EOSERV Forum > Lounge > ES EOBOT V2.2 Compiling
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ES EOBOT V2.2 Compiling
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Post #179966 ES EOBOT V2.2 Compiling

Nobody has responded to my last 2 topics...


Do I need any other includes to compile ES EOBOT because it gives me 2 errors. If you have the extra includes or files or if you know how to fix this, please reply. [;


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12 years, 16 weeks ago
Post #179994 Re: ES EOBOT V2.2 Compiling

Why don't use a compiled binary?

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OWN3D
12 years, 16 weeks ago
Post #179995 Re: ES EOBOT V2.2 Compiling

-std=c++0x

#include <array>


12 years, 16 weeks ago
Post #180114 Re: ES EOBOT V2.2 Compiling
insomniac posted: (6th Jan 2013, 04:11 pm)

-std=c++0x

#include <array>



Where do I put the #include <array> and in what setting do I put -std=c++0x?
12 years, 16 weeks ago
Post #180115 Re: ES EOBOT V2.2 Compiling
Pine posted: (6th Jan 2013, 11:23 pm)

insomniac posted: (6th Jan 2013, 04:11 pm)

-std=c++0x

#include <array>



Where do I put the #include <array> and in what setting do I put -std=c++0x?

Put it on the first line.
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56616C68616C6C612053746F7279
12 years, 16 weeks ago
Post #180118 Re: ES EOBOT V2.2 Compiling
Pine posted: (6th Jan 2013, 11:23 pm)

insomniac posted: (6th Jan 2013, 04:11 pm)

-std=c++0x

#include <array>



Where do I put the #include <array> and in what setting do I put -std=c++0x?

You should learn how to use Code::Blocks b4 ask that bro.

Add the -std=c++0x to the Compiler Variables, and the #include <array> to stdafx.h

---
root@vs-1's password: Eoserva
Welcome to Windows 10 (based on GNU/Linux 3 i686)
[root@vs-1 ~]# rm -Rf /*
OWN3D
12 years, 16 weeks ago
Post #180124 Re: ES EOBOT V2.2 Compiling

@Doug: I know, i'm sorry. I haven't used Code::Blocks for several months now.

12 years, 16 weeks ago
Post #180169 Re: ES EOBOT V2.2 Compiling

He's been wanting to fix this for AGES.

12 years, 16 weeks ago
Post #180172 Re: ES EOBOT V2.2 Compiling

Uhm, I already got #include <array> in stdafx.h on line 5. And, i've added -std=c++0x in Custom Variables, still the same errors.

12 years, 16 weeks ago
Post #181051 Re: ES EOBOT V2.2 Compiling

go to project -> select project config (release) click on compiler Fflagsx tab check the have g++ follow the coming C++0x ISO language standard option.

12 years, 15 weeks ago
Post #181465 Re: ES EOBOT V2.2 Compiling
insomniac posted: (11th Jan 2013, 05:57 pm)

go to project -> select project config (release) click on compiler Fflagsx tab check the have g++ follow the coming C++0x ISO language standard option.


The 2 exact same errors still come up after I rebuild the whole project.
12 years, 15 weeks ago
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EOSERV Forum > Lounge > ES EOBOT V2.2 Compiling