EOSERV Forum > Client Editing > adding custom items(solved)
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adding custom items(solved)
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Post #173401 Re: adding custom items
Ryouken posted: (11th Dec 2012, 04:10 pm)

The icon and gfx are two different things, they're not likely to be the same id. The icon is the inventory gfx id, and the gfx is the worn gfx id.

Also, I think the icon would be 475 in this case. I'm not sure where the worn gfx is at in the file, so I can't tell you what it would be.


you never fail to give me the perfect information :D

so how do i find the inventory/drop view ID of my item?
---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
Post #173402 Re: adding custom items

I take the second image's id in the gfx file and divide it by 2, then I take 50 from it.

Ex. (1050 / 2) - 50 = 475

13 years, 28 weeks ago
Post #173403 Re: adding custom items
Ryouken posted: (11th Dec 2012, 05:04 pm)

I take the second image's id in the gfx file and divide it by 2, then I take 50 from it.

Ex. (1050 / 2) - 50 = 475


thanks :D but that tells you on the video guide on eosource.

i did all the gfx sums and then my wearing items are numbered 601 602 603
and my inventory/drop ones are 2, 3

so do i do it like this?
Icon: 2
GFX: 601


you get the idea lol
---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
Post #173404 Re: adding custom items
Tails posted: (11th Dec 2012, 05:10 pm)

Ryouken posted: (11th Dec 2012, 05:04 pm)

I take the second image's id in the gfx file and divide it by 2, then I take 50 from it.

Ex. (1050 / 2) - 50 = 475


thanks :D but that tells you on the video guide on eosource.

i did all the gfx sums and then my wearing items are numbered 601 602 603
and my inventory/drop ones are 2, 3

so do i do it like this?
Icon: 2
GFX: 601


you get the idea lol

No, that would be impossible. There is no gfx 601.
---
Rest in peace. <3
13 years, 28 weeks ago
Post #173405 Re: adding custom items

Icon 2 is like gold or something. o-o

13 years, 28 weeks ago
Post #173406 Re: adding custom items
Wildsurvival posted: (11th Dec 2012, 12:09 pm)


My unfinished pubexplore tool has gfx Id previewing. I've got restart and finish it sometime soon.

https://eoserv.net/forum/topic/19846&p=1

Download : https://dl.dropbox.com/u/40579851/PubExplore%20V.03.zip


Honestly, I think that Wild's PubExplore would probably be a lot simpler for you, Tails. You might want to try it out. :p
---
Rest in peace. <3
13 years, 28 weeks ago
Post #173407 Re: adding custom items
Elaya posted: (11th Dec 2012, 05:29 pm)

Wildsurvival posted: (11th Dec 2012, 12:09 pm)


My unfinished pubexplore tool has gfx Id previewing. I've got restart and finish it sometime soon.

https://eoserv.net/forum/topic/19846&p=1

Download : https://dl.dropbox.com/u/40579851/PubExplore%20V.03.zip


Honestly, I think that Wild's PubExplore would probably be a lot simpler for you, Tails. You might want to try it out. :p

iv tried it, its no different to pub edit in my opinion lol
---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
Post #173409 Re: adding custom items


Getting the actual gfx id from the frame number is simple.

 

Frame = ((Id - 1) * 50) + 101

thats the formula for getting the first frame of an id.

So reverse it

 

frame - 101  = ((id - 1) * 50)

((frame - 101) / 50) = (id - 1)

((frame - 101) / 50) + 1 = id

 

Just plug in the frame number.

 

Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.

 

---
Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 28 weeks ago
Post #173410 Re: adding custom items
Wildsurvival posted: (11th Dec 2012, 05:33 pm)


Getting the actual gfx id from the frame number is simple.

 

Frame = ((Id - 1) * 50) + 101

thats the formula for getting the first frame of an id.

So reverse it

 

frame - 101  = ((id - 1) * 50)

((frame - 101) / 50) = (id - 1)

((frame - 101) / 50) + 1 = id

 

Just plug in the frame number.

 

Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.

 


thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o

woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol



it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk
---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
Post #173416 Re: adding custom items
Tails posted: (11th Dec 2012, 05:38 pm)

Wildsurvival posted: (11th Dec 2012, 05:33 pm)


Getting the actual gfx id from the frame number is simple.

 

Frame = ((Id - 1) * 50) + 101

thats the formula for getting the first frame of an id.

So reverse it

 

frame - 101  = ((id - 1) * 50)

((frame - 101) / 50) = (id - 1)

((frame - 101) / 50) + 1 = id

 

Just plug in the frame number.

 

Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.

 


thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o

woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol



it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk

* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.
---
Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 28 weeks ago
Post #173417 Re: adding custom items
Wildsurvival posted: (11th Dec 2012, 07:18 pm)

Tails posted: (11th Dec 2012, 05:38 pm)

Wildsurvival posted: (11th Dec 2012, 05:33 pm)


Getting the actual gfx id from the frame number is simple.

 

Frame = ((Id - 1) * 50) + 101

thats the formula for getting the first frame of an id.

So reverse it

 

frame - 101  = ((id - 1) * 50)

((frame - 101) / 50) = (id - 1)

((frame - 101) / 50) + 1 = id

 

Just plug in the frame number.

 

Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.

 


thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o

woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol



it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk

* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.

HAHAHAHAHAHA thanks so much it works, its friggin helerious let me upload a picture

its a bit out of place haha but i can sort that out

---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
Post #173426 Re: adding custom items
Tails posted: (11th Dec 2012, 07:26 pm)

Wildsurvival posted: (11th Dec 2012, 07:18 pm)

Tails posted: (11th Dec 2012, 05:38 pm)

Wildsurvival posted: (11th Dec 2012, 05:33 pm)


Getting the actual gfx id from the frame number is simple.

 

Frame = ((Id - 1) * 50) + 101

thats the formula for getting the first frame of an id.

So reverse it

 

frame - 101  = ((id - 1) * 50)

((frame - 101) / 50) = (id - 1)

((frame - 101) / 50) + 1 = id

 

Just plug in the frame number.

 

Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.

 


thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o

woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol



it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk

* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.

HAHAHAHAHAHA thanks so much it works, its friggin helerious let me upload a picture

its a bit out of place haha but i can sort that out


when u make items ur sopossed to make em on the sprite sheet first 


then color the green background black and everything else that isnt that item black


this will prevent jumping and it will be positioned correctly next time.


why did i get -3 on my last post to the ee bag? uhh wtf ??

---
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13 years, 28 weeks ago
Post #173429 Re: adding custom items
Moonie posted: (11th Dec 2012, 09:39 pm)

Tails posted: (11th Dec 2012, 07:26 pm)

Wildsurvival posted: (11th Dec 2012, 07:18 pm)

Tails posted: (11th Dec 2012, 05:38 pm)

Wildsurvival posted: (11th Dec 2012, 05:33 pm)


Getting the actual gfx id from the frame number is simple.

 

Frame = ((Id - 1) * 50) + 101

thats the formula for getting the first frame of an id.

So reverse it

 

frame - 101  = ((id - 1) * 50)

((frame - 101) / 50) = (id - 1)

((frame - 101) / 50) + 1 = id

 

Just plug in the frame number.

 

Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.

 


thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o

woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol



it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk

* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.

HAHAHAHAHAHA thanks so much it works, its friggin helerious let me upload a picture

its a bit out of place haha but i can sort that out


when u make items ur sopossed to make em on the sprite sheet first 


then color the green background black and everything else that isnt that item black


this will prevent jumping and it will be positioned correctly next time.


why did i get -3 on my last post to the ee bag? uhh wtf ??


I'm not sure, but I +1ed you.
---
Rest in peace. <3
13 years, 28 weeks ago
Post #173431 Re: adding custom items
Moonie posted: (11th Dec 2012, 09:39 pm)

Tails posted: (11th Dec 2012, 07:26 pm)

Wildsurvival posted: (11th Dec 2012, 07:18 pm)

Tails posted: (11th Dec 2012, 05:38 pm)

Wildsurvival posted: (11th Dec 2012, 05:33 pm)


Getting the actual gfx id from the frame number is simple.

 

Frame = ((Id - 1) * 50) + 101

thats the formula for getting the first frame of an id.

So reverse it

 

frame - 101  = ((id - 1) * 50)

((frame - 101) / 50) = (id - 1)

((frame - 101) / 50) + 1 = id

 

Just plug in the frame number.

 

Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.

 


thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o

woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol



it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk

* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.

HAHAHAHAHAHA thanks so much it works, its friggin helerious let me upload a picture

its a bit out of place haha but i can sort that out


when u make items ur sopossed to make em on the sprite sheet first 


then color the green background black and everything else that isnt that item black


this will prevent jumping and it will be positioned correctly next time.


why did i get -3 on my last post to the ee bag? uhh wtf ??


some dumb ass keeps -1 me too so i don't know. but whoever it is needs to get out more.

and yea i solved the problem now :D thanks for all the help

check it out :)

---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
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EOSERV Forum > Client Editing > adding custom items(solved)