EOSERV Forum > Client Editing > Barrell/Rock/Bush "Breaking" idea.
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Barrell/Rock/Bush "Breaking" idea.
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Post #177435 Barrell/Rock/Bush "Breaking" idea.

I was thinking of some new ideas but yet working around EO's limited client. Then I thought of players being able to attack objects. crates, barrels, bushes and even rocks. Just an idea I wanted to share with server owners if you were aware of this already then good on you.

I used the idea to create more creative quests:





This can also stem onto breaking rocks gathering flowers etc. etc.

Thoughts?



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Eoserva.
13 years, 25 weeks ago
Post #177436 Re: Barrell/Rock/Bush "Breaking" idea.

http://www.youtube.com/watch?v=CPKHllFU6no(May be loud turn sound down.)

hahaha had too, anyways this is actually a really creative idea, it would work  like a chest i take it?

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Things and stuff go here I guess.
13 years, 25 weeks ago
Post #177437 Re: Barrell/Rock/Bush "Breaking" idea.
Nerah posted: (29th Dec 2012, 08:55 pm)

http://www.youtube.com/watch?v=CPKHllFU6no(May be loud turn sound down.)

hahaha had too, anyways this is actually a really creative idea, it would work  like a chest i take it?


  They could drop anything from gold to something more realistic.. I made the barrels drop beer :3

  By the way our names look so similar.. 

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Eoserva.
13 years, 25 weeks ago
Post #177438 Re: Barrell/Rock/Bush "Breaking" idea.
Nerva posted: (29th Dec 2012, 08:57 pm)

Nerah posted: (29th Dec 2012, 08:55 pm)

http://www.youtube.com/watch?v=CPKHllFU6no(May be loud turn sound down.)

hahaha had too, anyways this is actually a really creative idea, it would work  like a chest i take it?


  They could drop anything from gold to something more realistic.. I made the barrels drop beer :3

  By the way our names look so similar.. 


Thats awesome, would love to see a video <3 and OMG yes very similar :p
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Things and stuff go here I guess.
13 years, 25 weeks ago
Post #177439 Re: Barrell/Rock/Bush "Breaking" idea.

Nice idea. So they're just static monsters?

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Rest in peace. <3
13 years, 25 weeks ago
Post #177440 Re: Barrell/Rock/Bush "Breaking" idea.
Elaya posted: (29th Dec 2012, 09:05 pm)

Nice idea. So they're just static monsters?


Yeah nice idea! and yes they're static monsters i assume.
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CN:BH 4 lyfe
13 years, 25 weeks ago
Post #177441 Re: Barrell/Rock/Bush "Breaking" idea.

would it be possible to break the chests and have them like Minecraft on enabled servers? like the items inside the chest drop on the floor afterwards.

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13 years, 25 weeks ago
Post #177442 Re: Barrell/Rock/Bush "Breaking" idea.
xElectricZz posted: (29th Dec 2012, 09:19 pm)

would it be possible to break the chests and have them like Minecraft on enabled servers? like the items inside the chest drop on the floor afterwards.


No, you'd have to make it an npc drop
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13 years, 25 weeks ago
Post #177453 Re: Barrell/Rock/Bush "Breaking" idea.

Or hmm you could make a npc type that functions like a chest but is a standing still npc and if it dies it could drop whatever was inside of it..? or idk it might be client restricted to tired to think just dropped it off my tongue lol

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13 years, 25 weeks ago
Post #177481 Re: Barrell/Rock/Bush "Breaking" idea.

cant do that snow ppl tried :D

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Qbot/null
13 years, 25 weeks ago
Post #177528 Re: Barrell/Rock/Bush "Breaking" idea.
Queen posted: (30th Dec 2012, 02:13 am)

cant do that snow ppl tried :D

You could. Ryouken gave his server npc inventorys... You could do the same but send the chest packet to players..

13 years, 25 weeks ago
Post #177593 Re: Barrell/Rock/Bush "Breaking" idea.

I guess Nerva doesn't mean that 'Static Npc'. If you would add a different strip of Barrell/Rock/Bush to the NPC gfx and all it would quite confusing as there are objects of the same too. If I would try to implement it I would try a better way by doing so that if you turn the quest on it would turn some objects into a static npc for you till you get done with the quest. Much cleaner way to implement that if I am correct.

13 years, 25 weeks ago
Post #177735 Re: Barrell/Rock/Bush "Breaking" idea.
Adam Lewis posted: (30th Dec 2012, 06:41 am)

I guess Nerva doesn't mean that 'Static Npc'. If you would add a different strip of Barrell/Rock/Bush to the NPC gfx and all it would quite confusing as there are objects of the same too. If I would try to implement it I would try a better way by doing so that if you turn the quest on it would turn some objects into a static npc for you till you get done with the quest. Much cleaner way to implement that if I am correct.


 Wouldn't really be that confusing the barrels that players would be able to attack do have names above them so they can differentiate which ones are "breakable" and which ones are just objects. Your alternative sounds cool but I'm not a coder and this is more of a easier way to do it for other people to add in.
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Eoserva.
13 years, 25 weeks ago
Post #177742 Re: Barrell/Rock/Bush "Breaking" idea.


Been there done that

I use this method for fishing woodcutting harvesting mining :D simple no coding needed

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13 years, 25 weeks ago
Post #177745 Re: Barrell/Rock/Bush "Breaking" idea.
Bladex posted: (30th Dec 2012, 04:28 pm)


Been there done that

I use this method for fishing woodcutting harvesting mining :D simple no coding needed


Simply gfx replacing then when mapping it, place npc spawn, then surround it with a bunch of npc blocks, then you're done, right? ;D
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13 years, 25 weeks ago
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EOSERV Forum > Client Editing > Barrell/Rock/Bush "Breaking" idea.