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Another awesome Quest
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Post #164466 Another awesome Quest

here you go

a NEW Karma Quest and  a NEW Class Quest


Main

{

        questname       "Karma"

        version         1.0

}

State Begin

{

        desc            "Talk  With The Death Dealer"

        action          AddNpcText( 2 , "I am the Death Dealer, Dealer of Lives and Keeper of Karma.");

action          AddNpcText( 2 , "What Business do You seek with Me? My fee is 500 Cash");

   action          AddNpcInput( 2 , 1 , "Buy Karma");

   action          AddNpcInput( 2 , 2 , "Sorry I forgot my wallet");

        rule            InputNpc(1) goto Paying

}

State Paying

{

        desc            "Talk With The Death Dealer "

        action          ShowHint("Karma Store");

action          RemoveItem(1,500);

action          AddNpcText( 2 , "These are my prices");

        action          AddNpcInput( 2 , 1 , "Tainted Karma");

        action          AddNpcInput( 2 , 2 , "Pure Karma");

rule            InputNpc(1) goto Take100

rule            InputNpc(2) goto Give100

rule            LostItems(1,500) goto Begin

}

state Take100

{       

action          RemoveKarma(100);

        action          Reset();

}

State Give100

{

action          GiveKarma(100);

        action          Reset();

}

State Reset

{

        action          Reset();

}



Class Quest


Main

{

        questname       "Learning some moves"

        version         1.0

}

State Begin

{

        desc            "Talk to Old Man"

        action          AddNpcText( 1 , "Whats up Homie, Wanna learn a kool new fighting style?" );

        action          AddNpcInput( 1 , 1 , "Yes Sir");

        action          AddNpcInput( 1 , 2 , "No, I was just leaving");

   rule            InputNpc(1) goto Paying

}

State Paying

{

        desc            "Learning Styles"

action          AddNpcText( 1 , "Well if you wanna learn some stuff its gunna cost you?" );

        action          AddNpcInput( 1 , 1 , "Pay 1000 Gold");

        action          AddNpcInput(1 , 2 , "Fuck No");

        rule            InputNpc(1) goto Class

        rule            InputNpc(2) goto Reset


}

State Class

{

        desc            "Talk to Old Man"

        action          ShowHint("Styles Menu");

action          RemoveItem(1,1000);

        action          AddNpcText( 1 , "Alright kiddo choose your moves." );

        action          AddNpcInput( 1 , 1 , "Train me to be a Gladiator");

        action          AddNpcInput( 1 , 2 , "Train me in Magic");

        action          AddNpcInput( 1 , 3 , "Train me to be a Shooter");

        action          AddNpcInput( 1 , 4 , "Make me a Gangster");

        rule            InputNpc(1) goto Gladiator

        rule            InputNpc(2) goto Magic

rule            InputNpc(3) goto Shooter

   rule            InputNpc(4) goto Gangster

rule            LostItems(1,1000) goto Begin

}

State Gladiator

{

        action          SetClass(1);

        action          Reset();

}

State Magic

{

        action          SetClass(2);

   action          Reset();

}

state Shooter

{

        action          SetClass(3);

        action          Reset();

}

state Gangster

{

        action          SetClass(4);

        action          Reset();

}

state Reset

{

        action          Reset();

}

12 years, 33 weeks ago
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