Look for this in seose.xini:
[rates]
{
Exp = 1000 /* % Experience gain rate */ <- Right now, at 1000, it would give 10x the usual exp.
Drop = 100 /* % Drop chance */
Regen = 100 /* % Max HP to regenerate every regen event */
Skill = 10 /* Skill points awarded for leveling */
Stat = 10 /* Stat points awarded for leveling */
Buy = 95 /* % Of the sell cost a shop keeper will buy an item back */
Sleep = 10 /* % Of gold per HP point needed to sleep at an inn */
}