good idea or bad?
So I have been adding in a voice for my server. It reads all the text in quests for you so its like the npc is talking to you. so far i have done 2 full quests and they work pretty neat. But is it something people would like?
12 years, 29 weeks ago
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Re: good idea or bad?
I would like it. If only I could hear the voice. Some automated voices will make you want to bash your head against the wall.
12 years, 29 weeks ago
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Re: good idea or bad?
This idea is great and i have done it before the only problem is the size of the WAV files.
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12 years, 29 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: good idea or bad?
This is probably something a server operator should handle themselves using PlaySound. One thing though, your quest scripts would be easily listened to with a simple media player (bye bye spoilers). I would much rather see this done for animals or other NPC's that have spoken chat rather than quests. Wonder what voice a Blob has when it says "blob."? Either way, probably the first time I have heard of anyone doing this. Nice work.
12 years, 29 weeks ago
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Colby

Joined: 10th Feb 2011
Posts: 2283
Re: good idea or bad?
Apollo posted: (12th Oct 2012, 11:36 pm)
This is probably something a server operator should handle themselves using PlaySound. One thing though, your quest scripts would be easily listened to with a simple media player (bye bye spoilers). I would much rather see this done for animals or other NPC's that have spoken chat rather than
quests. Wonder what voice a Blob has when it says "blob."? Either way, probably the first time I have heard of anyone doing this. Nice work.
Jasper was experimenting with this, but it just ends up lagging the map.
12 years, 29 weeks ago
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Re: good idea or bad?
@Evelations I know it sucks. I had to keep the sentences short since idk anything about coding
@Apollo I would like that too but im not a genius :P
12 years, 29 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: good idea or bad?
Pretty sure it shouldn't lag anything unless you really overdo it. Btw, you ever seen someone using Bard? Same thing.
12 years, 29 weeks ago
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Re: good idea or bad?
This would be fairly interesting. Can't wait for a sampling of this.
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Wish upon a star!
12 years, 29 weeks ago
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Sausage
Administrator
Joined: 26th Jul 2008
Posts: 1346
Re: good idea or bad?
Sounds like focusing on the wrong end of the problem to make the game more immersive. Hearing robot voices tell me "Bring me ten spider legs and I will give you 1000 exp and a small health potion!" is only gonna make me giggle.
To get over the technical issues, though, I'd say make a program which sits silently between EO and the server (or better yet, an EO.Addon plugin) which can receive streamed (compressed) audio from the server, and you could expand that to location-aware player-to-player voice chat too (oh god, I can hear all the 12 year old squeaky voices already).
12 years, 29 weeks ago
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Re: good idea or bad?
Personally i wouldn't like to hear speech from every npc talking about the quest. I would prefer to see a cutscene with the dialogue or something. But it would be nice to have more enviroment sounds in a map. like when you go near waterfall. Untill now only one kind of sound can be added per
map.
I would prefer eoserv to have something like npc pathing. Where you define what path your npc would like to follow etc. That would make quests and gameplay much more intresting instead of npc voice. Thats my opinion offcourse but once you asked, here is what i would like to see.
12 years, 29 weeks ago
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Ryouken

Joined: 10th Apr 2012
Posts: 1040
Re: good idea or bad?
daytaurato posted: (13th Oct 2012, 08:08 am)
Personally i wouldn't like to hear speech from every npc talking about the quest. I would prefer to see a cutscene with the dialogue or something. But it would be nice to have more enviroment sounds in a map. like when you go near waterfall. Untill now only one kind of sound can be added per
map.
I would prefer eoserv to have something like npc pathing. Where you define what path your npc would like to follow etc. That would make quests and gameplay much more intresting instead of npc voice. Thats my opinion offcourse but once you asked, here is what i would like to see.
Thats what I've been working on. I basically freeze the character so they can't send move commands client-side and make them exchange dialog with the npc or just move around like they're looking at the surrounding area. I also wanted to give the option to auto-walk to the next destination in a
quest, but thats far beyond me. I would not only have to get the server to find the shortest path around obstacles, but also figure out which maps to go to next throughout the path. Maybe one day. :s
12 years, 29 weeks ago
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