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Re: ES Eobot v2.2 Source
| Soulbanisher posted: (2nd Sep 2012, 08:43 am) Exile said: Therefore if you compile this copy of the source you can then toggle the timer speeds through the configuration file which will allow you to work around Vult-r's new updates. http://www.mediafire.com/?yzqbasd0tj67ujb . Look a couple posts back when I originally posted the link it explains what not to do to the configuration.ini.The timers are at the bottem of the config!
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Re: ES Eobot v2.2 Source
| I'm glad people are finding use for this ^-^ --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: ES Eobot v2.2 Source
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--- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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Re: ES Eobot v2.2 Source
| insomniac posted: (2nd Sep 2012, 09:30 am)Soulbanisher posted: (2nd Sep 2012, 08:43 am) I'm blind as fuck XD Thanks bro!
Edit: Alright I'm using it. What should I set the Tmain1 tick, and Tmain2 ticks to? Been messing with them but no luck.
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Re: ES Eobot v2.2 Source
| Wildsurvival posted: (2nd Sep 2012, 02:04 pm) It was in the bots nature to walk faster than normal. So it actually slightly speeded when it walked and attacked. All Vult-r did was add more restriction on the timestamp delay which made it so it pretty much has to be at the exact speed the eo client uses. Which is how it kept compatibility with the client, but killed off the bots. Edit - I verified this before I posted this thread through the use of my ES Eobot#. I could still walk around using my minimap in ES Eobot# which showed that all Vult-r did was make a tighter restriction on the timestamp delay. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: ES Eobot v2.2 Source
| Ahh, thanks for explaining. --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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Re: ES Eobot v2.2 Source
| Soulbanisher posted: (2nd Sep 2012, 02:07 pm)insomniac posted: (2nd Sep 2012, 09:30 am)Soulbanisher posted: (2nd Sep 2012, 08:43 am) I would try setting a slightly higher value(which will slow down the timer as its longer time in between ticks) than the default value and keep doing so until it works. Once it works it'll probably be ticking about the same speed the eo client's walking speed is restricted to. Wildsurvival posted: (2nd Sep 2012, 04:59 pm) No problem! :) --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: ES Eobot v2.2 Source
| Deathx posted: (2nd Sep 2012, 06:15 pm)Thanks, I'll try it out. :DSoulbanisher posted: (2nd Sep 2012, 02:07 pm)insomniac posted: (2nd Sep 2012, 09:30 am)Soulbanisher posted: (2nd Sep 2012, 08:43 am)
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Re: ES Eobot v2.2 Source
| Awesommme! cant get chase to work though..
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Re: ES Eobot v2.2 Source
| Mlpfim posted: (3rd Sep 2012, 11:11 pm) Can't seem to get around vult-r's updates. I've tried 0.47-1.00 no luck.. Anyone know what value it should be?
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Re: ES Eobot v2.2 Source
| Soulbanisher posted: (3rd Sep 2012, 11:35 pm)Mlpfim posted: (3rd Sep 2012, 11:11 pm) Have you still not got it working? Edit - I just tinkered with it in ES Eobot# a bit and figured out Vult-r restricted the ghost walk packet some more recently. You can only ghost walk like two tiles then there's a pretty big delay inbetween being able to again. Therefore you need to edit the walk packet and change the packet action: PACKET_SPEC to PACKET_PLAYER. The only thing is now it wont be able to walk through npcs or players so it may get stuck more often unless you improve the path finding algorithm and make it walk around any npc or player its not targeting. This will also make it so people can troll it easier, but it'll at least be able to walk if you do it. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: ES Eobot v2.2 Source
| How exactly do i compile this? I have loaded all the files into codeblocks but when i click build and run i get some errors, : "error This file requires compiler and library support for the upcoming \ ISO C++ standard, C++0x. This support is currently experimental, and must be \ enabled with the -std=c++0x or -std=gnu++0x compiler options. If someone has a quick fix for this it would be apreciated lol thanks :]
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Re: ES Eobot v2.2 Source
| When did Vult-r make these updates? Recentley? --- Royal Endless: Were mass programming is taking place, for you! - Comming Soon 2012
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Re: ES Eobot v2.2 Source
| Talking to oxybot person, (Forgot his name) He said to get around the update, you have to make the bot detect the time stamp and create a time loop. I know its not much, But if it works for him, im sure you'll get it working.
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