Tails

Joined: 17th Nov 2012
Posts: 455
Re: adding custom items
Ryouken posted: (11th Dec 2012, 04:10 pm)
The icon and gfx are two different things, they're not likely to be the same id. The icon is the inventory gfx id, and the gfx is the worn gfx id.
Also, I think the icon would be 475 in this case. I'm not sure where the worn gfx is at in the file, so I can't tell you what it would be.
you never fail to give me the perfect information :D
so how do i find the inventory/drop view ID of my item? ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
|
Ryouken

Joined: 10th Apr 2012
Posts: 1040
Re: adding custom items
I take the second image's id in the gfx file and divide it by 2, then I take 50 from it.
Ex. (1050 / 2) - 50 = 475
13 years, 28 weeks ago
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Tails

Joined: 17th Nov 2012
Posts: 455
Re: adding custom items
Ryouken posted: (11th Dec 2012, 05:04 pm)
I take the second image's id in the gfx file and divide it by 2, then I take 50 from it.
Ex. (1050 / 2) - 50 = 475
thanks :D but that tells you on the video guide on eosource.
i did all the gfx sums and then my wearing items are numbered 601 602 603
and my inventory/drop ones are 2, 3
so do i do it like this?
Icon: 2
GFX: 601
you get the idea lol ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
|
Elaya

Joined: 12th Jun 2012
Posts: 1062
Re: adding custom items
Tails posted: (11th Dec 2012, 05:10 pm)
Ryouken posted: (11th Dec 2012, 05:04 pm)
I take the second image's id in the gfx file and divide it by 2, then I take 50 from it.
Ex. (1050 / 2) - 50 = 475
thanks :D but that tells you on the video guide on eosource.
i did all the gfx sums and then my wearing items are numbered 601 602 603
and my inventory/drop ones are 2, 3
so do i do it like this?
Icon: 2
GFX: 601
you get the idea lol
No, that would be impossible. There is no gfx 601. ---
Rest in peace. <3
13 years, 28 weeks ago
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Ryouken

Joined: 10th Apr 2012
Posts: 1040
Re: adding custom items
Icon 2 is like gold or something. o-o
13 years, 28 weeks ago
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Elaya

Joined: 12th Jun 2012
Posts: 1062
Re: adding custom items
Wildsurvival posted: (11th Dec 2012, 12:09 pm)
My unfinished pubexplore tool has gfx Id previewing. I've got restart and finish it sometime soon.
https://eoserv.net/forum/topic/19846&p=1
Download : https://dl.dropbox.com/u/40579851/PubExplore%20V.03.zip
Honestly, I think that Wild's PubExplore would probably be a lot simpler for you, Tails. You might want to try it out. :p ---
Rest in peace. <3
13 years, 28 weeks ago
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Tails

Joined: 17th Nov 2012
Posts: 455
Re: adding custom items
Elaya posted: (11th Dec 2012, 05:29 pm)
Wildsurvival posted: (11th Dec 2012, 12:09 pm)
My unfinished pubexplore tool has gfx Id previewing. I've got restart and finish it sometime soon.
https://eoserv.net/forum/topic/19846&p=1
Download : https://dl.dropbox.com/u/40579851/PubExplore%20V.03.zip
Honestly, I think that Wild's PubExplore would probably be a lot simpler for you, Tails. You might want to try it out. :p
iv tried it, its no different to pub edit in my opinion lol ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
|
Re: adding custom items
Getting the actual gfx id from the frame number is simple.
Frame = ((Id - 1) * 50) + 101
thats the formula for getting the first frame of an id.
So reverse it
frame - 101 = ((id - 1) * 50)
((frame - 101) / 50) = (id - 1)
((frame - 101) / 50) + 1 = id
Just plug in the frame number.
Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.
---
Andrewbob - I would be on the fucking copter of rofls
Programmer, Web Developer, and Graphics Designer
13 years, 28 weeks ago
|
Tails

Joined: 17th Nov 2012
Posts: 455
Re: adding custom items
Wildsurvival posted: (11th Dec 2012, 05:33 pm)
Getting the actual gfx id from the frame number is simple.
Frame = ((Id - 1) * 50) + 101
thats the formula for getting the first frame of an id.
So reverse it
frame - 101 = ((id - 1) * 50)
((frame - 101) / 50) = (id - 1)
((frame - 101) / 50) + 1 = id
Just plug in the frame number.
Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.
thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o
woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol

it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk
---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
|
Re: adding custom items
Tails posted: (11th Dec 2012, 05:38 pm)
Wildsurvival posted: (11th Dec 2012, 05:33 pm)
Getting the actual gfx id from the frame number is simple.
Frame = ((Id - 1) * 50) + 101
thats the formula for getting the first frame of an id.
So reverse it
frame - 101 = ((id - 1) * 50)
((frame - 101) / 50) = (id - 1)
((frame - 101) / 50) + 1 = id
Just plug in the frame number.
Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.
thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o
woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol

it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk
* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx. ---
Andrewbob - I would be on the fucking copter of rofls
Programmer, Web Developer, and Graphics Designer
13 years, 28 weeks ago
|
Tails

Joined: 17th Nov 2012
Posts: 455
Re: adding custom items
Wildsurvival posted: (11th Dec 2012, 07:18 pm)
Tails posted: (11th Dec 2012, 05:38 pm)
Wildsurvival posted: (11th Dec 2012, 05:33 pm)
Getting the actual gfx id from the frame number is simple.
Frame = ((Id - 1) * 50) + 101
thats the formula for getting the first frame of an id.
So reverse it
frame - 101 = ((id - 1) * 50)
((frame - 101) / 50) = (id - 1)
((frame - 101) / 50) + 1 = id
Just plug in the frame number.
Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.
thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o
woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol

it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk
* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.
HAHAHAHAHAHA thanks so much it works, its friggin helerious let me upload a picture
its a bit out of place haha but i can sort that out  ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
|
Moonie

Joined: 29th Jun 2011
Posts: 2293
Re: adding custom items
Tails posted: (11th Dec 2012, 07:26 pm)
Wildsurvival posted: (11th Dec 2012, 07:18 pm)
Tails posted: (11th Dec 2012, 05:38 pm)
Wildsurvival posted: (11th Dec 2012, 05:33 pm)
Getting the actual gfx id from the frame number is simple.
Frame = ((Id - 1) * 50) + 101
thats the formula for getting the first frame of an id.
So reverse it
frame - 101 = ((id - 1) * 50)
((frame - 101) / 50) = (id - 1)
((frame - 101) / 50) + 1 = id
Just plug in the frame number.
Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.
thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o
woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol

it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk
* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.
HAHAHAHAHAHA thanks so much it works, its friggin helerious let me upload a picture
its a bit out of place haha but i can sort that out

when u make items ur sopossed to make em on the sprite sheet first
then color the green background black and everything else that isnt that item black
this will prevent jumping and it will be positioned correctly next time.
why did i get -3 on my last post to the ee bag? uhh wtf ?? ---
Insomniac:I like how in the lounges forum description sausage says "Bitches go crazy." and that's
exactly what you do!
Pixel artist | Mapping artist | Alternative artist | Heavenly Karma | oldbie | top 50 |
Attention whore | main player |
13 years, 28 weeks ago
|
Elaya

Joined: 12th Jun 2012
Posts: 1062
Re: adding custom items
Moonie posted: (11th Dec 2012, 09:39 pm)
Tails posted: (11th Dec 2012, 07:26 pm)
Wildsurvival posted: (11th Dec 2012, 07:18 pm)
Tails posted: (11th Dec 2012, 05:38 pm)
Wildsurvival posted: (11th Dec 2012, 05:33 pm)
Getting the actual gfx id from the frame number is simple.
Frame = ((Id - 1) * 50) + 101
thats the formula for getting the first frame of an id.
So reverse it
frame - 101 = ((id - 1) * 50)
((frame - 101) / 50) = (id - 1)
((frame - 101) / 50) + 1 = id
Just plug in the frame number.
Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.
thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o
woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol

it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk
* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.
HAHAHAHAHAHA thanks so much it works, its friggin helerious let me upload a picture
its a bit out of place haha but i can sort that out

when u make items ur sopossed to make em on the sprite sheet first
then color the green background black and everything else that isnt that item black
this will prevent jumping and it will be positioned correctly next time.
why did i get -3 on my last post to the ee bag? uhh wtf ??
I'm not sure, but I +1ed you. ---
Rest in peace. <3
13 years, 28 weeks ago
|
Tails

Joined: 17th Nov 2012
Posts: 455
Re: adding custom items
Moonie posted: (11th Dec 2012, 09:39 pm)
Tails posted: (11th Dec 2012, 07:26 pm)
Wildsurvival posted: (11th Dec 2012, 07:18 pm)
Tails posted: (11th Dec 2012, 05:38 pm)
Wildsurvival posted: (11th Dec 2012, 05:33 pm)
Getting the actual gfx id from the frame number is simple.
Frame = ((Id - 1) * 50) + 101
thats the formula for getting the first frame of an id.
So reverse it
frame - 101 = ((id - 1) * 50)
((frame - 101) / 50) = (id - 1)
((frame - 101) / 50) + 1 = id
Just plug in the frame number.
Edit: Pub Edit doesn't have a graphical display tho, which you can just plug in the gfx id and it will show the image of that id.
thanks, and yea some items dont desplay in the image thing for me unfortunatly, also i dont understand what the *'s reprisent o.o
woooot the bag shows up in my inventory, only problem is when i equip it it does not show up on my character and she doesnt walk she jumps lol

it shows up on paperdoll when i wear it, just doesnt show on my character and the game starts jumping when i try walk
* is multiply but you don't need to know that. The last equation is the formula. And not every id has a frame, thats why some dont show. And hopefully you replaced the gfx with your gfx.
HAHAHAHAHAHA thanks so much it works, its friggin helerious let me upload a picture
its a bit out of place haha but i can sort that out

when u make items ur sopossed to make em on the sprite sheet first
then color the green background black and everything else that isnt that item black
this will prevent jumping and it will be positioned correctly next time.
why did i get -3 on my last post to the ee bag? uhh wtf ??
some dumb ass keeps -1 me too so i don't know. but whoever it is needs to get out more.
and yea i solved the problem now :D thanks for all the help
check it out :)  ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
13 years, 28 weeks ago
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