Tails

Joined: 17th Nov 2012
Posts: 455
Re: EOsource questions
Mouse posted: (23rd Nov 2012, 09:38 pm)
This is basically what AO has done. It's a good idea though. Yes, it can be done. Almost anything can be done by using the quest system. Once you learn how to use that you should be set with nearly everything lol.
what about player houses? is that impossible on eosource? ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
12 years, 23 weeks ago
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Mouse

Joined: 2nd Sep 2011
Posts: 1137
Re: EOsource questions
Tails posted: (23rd Nov 2012, 09:39 pm)
Mouse posted: (23rd Nov 2012, 09:38 pm)
This is basically what AO has done. It's a good idea though. Yes, it can be done. Almost anything can be done by using the quest system. Once you learn how to use that you should be set with nearly everything lol.
what about player houses? is that impossible on eosource?
I'm sure it's possible, just having a hard time thinking of how it could be done right now. I know FE had a house system for a while, and FEServ (What FE Runs off of) is basically the same thing as EOSource. I feel like I should know how to do this I'm just drawing a blank :x ---
Tire me.
12 years, 23 weeks ago
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Tails

Joined: 17th Nov 2012
Posts: 455
Re: EOsource questions
Mouse posted: (23rd Nov 2012, 09:43 pm)
Tails posted: (23rd Nov 2012, 09:39 pm)
Mouse posted: (23rd Nov 2012, 09:38 pm)
This is basically what AO has done. It's a good idea though. Yes, it can be done. Almost anything can be done by using the quest system. Once you learn how to use that you should be set with nearly everything lol.
what about player houses? is that impossible on eosource?
I'm sure it's possible, just having a hard time thinking of how it could be done right now. I know FE had a house system for a while, and FEServ (What FE Runs off of) is basically the same thing as EOSource. I feel like I should know how to do this I'm just drawing a blank :x
haha i have a pretty good idea of how it would work. and how it could work, i just need a coder to put it to life. ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
12 years, 23 weeks ago
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Lord

Joined: 2nd Jun 2011
Posts: 592
Re: EOsource questions
Hmmm i guess you could make the warp on the door need a key to enter then either sell loads to a player or sell them individually, can't think of a way which would automatically give a player a key.
12 years, 23 weeks ago
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Re: EOsource questions
This house system would be awesome, but its not really needed for a game like EO..... yea i wondered myself how can there be a system like that?
12 years, 23 weeks ago
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Tails

Joined: 17th Nov 2012
Posts: 455
Re: EOsource questions
Lord posted: (23rd Nov 2012, 09:52 pm)
Hmmm i guess you could make the warp on the door need a key to enter then either sell loads to a player or sell them individually, can't think of a way which would automatically give a player a key.
from the board. there will be a board and a price, pay the price you get a key in your invent. :) ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
12 years, 23 weeks ago
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Re: EOsource questions
What happens if you delete the key? xD
12 years, 23 weeks ago
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Ryouken

Joined: 10th Apr 2012
Posts: 1040
Re: EOsource questions
If this were to be coded in, its possible to make the key unjunkable as well in the items handler.
12 years, 23 weeks ago
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Re: EOsource questions
how 'bout left it in the bank and cant get there? <----- just gotta hate the bank
12 years, 23 weeks ago
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Ryouken

Joined: 10th Apr 2012
Posts: 1040
Re: EOsource questions
The item could be unbankable as well. To save space, you could add a key ring system that works like the bank, but for keys. Its very simple.
12 years, 23 weeks ago
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Re: EOsource questions
I didn't see a really great response, so here is what Eosource offers. (Yes, Eosource takes like 10 seconds to setup after you port forward, *No coding needed*) Note: Next time I suggest asking on Eosource.net instead of bothering the people who might not know that much about it, but their are
some who do.
Eosource is easy for new Endless Online Server creators, there is not coding in anyway, only "Quest Writing", "Commands", and such but that's what "Closed Source" means.
Eosource is very simple to setup which we have many guides for all the ini files and how to setup the server, which are created by Staff members such as Myself and many other Members, which can be found here: www.eosource.net/forums
Eosource Offers help when ever needed, just post a thread on the forums.
Eosource's Commands are:
Player Commands
|
|
Command
|
Description |
---|
#fishing (Optional) |
Shows your fishing level, exp. |
#mining (Optional) |
Shows your mining level, exp. |
#woodcutting (Optional) |
Shows your woodcutting level, exp. |
#cooking (Optional) |
Shows your cooking level, exp. |
#insert [amount] (Optional) |
Inserts an amount of money to win. |
#attack [on/off] (Optional) |
Enables and disables pet attack. |
#petdrops [on/off] (Optional) |
Enables and disables pet drops. |
#pettalk [on/off] (Optional) |
Enables and disables pet talk. |
#petheal [on/off] (Optional) |
Enables and disables pet heal. |
#petspells [on/off] (Optional) |
Enables and disables pet spells. |
#petinv (requires pet) (Optional) |
Opens your locker by having a pet. |
#warp [location] (Optional) |
Warps the player to a certain location. |
#info [victim] (Optional) |
Shows information about a player. |
#reborn (Optional) |
Allows your character to get reborn. |
Admin Commands
Command |
Description |
---|
$sitem [item id] [amount] |
Spawns an item |
$promote [name] [level] |
Promotes a player or admin. |
$evacuate [map id] |
Evacuates a map. |
$immune [name] |
Makes a player immune. |
$learn [spell id] |
Learn a spell. |
$set [name] [attribute] |
Set many attributes of a character. |
$strip [name] |
Strip a character. |
$freeze [name] |
Freeze a character. |
$unfreeze [name] |
Unfreeze a character. |
$copycat [name] |
Copies a character's style. |
$jail [name] |
Jail a character,. |
$wall [name] |
Wall a character. |
$ban [name] [time] |
Ban a character. |
$mute [name] |
Mute a character. |
$board |
Views the board. |
$info [name] |
Views a character's info. |
$view [name] [inv/loc] |
Views a character's inventory and locker. |
$global [on/off] |
Will enable and disable global. |
$npc [npc id] or [npc name] |
Shows the NPC ID or NPC Name. |
$item [item id] or [item name] |
Shows the Item ID or Item Name. |
$class [class id] or [class name] |
Shows the Class ID or Class Name. |
$spell [spell id] or [spell name] |
Shows the Spell ID or Spell Name. |
$warpmeto [name] |
Warps you to a character. |
$warptome [name] |
Warps a character to you. |
$warp [map,x,y] |
Warps you or a character to a location. |
$remap |
Updates an updated map. |
$rehash |
Refreshes updated config files. |
$repub |
Updates updated pub files. |
$snpc [npc id] [amount] |
Spawns a npc. |
$sitem [item id] [amount] |
Spawns an item. |
$ditem [item id] [amount] |
Drops an item from your inventory on the ground. |
$unjail [name] |
Unjails the character. |
$unwall [name] |
Unwalls the character. |
$delquests [name] |
Clears the character's quests. |
$spawn [name] [pet id] |
Gives the character a pet. |
$despawn [name] [pet id] |
Despawn's a character's pet. |
$shutdown |
this will reboot the server. |
$objects |
this will give information about a map. |
$uptime |
this will show the server's uptime. |
$quake [strength] |
Will caus an earthquake. |
$hide |
This will hide the player. |
$server [message] |
This will send a server message to every character. |
$globalpk [on/off] |
Enables and disables global PK. |
$global [on/off] |
Enables and disables the global chat. |
$warpback [victim] |
Warps a player back to his old location. |
Eosource Features |
|
EO + Quest System |
A quest scripting system. (Create your own quests!) |
EO + Command System |
A command scripting system (Create your own commands!). |
KS Protection (Optional) |
KS protection on npc's (excluding boss npcs). |
Guilds + guild-disband |
EO guilds and fully-working. |
Pets (Optional) |
Atacking pets, healing pets, pets picking up drops, pet talking, pet spells and alot more. |
Formulas.ini (class stats) |
Formulas working able to change starting class stats and stat distrubition. |
Packet Spam Protection |
All crash bugs fixed which were used to crash servers such as EE, BU. |
Chat Logger (Optional) |
Logs all chats into text files such as (public, private, global, party etc) |
Fishing, Mining, Cooking, Woodcutting (Optional) |
Able to fish, mine, cook, woodcut by editing the config files for each of them. |
Bot (Optional) |
Bot that stays on the map wearing custmizeable clothes and also helps you stay online SLN (can talk too) |
Enable/Disable Registration (Optional) |
Allows you to enable/disable registration. |
Changeable Admin Prefix and Player Prefix |
Allows you to change #/$ command starters to a different symbol. |
Law/Marriages working. |
Allows you to get married! can also configure other settings for it in config.ini |
SEOSE Compatability |
Allows you to convert and use a SEOSE database (SEOSE2EOSERV) |
Warps (Optional) |
Allows you to create #warp commands e.g #warp dragon |
Skillmasters |
EO skillmasters are working! (No class requirement problem like other servers) |
Events |
Allows you to create customizeable events like runescape! |
PK Party Protection (Optional) |
When in PK and in a party you won't hurt each other! |
PK Guild Protection (Optional) |
When in PK and are in the same guild you won't hurt each other! |
Spikes/Map Draining/Map earthquakes |
Spikes working, HP/TP draining working, Map earthquakes working. |
Harvesting(Optional) |
Configurable harvesting system |
Shaving (Optional) |
Configurable NPC shave system! |
Giftboxes (Optional) |
Two kinds of fully working giftbox systems! |
AOE Weapons |
Area of effect weapons. |
NPC Speech |
Make npc's talk! |
Potions |
Configurable Potions! (As well for pets) |
Welcome Message (Optional) |
Welcome Message when new players start! |
Hidden Mode No Npc Attack |
When hidden no npc's will attack you. |
Anti Gank |
Players with a big difference in levels cannot attack each other. |
Achievements |
Configurable achievements to get rewards. |
---
Favorite Animes: Naruto, Bleach, Death Note, HOTD, Sword Art Online,
12 years, 23 weeks ago
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Re: EOsource questions
12 years, 23 weeks ago
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Mouse

Joined: 2nd Sep 2011
Posts: 1137
Re: EOsource questions
LegendaryG posted: (23rd Nov 2012, 10:14 pm)
Great response ^
Agreed, but anyone can copy/paste. xD ---
Tire me.
12 years, 23 weeks ago
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Lord

Joined: 2nd Jun 2011
Posts: 592
Re: EOsource questions
Tails posted: (23rd Nov 2012, 10:03 pm)
Lord posted: (23rd Nov 2012, 09:52 pm)
Hmmm i guess you could make the warp on the door need a key to enter then either sell loads to a player or sell them individually, can't think of a way which would automatically give a player a key.
from the board. there will be a board and a price, pay the price you get a key in your invent. :)
Yes but i'm not sure if you'll only be able to sell one of the item. Otherwise you'll have like 10 people with the same key to the same house.
12 years, 23 weeks ago
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Re: EOsource questions
Mouse posted: (23rd Nov 2012, 10:24 pm)
LegendaryG posted: (23rd Nov 2012, 10:14 pm)
Great response ^
Agreed, but anyone can copy/paste. xD
I also wrote helpful information, and when I tried to copy and paste most did not show up so I had to write some myself, either way it's I still attempted it. haha. ---
Favorite Animes: Naruto, Bleach, Death Note, HOTD, Sword Art Online,
12 years, 23 weeks ago
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