EOSERV Forum > Lounge > Project TINN Map Editor(WIP)
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Project TINN Map Editor(WIP)
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Post #184151 Project TINN Map Editor(WIP)

Well anything that is red is a solid mask and blue is water ;)
Not much to say just started this last night <3
C&C?

Work in Progress Map Editor:


-Nerah <3

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12 years, 12 weeks ago
Post #184159 Re: Project TINN Map Editor(WIP)

Awesome ;) 

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CN:BH 4 lyfe
12 years, 12 weeks ago
Post #184200 Re: Project TINN Map Editor(WIP)
jimmy posted: (6th Feb 2013, 10:08 pm)

Awesome ;) 


Thanks Mate!
Any Suggestions Jimmy or Anyone?

-Nerah

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Things and stuff go here I guess.
12 years, 12 weeks ago
Post #184214 Re: Project TINN Map Editor(WIP)
Nerah posted: (7th Feb 2013, 02:44 am)

jimmy posted: (6th Feb 2013, 10:08 pm)

Awesome ;) 


Thanks Mate!
Any Suggestions Jimmy or Anyone?

-Nerah


Offtopic: Why don't you just make your sig "-Nerah" XD? It'd save you a lot of typing, just saying bro, 

Ontopic: What is project TINN o.O? 

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If money doesn't grow on trees, then why do banks have branches?
12 years, 12 weeks ago
Post #184215 Re: Project TINN Map Editor(WIP)
DanScott posted: (7th Feb 2013, 09:09 am)

Nerah posted: (7th Feb 2013, 02:44 am)

jimmy posted: (6th Feb 2013, 10:08 pm)

Awesome ;) 


Thanks Mate!
Any Suggestions Jimmy or Anyone?

-Nerah


Offtopic: Why don't you just make your sig "-Nerah" XD? It'd save you a lot of typing, just saying bro, 

Ontopic: What is project TINN o.O? 


I enjoy typing -Nerah :P <3

Anyways Project TINN Is a 2d MMORPG, there is not much of a story yet, more of just ideas.
But it will consist of many features, if you have any ideas or features you would like to see please let me know.
Thanks Dan <3
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Things and stuff go here I guess.
12 years, 12 weeks ago
Post #184216 Re: Project TINN Map Editor(WIP)

I don't understand the solid texture's outcome, It might end up having a repetition of the loop texture.

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56616C68616C6C612053746F7279
12 years, 12 weeks ago
Post #184217 Re: Project TINN Map Editor(WIP)
Yukio posted: (7th Feb 2013, 11:06 am)

I don't understand the solid texture's outcome, It might end up having a repetition of the loop texture.


If your referring to the red blocks, each one is snapped to a 32x32 grid, the red just represents a solid object, Tiles are on another page.
and there is a feature to draw a grid on it :D
Hope this answers your question.
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Things and stuff go here I guess.
12 years, 12 weeks ago
Post #184222 Re: Project TINN Map Editor(WIP)

looks complicated


ill stick to eomap :D



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12 years, 12 weeks ago
Post #184224 Re: Project TINN Map Editor(WIP)
Moonie posted: (7th Feb 2013, 01:12 pm)

looks complicated


ill stick to eomap :D




It really isnt haha, there will be positions available for public map editor testers so when it comes time for that you can try it out for your self :D
Any Suggestions? The Icons and Graphics are not final.
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Things and stuff go here I guess.
12 years, 12 weeks ago
Post #184230 Re: Project TINN Map Editor(WIP)
Nerah posted: (7th Feb 2013, 11:34 am)

Yukio posted: (7th Feb 2013, 11:06 am)

I don't understand the solid texture's outcome, It might end up having a repetition of the loop texture.


If your referring to the red blocks, each one is snapped to a 32x32 grid, the red just represents a solid object, Tiles are on another page.
and there is a feature to draw a grid on it :D
Hope this answers your question.

I see, a feature to draw a grid.

However, what's the point of having the drag and drop feature on the upper right part of the screen if you could just draw it? Still confused really. XD sorry to ask a lot lol. 

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56616C68616C6C612053746F7279
12 years, 12 weeks ago
Post #184240 Re: Project TINN Map Editor(WIP)

I suggest having a whole section for "blocks, settings, other shit" then have the rest of the program for the map itself. I don't know if i explained it good but that's what i'm kinda thinking would look better, If you don't understand just jump on skype and i'll let you know :)

Also, i would like to be one of those testers please :3

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CN:BH 4 lyfe
12 years, 12 weeks ago
Post #184357 Re: Project TINN Map Editor(WIP)
jimmy posted: (7th Feb 2013, 05:34 pm)

I suggest having a whole section for "blocks, settings, other shit" then have the rest of the program for the map itself. I don't know if i explained it good but that's what i'm kinda thinking would look better, If you don't understand just jump on skype and i'll let you know :)

Also, i would like to be one of those testers please :3


Ill call you on Skype Tonight and show you how it works :)

@Yukio ill make a Video for you to show. Anyways its not drag and drop..you just select the tile/object you want then click where you want it.
(You do not have to click it each time, just click and drag.)

Thanks for the Feed Back Everyone!
-Nerah
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Things and stuff go here I guess.
12 years, 12 weeks ago
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