2,"No, maybe later");
rule InputNpc(1) goto GoIsland
}
State GoIsland
{
desc "Go to the Treasure Hunter"
action SetCoord(271,24,57);
action AddNpcText(30, "A treasure, huh?.. ya, I been looking for it for years...");
action AddNpcText(30, "Sorry, I can\'t tell you more about the treasure. You see... I haven\'t eaten anything in weeks..");
action AddNpcText(30, "Maybe you could go and get me some Golden Pigs I would be willing to share this secret...");
rule TalkedToNpc(30) goto GoldenPigs
}
State GoldenPigs
{
desc "Collect 25 Golden Pigs"
rule GotItems(59,25) goto GoIsland2
rule LostItems(59,25) goto GoldenPigs
}
State GoIsland2
{
desc "Speak to the Young Pirate"
action AddNpcText(28, "Would you like to go to Hell Island?");
action AddNpcInput(28,1,"Yes");
action AddNpcInput(28,2,"Maybe later");
rule InputNpc(1) goto GiveFood
}
State GiveFood
{
desc "Return to the Treasure Hunter"
action SetCoord(271,24,57);
action AddNpcText(30, "Ah! You\'ve returned with the pigs!");
action AddNpcText(30, "Thank you so much, please give them here");
rule TalkedToNpc(30) goto Bananas
}
State Bananas
{
desc "Speak to the Treasure Hunter"
action RemoveItem(59,25);
action AddNpcText(30, "Now, there is one other thing.");
action AddNpcText(30, "Before I tell you more about the treasure, I\'ll need some bananas.");
action AddNpcText(30, "I believe that Scarlina has them. Can you get them for me?");
action AddNpcInput(30,1,"Yeah, sure");
action AddNpcInput(30,2,"No");
rule InputNpc(1) goto Bananas2
rule InputNpc(2) goto Bananas
}
State Bananas2
{
desc "Collect 25 bananas"
action AddNpcText(30, "Excellent! You will learn more about the treasure when you return.");
rule GotItems(39,25) goto GoIsland3
rule LostItems(39,25) goto Bananas
}
State GoIsland3
{
desc "Speak to the Young Pirate"
action AddNpcText(28, "Would you like to go to Hell Island?");
action AddNpcInput(28,1,"Yes");
action AddNpcInput(28,2,"Maybe later");
rule InputNpc(1) goto GiveFood2
}
State GiveFood2
{
desc "Speak to the Treasure Hunter"
action SetCoord(271,24,57);
action AddNpcText(30, "Ah! You\'ve returned.");
action AddNpcText(30, "Have you brought the bananas?");
rule TalkedToNpc(30) goto SolveRiddle
}
State SolveRiddle
{
desc "Solve the Riddle"
action RemoveItem(39,25);
action AddNpcText(30, "Ok, the riddle is..");
action AddNpcText(30, "Stand right of the one of the unique pairs that stand below the towers which carried the rood of the temple..");
action AddNpcText(30, ".. The view on the temple is much better 15 steps east from this spot..");
action AddNpcText(30, ".. From this point make 12 steps south, then twice as much to the west..");
action AddNpcText(30, ".. You should be able to walk 19 steps into a direction other where you came from.");
action AddNpcText(30, "Then walk 14 steps east for my treasure.");
action AddNpcText(30, "Good luck.");
rule TalkedToNpc(30) goto SearchTreasure
}
State SearchTreasure
{
desc "Look for the Hell Island treasure"
rule EnterCoord(271,21,17) goto FindTreasure
}
State FindTreasure
{
desc "Collect the Treasure"
action SetCoord(273,4,4);
rule EnterCoord(273,7,3) goto RewardItem
}
State RewardItem
{
desc "Speak to the Pirate Captain"
action ShowHint("You found the Hell Island Treasure! Now return to the Pirate Captain!");
action GiveItem(356,1);
action AddNpcText(29, "This whole treasure hunt has probably given you a lot of experience..");
action AddNpcText(29, "Welcome aboard, pirate!");
rule TalkedToNpc(29) goto ExpReward
}
State ExpReward
{
action GiveItem(365,1);
action End();
}
---
"Nurd, you're like a fucking swiss army knife" - Necrosis