clive
Joined: 6th Aug 2009
Posts: 936
Night/day effect in EO
I haven't been busy with EO lately but i was bored so i worked a bit on my EO related engine. Tried to add a night effect, opinions are welcome. (don't look at the GUI it's just for now and since this project isn't serious for now i haven't bothered to find an artist.)
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opensource isometric game engine ~ www.avac-engine.blogspot.com
11 years, 36 weeks ago
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Re: Night/day effect in EO
You should make it serious :3. Would be a new bad ass look on the game :3 ---
Something I do instead of sleeping
11 years, 36 weeks ago
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Serj
Joined: 5th Aug 2011
Posts: 1083
Re: Night/day effect in EO
would.be.epic :ooo
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11 years, 36 weeks ago
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make
Joined: 8th Sep 2010
Posts: 674
Re: Night/day effect in EO
looks good clive.
i do not know how your overlapping them.
are you overlapping the whole map with that shadow effect?
i only asking because i been working on a project myself and was wondering what is the best way to do this."before i get to this point"
"aoe" and changing the view"range" server side to players for the day or night effect. or trying for map area's and trans png/bitmap color/alpha blend on lamp post areas,
yes i said alpha blend..... figured i would try the Pascal/Delphi way. took me a whole two seconds to say "wtf" and see why vults sprite sheet area was so small.
looks good. hope to see you keep picking at your project.
+1 ---
Think Outside The Box.
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11 years, 36 weeks ago
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clive
Joined: 6th Aug 2009
Posts: 936
Re: Night/day effect in EO
actually it's a transparant layer than i draw a black "light" at the spot where i want to have it and with a blender option i draw it inverted so the black goes transparant and the layer goes black/blue so i can add as many lights as i want without overlapping, i'm going to code it
different though so it looks more natural. anyway i hope you understand what i'm trying to say since my english is poor haha. ---
opensource isometric game engine ~ www.avac-engine.blogspot.com
11 years, 36 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: Night/day effect in EO
It would look better to add a transparent blue to the entire map including the character avatar and use the lighting effect for things like torches and lamp posts. Black is such an ugly night effect. I think you will like the result better when using blue.
11 years, 36 weeks ago
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Re: Night/day effect in EO
I don't know, I feel a nice dark sepia tone would fit better just because black, even that of blue is too dark.
11 years, 36 weeks ago
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Stava
Joined: 13th Nov 2010
Posts: 1221
Re: Night/day effect in EO
this would make places like wingos swamp and haunted house actually scary !
11 years, 36 weeks ago
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Colby
Joined: 10th Feb 2011
Posts: 2283
Re: Night/day effect in EO
I really like this idea, but it would be cool if it was set too real time. So if it is turning midnight at whatever time the server is set at than it will slowly turn darker and darker.
11 years, 36 weeks ago
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Standard
Joined: 2nd Oct 2011
Posts: 1417
Re: Night/day effect in EO
colbymsn posted: (22nd Apr 2013, 10:37 pm)
I really like this idea, but it would be cool if it was set too real time. So if it is turning midnight at whatever time the server is set at than it will slowly turn darker and darker.
But different countries would have different experiences like dark all the time or light all the time. EO days should be 3 in game days per 1 day inrl ---
"Do not take life too seriously. You will never get out of it alive."
11 years, 36 weeks ago
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Stava
Joined: 13th Nov 2010
Posts: 1221
Re: Night/day effect in EO
colbymsn posted: (22nd Apr 2013, 10:37 pm)
I really like this idea, but it would be cool if it was set too real time. So if it is turning midnight at whatever time the server is set at than it will slowly turn darker and darker.
That would make night and day last too long :P
I would also make it possible to turn off the day/night system just in case it ever gets annoying
11 years, 36 weeks ago
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Cirras
Joined: 11th Mar 2011
Posts: 1221
Re: Night/day effect in EO
Standard posted: (22nd Apr 2013, 10:45 pm)
colbymsn posted: (22nd Apr 2013, 10:37 pm)
I really like this idea, but it would be cool if it was set too real time. So if it is turning midnight at whatever time the server is set at than it will slowly turn darker and darker.
But different countries would have different experiences like dark all the time or light all the time. EO days should be 3 in game days per 1 day inrl
That's actually an excellent idea, Standard. Would be really cool to see that implemented. ---
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11 years, 36 weeks ago
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Re: Night/day effect in EO
Standard posted: (22nd Apr 2013, 10:45 pm)
colbymsn posted: (22nd Apr 2013, 10:37 pm)
I really like this idea, but it would be cool if it was set too real time. So if it is turning midnight at whatever time the server is set at than it will slowly turn darker and darker.
But different countries would have different experiences like dark all the time or light all the time. EO days should be 3 in game days per 1 day inrl
They have wow set up this way and its pretty good, except it doesnt get dark till like 12 and it goes til like 6. Works pretty good. ---
Andrewbob - I would be on the fucking copter of rofls
Programmer, Web Developer, and Graphics Designer
11 years, 36 weeks ago
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Standard
Joined: 2nd Oct 2011
Posts: 1417
Re: Night/day effect in EO
Ive never played WoW but i'd hate to play a server in darkness for the full duration xD It would be cool if certain monsters spawned at night!
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"Do not take life too seriously. You will never get out of it alive."
11 years, 36 weeks ago
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Colby
Joined: 10th Feb 2011
Posts: 2283
Re: Night/day effect in EO
Standard posted: (22nd Apr 2013, 11:01 pm)
Ive never played WoW but i'd hate to play a server in darkness for the full duration xD It would be cool if certain monsters spawned at night!
Or got stronger when it turns night.
11 years, 36 weeks ago
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