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| ![]() Hello Everyone , i just wanted to show you guys a Grass tile i made earlier cuz im not quite sure if it suits EO. i really need some of your suggestions if you will be so kind to reply here :D Preview : updates : ![]() my new Water Tile ( still a bit plain ) ![]() https://dl.dropboxusercontent.com/u/67659129/Grass%20Map%2001.png - Image Link for Actual Size
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| ![]() It looks like something from a Pokemon game. All in all, it looks really nice but it lacks any sort of flow. --- ...
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| ![]() Haze posted: (8th May 2013, 12:56 am) Winter Told me that aswell =/ .. but thanks xD and what do u mean by lacks any sort of flow ? :D
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| ![]() Isnt this your other tile but made isometric? You could have edited that topic xD But yeah like i said on that other topic, you need to add more contrast! Unless you plan on pixeling everything to fit that sort of style then that's fine i suppose --- 申ã—訳ã‚りã¾ã›ã‚“~~
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| ![]() nah , i made a new one .. but with the same type of Shading with the Leaves xD..
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| ![]() It's still not contrasted enough, if you want to have the grass tile to match pixels in the original EO then it has to be contrasted more, otherwise your grass will stick out like a boner --- "Nurd, you're like a fucking swiss army knife" - Necrosis
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| ![]() Ahhh!!! The grass it burns my eyes!!!!! --- https://www.fallen-evolution.com https://www.fallen-evolution.com/discord https://eosource.net
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| ![]() elevations old buddy. i will fuck your face cunt. cheers, Alf Stuart
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| ![]() wesly posted: (8th May 2013, 01:08 am) This grass looks exactly like Kiwinuptuo's work on Deviantart except your's is lighter.
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| ![]() Konan posted: (8th May 2013, 09:21 am)wesly posted: (8th May 2013, 01:08 am) That was linked in the other topic. --- Former multi-server mapper.
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| ![]() The grass is a bit sharp. D: --- 56616C68616C6C612053746F7279
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| ![]() Konan posted: (8th May 2013, 09:21 am)wesly posted: (8th May 2013, 01:08 am) if u look closely that is a tutorial for making Pixel Art - Textures -_- Thanks for the "-'s" >_>
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| ![]() The tiling is way too obvious :P
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--- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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| ![]() Just agreeing to Stavas Comment; as you can see, i've (roughly) marked out the shape of your tiles on the ground. A tile map should have something similar to this (again, just an example) where you can't even detect where the edge of the tile is: Hope this helps a little :p --- "Nurd, you're like a fucking swiss army knife" - Necrosis |