a question about the official client
Can anyone give a list of all the hard-coded limits in the official client .
Like the max. items you can have ...etc ---
Remember when is not an organization nor a fucking group , it's simply an idea that we believe in
and live for.
The priority of Remember when should come before oxygen , as oxygen is cosmetic even life itself is
cosmetic,that's why offer our worthless lives to The "Remember when"
9 years, 51 weeks ago
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Re: a question about the official client
I believe you can hold up to 253 or so items before the client won't display any of them. That limit usually isn't useful to anyone, because you wouldn't be able to directly access all of them anyways, if you're using the vanilla client.
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Wish upon a star!
9 years, 51 weeks ago
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Re: a question about the official client
what about the limits in the pub files? ---
Remember when is not an organization nor a fucking group , it's simply an idea that we believe in
and live for.
The priority of Remember when should come before oxygen , as oxygen is cosmetic even life itself is
cosmetic,that's why offer our worthless lives to The "Remember when"
9 years, 51 weeks ago
|
Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: a question about the official client
Pub data limits are pretty simple. Any file size under 64kb is safe for file transfer from the server to the game client. Once you hit that limit, the pub data will not load properly. As for the individual values, you can simply look at the structure in the eodata file within EOSERV. Pubs generally deal with 1-3 bytes of data per column. 1=256, 2=256(256) and 3 = 256(256(256)). (excuse the math, lack of an exponential symbol). Anyway, these are pretty easy to figure out if you simply try to read that file.
9 years, 51 weeks ago
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Re: a question about the official client
If you overlook what he just said, the current client only reads up to 1000 items from the pub file. So that file size limitation is not the only concern.
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Wish upon a star!
9 years, 51 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: a question about the official client
That 1000 item limit is garbage. The server can only send the client somewhere around 880 items before it is file size fucked. Of course you could send the files manually via some homebrew download tool, but the bigger concern is running out of graphic space due to vult's stupid way of reading files. In any case, it probably would be useful to put together a list of limitations to get the exact figures.
9 years, 51 weeks ago
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Re: a question about the official client
I'm getting confused whether it's some sort of data type limit or it is something that he intended to put in the client not to be used in other purposes.
What about the max bows you could have,is there other limits like that? ---
Remember when is not an organization nor a fucking group , it's simply an idea that we believe in
and live for.
The priority of Remember when should come before oxygen , as oxygen is cosmetic even life itself is
cosmetic,that's why offer our worthless lives to The "Remember when"
9 years, 51 weeks ago
|
Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: a question about the official client
This is where Vult's hard-coding comes into play. You have the wings, gun, bows, and arrows hard-coded into the client. You can add no more than those that currently exist. Also, any hats that appear under the hair such as the frog mask cannot be added. You can however hack the server code a bit to make fully balding hats like the helmet of darkness. NPC alignment is another flawed bit of code. Any new NPC's added take the alignment of a crow, extra black space is needed on the bitmap itself to correct this.
9 years, 51 weeks ago
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