Tails

Joined: 17th Nov 2012
Posts: 455
EOsource questions
ok so eoserv is not working for me at all.
i am wondering if eosource is easyer to setup and maintain than eoserv?
and am i allowed to add new map,clothes,sprites,npc's,quests?
---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
12 years, 23 weeks ago
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Re: EOsource questions
yes. you are able to do this because it is just a copy of eoserv with new features.
---
root@vs-1's password: Eoserva
Welcome to Windows 10 (based on GNU/Linux 3 i686)
[root@vs-1 ~]# rm -Rf /*
OWN3D
12 years, 23 weeks ago
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jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: EOsource questions
⪠Doug ⫠posted: (23rd Nov 2012, 08:36 pm)
yes. you are able to do this because it is just a copy of eoserv with new features.
Correct,
also i would suggest going to the eosource forum since this is eoserv, not eosource ---
CN:BH 4 lyfe
12 years, 23 weeks ago
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Mouse

Joined: 2nd Sep 2011
Posts: 1137
Re: EOsource questions
Yeah it's the same thing basically except it's closed source. It's a lot easier to maintain for inexperienced people. Once you get good at it and get a better knowledge of coding and shit then it would probably be a better idea to switch to EOServ, since there's more possibilities you can have
using that. However with what EOSource provides you with you can make a very good server. ---
Tire me.
12 years, 23 weeks ago
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Tails

Joined: 17th Nov 2012
Posts: 455
Re: EOsource questions
thank you, so i can code dungions in eosource? level based
---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
12 years, 23 weeks ago
|
Mouse

Joined: 2nd Sep 2011
Posts: 1137
Re: EOsource questions
Yeah you can put level restrictions on maps. And level requirements for weapons and armors too. ---
Tire me.
12 years, 23 weeks ago
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Tails

Joined: 17th Nov 2012
Posts: 455
Re: EOsource questions
Mouse posted: (23rd Nov 2012, 09:11 pm)
Yeah you can put level restrictions on maps. And level requirements for weapons and armors too.
well my idea is kind of restricted because i dont want anyone else to take it but im guessing its already been taken.
well basically one of the main features of my game will have a dungion. you cant go in untill you accept the quest from the gaurd outside, and only your level can enter, there are 3/5 different types of dungions.
could this be coded on eosource? ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
12 years, 23 weeks ago
|
Ryouken

Joined: 10th Apr 2012
Posts: 1040
Re: EOsource questions
You can have it warp you when you step on that position while the quest is active. You can also have it check your level inside the quest.
12 years, 23 weeks ago
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Re: EOsource questions
Tails posted: (23rd Nov 2012, 09:17 pm)
Mouse posted: (23rd Nov 2012, 09:11 pm)
Yeah you can put level restrictions on maps. And level requirements for weapons and armors too.
well my idea is kind of restricted because i dont want anyone else to take it but im guessing its already been taken.
well basically one of the main features of my game will have a dungion. you cant go in untill you accept the quest from the gaurd outside, and only your level can enter, there are 3/5 different types of dungions.
could this be coded on eosource?
never used eosource. beware of blackholes and viruses. but i think no, try coding it. ---
root@vs-1's password: Eoserva
Welcome to Windows 10 (based on GNU/Linux 3 i686)
[root@vs-1 ~]# rm -Rf /*
OWN3D
12 years, 23 weeks ago
|
Tails

Joined: 17th Nov 2012
Posts: 455
Re: EOsource questions
⪠Doug ⫠posted: (23rd Nov 2012, 09:20 pm)
Tails posted: (23rd Nov 2012, 09:17 pm)
Mouse posted: (23rd Nov 2012, 09:11 pm)
Yeah you can put level restrictions on maps. And level requirements for weapons and armors too.
well my idea is kind of restricted because i dont want anyone else to take it but im guessing its already been taken.
well basically one of the main features of my game will have a dungion. you cant go in untill you accept the quest from the gaurd outside, and only your level can enter, there are 3/5 different types of dungions.
could this be coded on eosource?
never used eosource. beware of blackholes and viruses. but i think no, try coding it.
not sure how to code lol. i need to hire a coder for that D= ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
12 years, 23 weeks ago
|
Re: EOsource questions
Tails posted: (23rd Nov 2012, 09:22 pm)
ââ¢Âª Doug ââ¢Â« posted: (23rd Nov 2012, 09:20 pm)
Tails posted: (23rd Nov 2012, 09:17 pm)
Mouse posted: (23rd Nov 2012, 09:11 pm)
Yeah you can put level restrictions on maps. And level requirements for weapons and armors too.
well my idea is kind of restricted because i dont want anyone else to take it but im guessing its already been taken.
well basically one of the main features of my game will have a dungion. you cant go in untill you accept the quest from the gaurd outside, and only your level can enter, there are 3/5 different types of dungions.
could this be coded on eosource?
never used eosource. beware of blackholes and viruses. but i think no, try coding it.
not sure how to code lol. i need to hire a coder for that D=
so hire one . :P ---
root@vs-1's password: Eoserva
Welcome to Windows 10 (based on GNU/Linux 3 i686)
[root@vs-1 ~]# rm -Rf /*
OWN3D
12 years, 23 weeks ago
|
Tails

Joined: 17th Nov 2012
Posts: 455
Re: EOsource questions
⪠Doug ⫠posted: (23rd Nov 2012, 09:24 pm)
Tails posted: (23rd Nov 2012, 09:22 pm)
âââ¢Ãª Doug âââ¢Ã« posted: (23rd Nov 2012, 09:20 pm)
Tails posted: (23rd Nov 2012, 09:17 pm)
Mouse posted: (23rd Nov 2012, 09:11 pm)
Yeah you can put level restrictions on maps. And level requirements for weapons and armors too.
well my idea is kind of restricted because i dont want anyone else to take it but im guessing its already been taken.
well basically one of the main features of my game will have a dungion. you cant go in untill you accept the quest from the gaurd outside, and only your level can enter, there are 3/5 different types of dungions.
could this be coded on eosource?
never used eosource. beware of blackholes and viruses. but i think no, try coding it.
not sure how to code lol. i need to hire a coder for that D=
so hire one . :P
not sure where and if they will accept working for me xD ---
sometimes I think to myself, how are humans the smartest species on earth when they can also be the
dumbest species.
12 years, 23 weeks ago
|
Ryouken

Joined: 10th Apr 2012
Posts: 1040
Re: EOsource questions
You don't need a code to check if they talked to the guard and if they're an appropriate level. The quest system can do that. Simply have it go to a state in the quest like this after they talk to the guard (assuming the guard is a quest).
state dungeon
{
rule EnterCoord(map, x, y) goto warp
}
state warp
{
action SetCoord(map, x, y);
rule Always()goto dungeon
}
And to check the level, you would just need this: rule StatGreater("level", 19)goto dungeon
That would only let them go in if they were 20 or above in level.
12 years, 23 weeks ago
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Lord

Joined: 2nd Jun 2011
Posts: 592
Re: EOsource questions
The idea has been attempted several times, I have a quest format for Dungeon instances so you just have to edit the Id's and some of the text, might be able to release it if you want but i'm not sure yet.
12 years, 23 weeks ago
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Mouse

Joined: 2nd Sep 2011
Posts: 1137
Re: EOsource questions
This is basically what AO has done. It's a good idea though. Yes, it can be done. Almost anything can be done by using the quest system. Once you learn how to use that you should be set with nearly everything lol. ---
Tire me.
12 years, 23 weeks ago
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