Hazard

Joined: 1st Apr 2011
Posts: 1070
GUIDE - How To Compile ES EOBot v2.2 [Open Source]
1.Download ES EOBot v2.2 Open Source Release.
2.Download the "Include" folder.
3.Download & Install Code::Blocks Without MinGW.
4.Download & Install MinGW.
After you have installed everything and you have ES EOBot v2.2 Open Source with the Include folder in the ES EOBot v2.2 folder, Open the "Project File".
5.Go to Settings>Compiler and Debugger..>Linker Settings>Other Linker Options. Enter: -std=c++11
6.Go to Search Directories>Compiler>Add Browse for the ES EOBot v2.2 folder>Include
7.Now go to Compiler Settings>Other Options>Add -DWIN32 Under -std=c++11.
8.Click OK to save.
9.Then Build>Build.
If you have any problems, you many Inbox me directly.
**If there are any errors in this guide please inform me, thanks**
12 years, 24 weeks ago
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jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
nice guide, but you're still a faggot. ---
CN:BH 4 lyfe
12 years, 24 weeks ago
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Pine

Joined: 20th Dec 2011
Posts: 1179
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
12 years, 24 weeks ago
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Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
jimmy posted: (15th Jan 2013, 12:37 am)
nice guide, but your still a faggot.
you're* ---
http://signup.leagueoflegends.com/?ref=50893bf3be5ce293321529
12 years, 24 weeks ago
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jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
Flatulation posted: (15th Jan 2013, 05:20 am)
jimmy posted: (15th Jan 2013, 12:37 am)
nice guide, but your still a faggot.
you're*
ty ---
CN:BH 4 lyfe
12 years, 24 weeks ago
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Oxygen
Joined: 27th Oct 2012
Posts: 184
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
Why would this have a -1? I guess that's just how shitty this community is...
+1
---
Don't worry, be happy.-Bobby McFerrin
12 years, 23 weeks ago
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Deathx

Joined: 27th Nov 2008
Posts: 521
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
Good guide even though it's not rocket science to begin with. It's the same setup required to compile eoserv and eomap. However, some people have difficulties with this. I just recently had someone come to my forum with their errors and I essentially told them these exact steps. Here is the post
from my forum in case anyone else requires seeing errors alike to know that they need this shit. xD
(Today 07:46 AM)Pudding Wrote: So I tried to compile it and got these errors
![[Image: CZtnY.png]](http://i.imgur.com/CZtnY.png)
I did not changed anything in the code.
It sounds like you don't have the proper version of MinGW or your includes don't contain the files it needs or they are hooked up improperly. You need this copy of MinGW and here is a link to the includes that I use which work perfectly for me when compiling eoserv, eomap, and my bot. ---
¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 23 weeks ago
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Hazard

Joined: 1st Apr 2011
Posts: 1070
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
Deathx posted: (15th Jan 2013, 12:45 pm)
Good guide even though it's not rocket science to begin with. It's the same setup required to compile eoserv and eomap. However, some people have difficulties with this. I just recently had someone come to my forum with their errors and I essentially told them these exact steps. Here is the post
from my forum in case anyone else requires seeing errors alike to know that they need this shit. xD
(Today 07:46 AM)Pudding Wrote: So I tried to compile it and got these errors
![[Image: CZtnY.png]](http://i.imgur.com/CZtnY.png)
I did not changed anything in the code.
It sounds like you don't have the proper version of MinGW or your includes don't contain the files it needs or they are hooked up improperly. You need this copy of MinGW and here is a link to the includes that I use which work perfectly for me when compiling eoserv, eomap, and my bot.
It's not that hard, but everyone seemed to have problems with it and I noticed you're post on exile-studios so I just thought I would post a guide to compile the bot so people don't have to worry about rats/keyloggers.
#EDIT# Fixed the walking problem but now theres a KS error, It attacks the NPC and get it down to like 3 health then says KS Protected, and runs to another NPC.
12 years, 23 weeks ago
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Pine

Joined: 20th Dec 2011
Posts: 1179
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
Hollister⢠posted: (15th Jan 2013, 04:23 pm)
Deathx posted: (15th Jan 2013, 12:45 pm)
Good guide even though it's not rocket science to begin with. It's the same setup required to compile eoserv and eomap. However, some people have difficulties with this. I just recently had someone come to my forum with their errors and I essentially told them these exact steps. Here is the post
from my forum in case anyone else requires seeing errors alike to know that they need this shit. xD
(Today 07:46 AM)Pudding Wrote: So I tried to compile it and got these errors
![[Image: CZtnY.png]](http://i.imgur.com/CZtnY.png)
I did not changed anything in the code.
It sounds like you don't have the proper version of MinGW or your includes don't contain the files it needs or they are hooked up improperly. You need this copy of MinGW and here is a link to the includes that I use which work perfectly for me when compiling eoserv, eomap, and my bot.
It's not that hard, but everyone seemed to have problems with it and I noticed you're post on exile-studios so I just thought I would post a guide to compile the bot so people don't have to worry about rats/keyloggers.
#EDIT# Fixed the walking problem but now theres a KS error, It attacks the NPC and get it down to like 3 health then says KS Protected, and runs to another NPC.
Nice, how'd you fix the walking spec? D:
12 years, 23 weeks ago
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jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
Pine posted: (16th Jan 2013, 01:11 am)
Hollisterâ⢠posted: (15th Jan 2013, 04:23 pm)
Deathx posted: (15th Jan 2013, 12:45 pm)
Good guide even though it's not rocket science to begin with. It's the same setup required to compile eoserv and eomap. However, some people have difficulties with this. I just recently had someone come to my forum with their errors and I essentially told them these exact steps. Here is the post
from my forum in case anyone else requires seeing errors alike to know that they need this shit. xD
(Today 07:46 AM)Pudding Wrote: So I tried to compile it and got these errors
![[Image: CZtnY.png]](http://i.imgur.com/CZtnY.png)
I did not changed anything in the code.
It sounds like you don't have the proper version of MinGW or your includes don't contain the files it needs or they are hooked up improperly. You need this copy of MinGW and here is a link to the includes that I use which work perfectly for me when compiling eoserv, eomap, and my bot.
It's not that hard, but everyone seemed to have problems with it and I noticed you're post on exile-studios so I just thought I would post a guide to compile the bot so people don't have to worry about rats/keyloggers.
#EDIT# Fixed the walking problem but now theres a KS error, It attacks the NPC and get it down to like 3 health then says KS Protected, and runs to another NPC.
Nice, how'd you fix the walking spec? D:
change PACKET_SPEC to PACKET_PLAYER ---
CN:BH 4 lyfe
12 years, 23 weeks ago
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Hazard

Joined: 1st Apr 2011
Posts: 1070
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
jimmy posted: (16th Jan 2013, 01:15 am)
Pine posted: (16th Jan 2013, 01:11 am)
Hollisterâââ¬Å¾Ã¢ posted: (15th Jan 2013, 04:23 pm)
Deathx posted: (15th Jan 2013, 12:45 pm)
Good guide even though it's not rocket science to begin with. It's the same setup required to compile eoserv and eomap. However, some people have difficulties with this. I just recently had someone come to my forum with their errors and I essentially told them these exact steps. Here is the post
from my forum in case anyone else requires seeing errors alike to know that they need this shit. xD
(Today 07:46 AM)Pudding Wrote: So I tried to compile it and got these errors
![[Image: CZtnY.png]](http://i.imgur.com/CZtnY.png)
I did not changed anything in the code.
It sounds like you don't have the proper version of MinGW or your includes don't contain the files it needs or they are hooked up improperly. You need this copy of MinGW and here is a link to the includes that I use which work perfectly for me when compiling eoserv, eomap, and my bot.
It's not that hard, but everyone seemed to have problems with it and I noticed you're post on exile-studios so I just thought I would post a guide to compile the bot so people don't have to worry about rats/keyloggers.
#EDIT# Fixed the walking problem but now theres a KS error, It attacks the NPC and get it down to like 3 health then says KS Protected, and runs to another NPC.
Nice, how'd you fix the walking spec? D:
change PACKET_SPEC to PACKET_PLAYER
yeah, open the project file and go into botting functions>CTRL+F>PACKET_SPEC then change that to PACKET_PLAYER.
12 years, 23 weeks ago
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Pine

Joined: 20th Dec 2011
Posts: 1179
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
Alright, cheers. How can I fix the emotewalk? (8,2,4,6)
12 years, 23 weeks ago
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Jimbo
Joined: 17th Mar 2009
Posts: 416
Re: GUIDE - How To Compile ES EOBot v2.2 [Open Source]
I can't get my bot to connect to main... Did vult-r update anything? I have everything filled out correctly in the configuration file. ---
I forgot what I was going to write...
12 years, 19 weeks ago
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