EOSERV Forum > Client Editing > Barrell/Rock/Bush "Breaking" idea.
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Barrell/Rock/Bush "Breaking" idea.
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Post #177750 Re: Barrell/Rock/Bush "Breaking" idea.
Yukio posted: (30th Dec 2012, 04:31 pm)

Bladex posted: (30th Dec 2012, 04:28 pm)


Been there done that

I use this method for fishing woodcutting harvesting mining :D simple no coding needed


Simply gfx replacing then when mapping it, place npc spawn, then surround it with a bunch of npc blocks, then you're done, right? ;D


or set the npc to speed (7?) to make it not move xD
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wut
13 years, 25 weeks ago
Post #177757 Re: Barrell/Rock/Bush "Breaking" idea.
itsandrew posted: (30th Dec 2012, 04:36 pm)

Yukio posted: (30th Dec 2012, 04:31 pm)

Bladex posted: (30th Dec 2012, 04:28 pm)


Been there done that

I use this method for fishing woodcutting harvesting mining :D simple no coding needed


Simply gfx replacing then when mapping it, place npc spawn, then surround it with a bunch of npc blocks, then you're done, right? ;D


or set the npc to speed (7?) to make it not move xD

Haha, yeah, but I am comfortable of adding a bunch of npc blocks, and I was like. "Oh well, you can't move hahaha bitch, where are you going now?" Sorta evil, but I find it funny. xD
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56616C68616C6C612053746F7279
13 years, 25 weeks ago
Post #177759 Re: Barrell/Rock/Bush "Breaking" idea.
Yukio posted: (30th Dec 2012, 04:31 pm)

Bladex posted: (30th Dec 2012, 04:28 pm)


Been there done that

I use this method for fishing woodcutting harvesting mining :D simple no coding needed


Simply gfx replacing then when mapping it, place npc spawn, then surround it with a bunch of npc blocks, then you're done, right? ;D



youreway off...

I lied i did code a little tiny tiny bit but thats not how i do it as you said

You will see what I mean when The Ragnarok gets released

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"With your feet steady and firm on the ground soar high and ignore limitations"  -Bladex
EOSERV Class : Pixel Artist, Grammar Nazi, Server Owner, Mapping Artist, Server Coder, Test Player,
The Game Maker
13 years, 25 weeks ago
Post #177760 Re: Barrell/Rock/Bush "Breaking" idea.

This really isn't new I have done it and I I don't know about other servers but it could also be seen on Bones-underground if I recall correctly.

13 years, 25 weeks ago
Post #177761 Re: Barrell/Rock/Bush "Breaking" idea.
itsandrew posted: (30th Dec 2012, 04:36 pm)

Yukio posted: (30th Dec 2012, 04:31 pm)

Bladex posted: (30th Dec 2012, 04:28 pm)


Been there done that

I use this method for fishing woodcutting harvesting mining :D simple no coding needed


Simply gfx replacing then when mapping it, place npc spawn, then surround it with a bunch of npc blocks, then you're done, right? ;D


or set the npc to speed (7?) to make it not move xD



You sir are very close to this but still a tat off.

You have to remember what happens with type 7 npcs

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"With your feet steady and firm on the ground soar high and ignore limitations"  -Bladex
EOSERV Class : Pixel Artist, Grammar Nazi, Server Owner, Mapping Artist, Server Coder, Test Player,
The Game Maker
13 years, 25 weeks ago
Post #177762 Re: Barrell/Rock/Bush "Breaking" idea.

What a nice idea.I love it.

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“Life is like riding a bicycle. To keep your balance, you must keep moving.”― Albert Einstein
13 years, 25 weeks ago
Post #177763 Re: Barrell/Rock/Bush "Breaking" idea.

"Just an idea I wanted to share with server owners, if you were aware of this already then good on you".

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Eoserva.
13 years, 25 weeks ago
Post #177767 Re: Barrell/Rock/Bush "Breaking" idea.
Bladex posted: (30th Dec 2012, 04:50 pm)

Yukio posted: (30th Dec 2012, 04:31 pm)

Bladex posted: (30th Dec 2012, 04:28 pm)


Been there done that

I use this method for fishing woodcutting harvesting mining :D simple no coding needed


Simply gfx replacing then when mapping it, place npc spawn, then surround it with a bunch of npc blocks, then you're done, right? ;D



youreway off...

I lied i did code a little tiny tiny bit but thats not how i do it as you said

You will see what I mean when The Ragnarok gets released


That's the way how i do it. but I guess there are tons of process of how to do it then. XD
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56616C68616C6C612053746F7279
13 years, 25 weeks ago
Post #177801 Re: Barrell/Rock/Bush "Breaking" idea.
Nerva posted: (30th Dec 2012, 04:17 pm)

Adam Lewis posted: (30th Dec 2012, 06:41 am)

I guess Nerva doesn't mean that 'Static Npc'. If you would add a different strip of Barrell/Rock/Bush to the NPC gfx and all it would quite confusing as there are objects of the same too. If I would try to implement it I would try a better way by doing so that if you turn the quest on it would turn some objects into a static npc for you till you get done with the quest. Much cleaner way to implement that if I am correct.


 Wouldn't really be that confusing the barrels that players would be able to attack do have names above them so they can differentiate which ones are "breakable" and which ones are just objects. Your alternative sounds cool but I'm not a coder and this is more of a easier way to do it for other people to add in.

Thats a great idea, i am doing the same. But there is one problem. The barrel attack back to you. Isn't it? Or there is a way to make it not to attack you?
13 years, 25 weeks ago
Post #177804 Re: Barrell/Rock/Bush "Breaking" idea.
daytaurato posted: (30th Dec 2012, 07:19 pm)

Nerva posted: (30th Dec 2012, 04:17 pm)

Adam Lewis posted: (30th Dec 2012, 06:41 am)

I guess Nerva doesn't mean that 'Static Npc'. If you would add a different strip of Barrell/Rock/Bush to the NPC gfx and all it would quite confusing as there are objects of the same too. If I would try to implement it I would try a better way by doing so that if you turn the quest on it would turn some objects into a static npc for you till you get done with the quest. Much cleaner way to implement that if I am correct.


 Wouldn't really be that confusing the barrels that players would be able to attack do have names above them so they can differentiate which ones are "breakable" and which ones are just objects. Your alternative sounds cool but I'm not a coder and this is more of a easier way to do it for other people to add in.

Thats a great idea, i am doing the same. But there is one problem. The barrel attack back to you. Isn't it? Or there is a way to make it not to attack you?


This could be done in an open source. You could just disable attacking for a certain npc.

13 years, 25 weeks ago
Post #177812 Re: Barrell/Rock/Bush "Breaking" idea.
daytaurato posted: (30th Dec 2012, 07:19 pm)

Nerva posted: (30th Dec 2012, 04:17 pm)

Adam Lewis posted: (30th Dec 2012, 06:41 am)

I guess Nerva doesn't mean that 'Static Npc'. If you would add a different strip of Barrell/Rock/Bush to the NPC gfx and all it would quite confusing as there are objects of the same too. If I would try to implement it I would try a better way by doing so that if you turn the quest on it would turn some objects into a static npc for you till you get done with the quest. Much cleaner way to implement that if I am correct.


 Wouldn't really be that confusing the barrels that players would be able to attack do have names above them so they can differentiate which ones are "breakable" and which ones are just objects. Your alternative sounds cool but I'm not a coder and this is more of a easier way to do it for other people to add in.

Thats a great idea, i am doing the same. But there is one problem. The barrel attack back to you. Isn't it? Or there is a way to make it not to attack you?

What callum said,


But if you're using eosource, set the npc type to 15 [quest] in pub edit, and go to drops config and set whatever drops you want.

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56616C68616C6C612053746F7279
13 years, 25 weeks ago
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EOSERV Forum > Client Editing > Barrell/Rock/Bush "Breaking" idea.