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server thoughts
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Post #169636 server thoughts


 Hello, everyone. I am new on the forums, but have read stuff here, and played diffrent private servers so I know about it all. Lol.

  Any way, I have something thats been bugging me awhile now. I look at the server list often, and see all these private servers online, or offline, or in the test spot at the bottom. It shows that there are a lot of people who want to create their own servers. A lot of mappers and pixalers, coders, and whatevr else it takes to make one and get it going. So I know it takes a team of people with abilities to make it happen. (or one guy with all these abilities).

    I have played 4 or 5 private servers, I would say in a dedicated copacity. (sp-lol)  Each with great idea's, unique stuff, sweet maps, and other interesting things.
 Some seem to have a dedicated player base, and others i have played are just as fun, even have new idea's and more unique stuff, but dosent even seem to be looked at at all. Its kinda weird. But I got to wondering about the whole thing, and came up with this idea/question.

   If you look at the eoserv server list, it also shows the number of players online, across all the servers. It seem to stay pretty constant. Yet, when new servers are created, as we see on the list, the player base does not increase. So the private server developers must try and win players who are already playing in a diffrent server. In essence, stealing players. Lol.

 The one thing I hear the most, when someone brings up the original EO online, is "there were so many people online!!" , "it was so fun!!".

  Can these players not be brought into one server all together? We all have at least one thing in common. Each one likes to play one form of EO or another. Smoking pot seems to be a close second lol.  I know, people say, "well, I like FE because......  or BU is my game because...... or EE this,.....or whatever their favorite server is. And this attitude may be to strong to break. Yet all these private servers are trying to do just that. If you add eosource, theres even more players, and people with this common interest there too. (added as an after thought).

  I cannot pixal or map. I cannot code, I have no talent in the programming aspet of creating a private server. So I cant speak intellegently about the inner workings of it all. But I'll try anyway.

 

   Why dont a couple people get together who want to make a private server that will last and be a hit, get together, and do it. Each has their own idea's, but think about how massive the eo world is. Plenty of room! Just keep making and adding maps from here to eternity! Thats a lot of room. And the purpose? Originallity!

   As a total example, Take sausage, and apollo. Sausage e-mails apollo and says, dude, I can make a world better than you! Apollo says , in your dreams!

  So they make a private server, and create the very first map. In this map is two portals. One leads to sausages world. The other apollo's. Each could create such vast worlds, its unreal! Then, say, crysis and ele hear about this new idea, and say, I could do better!! So two more portals are added to the first map, and now we have 4 eo worlds all on the same private server!! Each with the individual styles, and idea's of the diffrent creators. And each one of those hires a team to help them! Teams of mappers, pixalers, coders, whatever!! Geeeez this would be epic!!

   Now I realize in my limited understanding, The coding would have to be server wide. So Sausage wants to use aoe, and it needs to be coded in. But apollo dosent want to use aoe. No biggy, code it so its there. apollo can choose not to use it, even though the possobility is there. I am certain, there are other things that would need to be worked out at this level, but these guys know how to do it.

  Now I am not asking for these 4 guys to get together, and make a server to unite the players. If they like the idea, and want to do it, awsome!, but I am asking any who think this would work to do it. Or atleast consider it.

  Come on, I know if I was playing one day, and someone said, "hey, did you hear about EOPORTALS??"......"no, whats that?"......"well, these 5 guys created a private server, and each one is making their own world in it!! They wanna see who can make a better world on the server!"    That would trip me out, and I would have to go check it out.

  That is original, that is unique, that has not been done. Why work against each other, with a game we all enjoy?

  Now think of it with 10 or 15 portals leading to a diffrent world!! You dont think players wouldnt come check this out? I think you'd have the biggst eo private server ever.

  It just makes me wonder why hasnt it been thought of before. Perhaps it has, and nobody thought it would work. I think it deserves serious consideration.  But the "its mine! and I'm the boss!!", mentality would have to go bye-bye.

  Ecconomies (sp agian lol), could be worked out. Be original!! thats the point! As soon as you say, that would never work,........then it wont. But Of all those reading this, and thinking that very thing,....i hope theirs a few who think the opposite, and then, show us how its done,....and then,.....invite others to start their own new world in the server.

   I have realized as well, that there is a similar possibility, but, staying with the "owner" or one dude in charge of his server way of doing things.

  Make your server as you would, then keep in mind that each player who will play your serve has 3 characture spots they can use to make a toon. Why not put those other two spots to use? Get yourself 3 teams of developers for your server. Then follow the idea above with the portals, but this time, just do 3 portals. Each a full game! A full world. One for each of the three toons your players can create. As owner, have contests with your 3 teams to see who could make the best portal world.

  Anyway,.....thats that.

 

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  For those who just dont like this idea, and I feel its a like it/ hate it idea, let me give some idea's on the way private servers have been done so far. Meaning, A guy makes his own server, he's the owner, and brings on a team to help him, but he is the owner. These idea's are for you.

 

     Still, the eo world is limitless. If I had the ability, and know how, to make my own private server, and be the owner, i would go something like this.

  I would have a starter map that included a town, merchants, crafting, and the harvesting/mining/woodcutting/fishing. Add a training area and some quests.

 This would get players to lvl 10. In the town, I would have a series of portals That would lead to their own complete worlds. Like the super mario games. You must conquer world one to get to the next. As you kill the boss at the end, it unlocks the portal to the next world.

  Players could be free to go back and play in any world they already conquerd, but cannot progress to the next until the world boss is killed.

  In each world, would be a complete game. Full of quests, maps to travel, stuff to gather, mini-area-bosses, drops, everything. And each world geared to place the player at level 200 by the end of it. Training area's to help players grind if needed, but I get so sick of training. Its the nature of EO however, but I would use a great quest system to boost exp, and help players not have to grind,....unless they want to.

   But yes, A quest system to get players all the way to lvl 200. I know thats a lot, but I have a great imagination. :) I never understood why some owners are content with giving the players a few rooms to RB in. Thats lonng hours of just standing in one place, waiting for each lvl to come. And for what? My Idea places the player at lvl 200 at the end of each portal world. So you have to RB to continue on.

  Make your world more fun, is all I'm saying.  I also would think of a way to have a crafting process all the way through each world as well. Help give the players more to do on their way through the entire game. Say you need a certain weapon or item to defeat the world boss. Well, from the start of the world, I would let players know about it, and place ings for the craft throughout the world, so they are on the lookout all the time.

  I would have the reborn system in place. So there is the general idea. Thats a lot of work considering each world would be diffrent, but if you want the best private server, you need to work hard.

  Idk how many worlds off the top of my head, but, if I was gonna do it, I would try and make it the most unique, and interesting I could.

 Also, people like a good end game. These mmo;s are difficult to make an end game for, but I would try. The idea is something like this.

    After the last boss is killed, in the last world portal,......I would do one last portal, hidden somehow....somewere in the entire game.....that leads to a bottomless dungeon.  I am pretty sure you cant do a real bottomless pit, as each map has to be made, and added to the server. But,.....I would predetermine a set number, say 50 or 100, It would be secret, and make those maps back to back, with a portal at the end of each one. And it would end with the players fighting all the bosses of the game at the same time. (or maybe just the world bosses).

    Every 10 lvl's (maps) I would have a boss to kill, before going on. I would make it redoable, obviously. And as soon as the first player made it through the whole thing, then the bottomless thing goes out the window,....but maybe a competion could be started to see who can go through it the most, or something like that.

    I always liked secrets in the games I play. Final Fantasy, Diablo,......others,....lol.....I love it when I'm trying out some new private server, and just randomly click on a wellhouse, or barrel, and get a health potion. Secret! I would put so many secrets in the game its not funny. From, this type of secret, to complete sercret maps with champion monsters in them. Can you imagine, walkin along,....and clicking on a tree, and be warped to some map with a monster that is waiting for you? Totally randomly? Sweet!

    Or a secret cave system, that leads to a spawn chest that gives out goodies? Yes I would put this into my game.

 Also, I played diablo 2 for a couple years. Taking an idea from there, I would put it in my game as well. Here it is. I would have set armor's in my game. Say The dragons hyde armor set. Players would have to buy, craft, find, the peices (<---I before E exept after C?)...lol....to the set, and could wear them as they find them, but once the whole set was equipped on the paper doll, it would give stat bonuses.(and maybe activate cool effects on the player).

  Next, The pet system. Maybe a way to have a pet, and also, hire a merc in town to travel with you also. Basically two pets, but presented diffrently. And with the pets, I would offer a variety of pets with diffrent abilities to choose from. Maybe you want a pet who will help you fight. Maybe one that heals you. I dont know what all could be coded here. (but all types would pick stuff up).

  As for the merc/pet thing,....I know there is a way to do pets with an egg system. And another by another system I dont understand. (like in S.O.B). Maybe the two could be used on the same server? IDK.

  Another cool thing I see in many games, and seems to be popular, are card games. I dont know what could be coded here either, but at the very least, the cards are just items. players could gather and trade them, and each winning hand could give a bonus to the player. Example, if you have the cards to make a full house, and there in your inventory, It boosts your agility. Stuff like that.

  I would have a player house they could live in. And opt to spawn there upon death. And with a massive server as this, of course a nice warp system.

 The last thing is trying to come up with an idea for collecting things. Woodcutting, fishing, mining, and harvesting are all the same thing. Just graphically designed to look diffrent, and offer diffrent items to be collected. Its hard to think of new and unique ways to present this idea. But I would try. Like, useing a net to gather insects out of the air. Or ......wow, its hard tryin to come up with that kind of idea.

  Anyway, I will never make this happen, so feel free to use any idea's I presented here, but just think about the big picture. If you want the best, most popular private server,.....you're gonna have to work hard for it. If you just want a server to mess around with, well, i think the same thing applies :)

  Anyway, My hopes with this post was to just get people who are making these private servers, to expand their minds about the game itself. You have unlimited space to play with. Make awsome use of it, and think outside the box!!

12 years, 24 weeks ago
Post #169643 Re: server thoughts

I love this idea. I always have, maybe not as similar to yours. But I always had an idea that there could be a bunch of server owners joining each other into one server to make it bigger than any other server. Like BU, FE, and EE joined together with all their players it would be huge. (of course that will never happen). What you're saying seems really great, but the chances of it happening are low. For one. Sausage will most likely never be interested in making something like this or any server. I think he is interested in creating new features for EOSERV or possibly concentrated on other projects aside from EO he may be working on.


"I have realized as well, that there is a similar possibility, but, staying with the "owner" or one dude in charge of his server way of doing things."

If there are ever server owners that are joining in. I doubt they would want to work for someone else. Besides having one person in charge is dumb anyways. It's easier off to just do everything your way.

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Don't worry, be happy.-Bobby McFerrin
12 years, 24 weeks ago
Post #169649 Re: server thoughts

awesome idea.


idk what else to say thats just epic xD

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Insomniac:I like how in the lounges forum description sausage says "Bitches go crazy." and that's
exactly what you do!
Pixel artist | Mapping artist | Alternative artist | Heavenly Karma | oldbie | top 50  |
Attention whore | main player |
12 years, 24 weeks ago
Post #169651 Re: server thoughts


well, the names i used, were just an example. Theres tons of less popular people who know how to make s erver work. It would be up to them to get together and decide to do this.

 

  And yes, they would have to realize its a duel servr, or triple, or however many. The attitude has to be a mutual one between them.

12 years, 24 weeks ago
Post #169652 Re: server thoughts

I love this idea and in the past I mentioned similar ideas. I think it's great, but I'll place bets on someone with a respected or authoritative position logs in and replies with a negative approach, thus bringing the idea down and making it impossible. Watch.

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Web developer, currently looking for graphic artists / designers.
12 years, 24 weeks ago
Post #169654 Re: server thoughts

Because we all have our own different opinions, and views, and cannot agree on one thing let alone trust one another.

That is why not.

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https://www.fallen-evolution.com
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https://eosource.net
12 years, 24 weeks ago
Post #169658 Re: server thoughts

Looooooooooooooooooooooooong post.......Lol took me about 15 mins to read

First part of your idea sounds alot like AO...but then it branches to other ideas...i like it but i doubt your "Portal System" will happen :(

12 years, 24 weeks ago
Post #169659 Re: server thoughts

In a perfect world, all these talented people would make a new client to run for that custom server, with no copyrighted material no eo copy but based to eo. Like Eo based to Dark Ages. Then you publish it on the web with title: "Make your own MMORPG with the unique 2,5D game engine, client, server and helpfull softwares to edit your world". Make a company and sell it for 1$. In a few days you and your team will be millionares. Dont want to sell it? Share it for free, add some adv, and you will still get some money. You are not doing it for money? Well you will be so famous in a so sort period that all eo players (the rest 2k from 2,5k that used to play on old eo) will join your server. But noooo.... thats too perfect for that community.
If by miracle all these guys agree to follow your idea, i am preaty sure they would fighting for the portal's position... "Hey you put my portal in the corner and yours is on the middle. You get more players...." i am hearing them already.
Very nice idea but will never work. Not here. In a diferend forum it might be. That community is selfdestructive.

12 years, 24 weeks ago
Post #169663 Re: server thoughts

Genius! I can't believe nobody has thought of it before! Instead of everyone making different servers, making people go through the effort of downloading the client, typing in the IP, etc, and making one server... where EVERYONE works on! Where there's just one map with many portals to different EO worlds! That way there wouldn't be competition, DDoSing and all the negative stuff (except the arguing, the arguing over which world is better will go up by MILES) but it will still be an amazing server, with the best maps, items and all this! (Not Sarcasm)

Just one problem.

You would need to code each world. So each world has it's own individual items, maps, pixels, map tiles, codes, spells, rules, etc. and im not a coder (I'm a mapper) but i can guess that that would be pretty difficult.

I have to say though, i love the idea. You really looked into it. I normally would have left when you said ''Played private servers soi know about it all'' and then said ''I've played 4 or 5 servers'' (i was like... LOL) But i saw the +3 on this so i decided to read on, and as i have already said, i love the idea! I myself have been studying private servers and i must have played about 20+ of them (not to mention being admined by most of them) and i learned alot, as have you. I like this idea and i hope someone decides to make it happen (Id do it myself but i dont have my own laptop) but unfortunatly it won't. Sausage doesn't create servers and Apollo, Ele and Crysis are all up in they're on asses about they're own servers and they wont want any part in anyone elses.

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"Nurd, you're like a fucking swiss army knife" - Necrosis
12 years, 24 weeks ago
Post #169665 Re: server thoughts

Another problem I see is if they were all sharing the same GFX files or Pub files, the creators could potentially sabotage the other creators so that they get more players. They can do this by removing/replacing GFX, deleting/editing pub entries, or editing the maps, since they're all on the same server.

It's a great idea but it's not going to work, unless there were certain restrictions put on what specific things each person could edit.

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Tire me.
12 years, 24 weeks ago
Post #169671 Re: server thoughts
Mouse posted: (15th Nov 2012, 08:09 pm)

Another problem I see is if they were all sharing the same GFX files or Pub files, the creators could potentially sabotage the other creators so that they get more players. They can do this by removing/replacing GFX, deleting/editing pub entries, or editing the maps, since they're all on the same server.

It's a great idea but it's not going to work, unless there were certain restrictions put on what specific things each person could edit.


I remember a a year or two ago. I was hosting a small server, and I had friends that were mappers and pixelers. I had this little thing set up so they "Added a network location" to the "My Computer" area. I think it's called an FTP. I think you could set up usernames and passwords for each people and each of the accounts had access to certain files. So like.. One mapper could have access to one folder, and another would have access to a different folder and so on. But this is when the "one guy in charge" kicks in. You would need one trusted person to put the maps and pixels in the correct places.
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Don't worry, be happy.-Bobby McFerrin
12 years, 24 weeks ago
Post #169672 Re: server thoughts

I don't know why you typed an "essay" just for this.

Anyways congratulations!

12 years, 24 weeks ago
Post #169673 Re: server thoughts
Oxygen posted: (15th Nov 2012, 10:48 pm)

Mouse posted: (15th Nov 2012, 08:09 pm)

Another problem I see is if they were all sharing the same GFX files or Pub files, the creators could potentially sabotage the other creators so that they get more players. They can do this by removing/replacing GFX, deleting/editing pub entries, or editing the maps, since they're all on the same server.

It's a great idea but it's not going to work, unless there were certain restrictions put on what specific things each person could edit.


I remember a a year or two ago. I was hosting a small server, and I had friends that were mappers and pixelers. I had this little thing set up so they "Added a network location" to the "My Computer" area. I think it's called an FTP. I think you could set up usernames and passwords for each people and each of the accounts had access to certain files. So like.. One mapper could have access to one folder, and another would have access to a different folder and so on. But this is when the "one guy in charge" kicks in. You would need one trusted person to put the maps and pixels in the correct places.

Oh yeah, didn't even think of that.. That's what I use for FE lol, never occurred to me. Good idea. The only problem would be as you said before, finding that one trusted person to oversee the whole thing.


@Mrballsack he typed an essay because he had an idea that he wanted to express to the rest of the community. If you had actually taken the time to read it instead of criticizing him for it right away then maybe you'd have something intelligent to add to the idea.

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Tire me.
12 years, 24 weeks ago
Post #169675 Re: server thoughts
Mouse posted: (15th Nov 2012, 10:56 pm)

Oxygen posted: (15th Nov 2012, 10:48 pm)

Mouse posted: (15th Nov 2012, 08:09 pm)

Another problem I see is if they were all sharing the same GFX files or Pub files, the creators could potentially sabotage the other creators so that they get more players. They can do this by removing/replacing GFX, deleting/editing pub entries, or editing the maps, since they're all on the same server.

It's a great idea but it's not going to work, unless there were certain restrictions put on what specific things each person could edit.


I remember a a year or two ago. I was hosting a small server, and I had friends that were mappers and pixelers. I had this little thing set up so they "Added a network location" to the "My Computer" area. I think it's called an FTP. I think you could set up usernames and passwords for each people and each of the accounts had access to certain files. So like.. One mapper could have access to one folder, and another would have access to a different folder and so on. But this is when the "one guy in charge" kicks in. You would need one trusted person to put the maps and pixels in the correct places.

Oh yeah, didn't even think of that.. That's what I use for FE lol, never occurred to me. Good idea. The only problem would be as you said before, finding that one trusted person to oversee the whole thing.


@Mrballsack he typed an essay because he had an idea that he wanted to express to the rest of the community. If you had actually taken the time to read it instead of criticizing him for it right away then maybe you'd have something intelligent to add to the idea.


Cool. I was not criticizing him. 
12 years, 24 weeks ago
Post #169676 Re: server thoughts

Mouse, hold your balls!

12 years, 24 weeks ago
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