Divine
Joined: 10th Apr 2009
Posts: 725
Re: Pokemon Red Online Sprites (W.I.P)
Fallen Angels posted: (23rd Aug 2012, 02:55 pm)
Offtopic: Girlfriend's o.O
Yeah....? o_O
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Eat shit, bro.
I support Ephixa [http://ephixa.com/]. Fuck Skrillex, Sonny Moore is no more.
12 years, 22 weeks ago
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Re: Pokemon Red Online Sprites (W.I.P)
Divine posted: (23rd Aug 2012, 03:11 pm)
Fallen Angels posted: (23rd Aug 2012, 02:55 pm)
Offtopic: Girlfriend's o.O
Yeah....? o_O
I only have 1 Girlfriend...
More than 1 is not normal or?!
All other Girls are Friends or not?^^
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We are Born to Die!
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EOSERV CLass: Mapping Artist, Server Owner, Quest Author, Attention Whore
12 years, 22 weeks ago
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Divine
Joined: 10th Apr 2009
Posts: 725
Re: Pokemon Red Online Sprites (W.I.P)
Fallen Angels posted: (23rd Aug 2012, 03:13 pm)
Divine posted: (23rd Aug 2012, 03:11 pm)
Fallen Angels posted: (23rd Aug 2012, 02:55 pm)
Offtopic: Girlfriend's o.O
Yeah....? o_O
I only have 1 Girlfriend...
More than 1 is not normal or?!
All other Girls are Friends or not?^^
Girlfriend's... the apostrophe before the s shows possesion, because i'm going to HER house...? Go back to school dude.
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Eat shit, bro.
I support Ephixa [http://ephixa.com/]. Fuck Skrillex, Sonny Moore is no more.
12 years, 22 weeks ago
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Nerah
Joined: 15th Jul 2012
Posts: 1040
Re: Pokemon Red Online Sprites (W.I.P)
Fallen get back on topic.
Have fun Divine
Anyways i will have a new video when divine finishes the GUI and i add it in also next update will be all of pallet towns completion and the gui will be working correctly
(Release Date of the update video: could take 3-4 days to get everything working)
thanks nerah
---
Things and stuff go here I guess.
12 years, 22 weeks ago
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clive
Joined: 6th Aug 2009
Posts: 936
Re: Pokemon Red Online Sprites (W.I.P)
the progress looks good, although like mentioned before and i'm sure you were planning on doing it, you should allign some stuff better, other then that the way you handle the character walking doesn't look right in my opinion and i would recode that all, if you need any help with that i could help
you since i've worked the last year alot with game clients in coded c++. ---
opensource isometric game engine ~ www.avac-engine.blogspot.com
12 years, 22 weeks ago
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Tiduss
Joined: 12th Feb 2012
Posts: 1005
Re: Pokemon Red Online Sprites (W.I.P)
Ya Clives a fucken good coder :3
12 years, 22 weeks ago
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Nerah
Joined: 15th Jul 2012
Posts: 1040
Re: Pokemon Red Online Sprites (W.I.P)
clive posted: (23rd Aug 2012, 03:55 pm)
the progress looks good, although like mentioned before and i'm sure you were planning on doing it, you should allign some stuff better, other then that the way you handle the character walking doesn't look right in my opinion and i would recode that all, if you need any help with that i could
help you since i've worked the last year alot with game clients in coded c++.
Thanks but no thanks, the game is not coded in C++ or C+, its in GML (GameMaker's Natural Language). if it was in C++ i would ask for help, and honestly everything is aligned perfectly..and i like the walking animation, it is off a pixel or two cause in the animator i just centered the sprites.
I love the suggestions though and i will try and clean it up later on :D
Thanks Clive, and if you know GML or would like to learn let me know and maybe you then can be of assistance .
-Nerah
---
Things and stuff go here I guess.
12 years, 22 weeks ago
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clive
Joined: 6th Aug 2009
Posts: 936
Re: Pokemon Red Online Sprites (W.I.P)
Nerah posted: (23rd Aug 2012, 04:14 pm)
clive posted: (23rd Aug 2012, 03:55 pm)
the progress looks good, although like mentioned before and i'm sure you were planning on doing it, you should allign some stuff better, other then that the way you handle the character walking doesn't look right in my opinion and i would recode that all, if you need any help with that i could
help you since i've worked the last year alot with game clients in coded c++.
Thanks but no thanks, the game is not coded in C++ or C+, its in GML (GameMaker's Natural Language). if it was in C++ i would ask for help, and honestly everything is aligned perfectly..and i like the walking animation, it is off a pixel or two cause in the animator i just centered the sprites.
I love the suggestions though and i will try and clean it up later on :D
Thanks Clive, and if you know GML or would like to learn let me know and maybe you then can be of assistance .
-Nerah
with the allignment i mainly meant the text input boxes, other then that i'm not sure how you are handling the walking but in my opinion i like the way how EO does it here's an example of how my client handles it (same like how eo does it since it's an EOremake) very old video. anyway i'm not known with GML but if you ever need help with the walking you can ask me since it's has more to do with the way it's handled then with the language it's
coded in. other then that if keep up the progress, it's looking good so far.
---
opensource isometric game engine ~ www.avac-engine.blogspot.com
12 years, 22 weeks ago
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Nerah
Joined: 15th Jul 2012
Posts: 1040
Re: Pokemon Red Online Sprites (W.I.P)
clive posted: (23rd Aug 2012, 06:32 pm)
Nerah posted: (23rd Aug 2012, 04:14 pm)
clive posted: (23rd Aug 2012, 03:55 pm)
the progress looks good, although like mentioned before and i'm sure you were planning on doing it, you should allign some stuff better, other then that the way you handle the character walking doesn't look right in my opinion and i would recode that all, if you need any help with that i could
help you since i've worked the last year alot with game clients in coded c++.
Thanks but no thanks, the game is not coded in C++ or C+, its in GML (GameMaker's Natural Language). if it was in C++ i would ask for help, and honestly everything is aligned perfectly..and i like the walking animation, it is off a pixel or two cause in the animator i just centered the sprites.
I love the suggestions though and i will try and clean it up later on :D
Thanks Clive, and if you know GML or would like to learn let me know and maybe you then can be of assistance .
-Nerah
with the allignment i mainly meant the text input boxes, other then that i'm not sure how you are handling the walking but in my opinion i like the way how EO does it here's an example of how my client handles it (same like how eo does it since it's an EOremake) very old video. anyway i'm not known with GML but if you ever need help with the walking you can ask me since it's has more to do with the way it's handled then with the language it's
coded in. other then that if keep up the progress, it's looking good so far.
Thanks Clive, ill pm you the Movement script and ill try and elaborate on what each thing does. I have a feeling you want the
walk to snap to grid instead of free based movement?
---
Things and stuff go here I guess.
12 years, 22 weeks ago
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clive
Joined: 6th Aug 2009
Posts: 936
Re: Pokemon Red Online Sprites (W.I.P)
Well that would look the best in my opinion with this type of sprite. but hey, it's ur game maybe i'm wrong and you can make it look way better with free movement :P, it's just an idea :). ---
opensource isometric game engine ~ www.avac-engine.blogspot.com
12 years, 22 weeks ago
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Nerah
Joined: 15th Jul 2012
Posts: 1040
Re: Pokemon Red Online Sprites (W.I.P)
clive posted: (23rd Aug 2012, 08:25 pm)
Well that would look the best in my opinion with this type of sprite. but hey, it's ur game maybe i'm wrong and you can make it look way better with free movement :P, it's just an idea :).
Sent you the Script.
Also will be adding some new Screenshots on here soon :D
(Changed the Screen Resolution to 900x650 same or equal to the size of Divine's GUI)
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Things and stuff go here I guess.
12 years, 22 weeks ago
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Stava
Joined: 13th Nov 2010
Posts: 1221
Re: Pokemon Red Online Sprites (W.I.P)
I like the project, I like the way it's going
but there's some flaws
- Player sprite is larger than the tree
- The tree is also small compared to the chair
-
if you end this fence or whatever it is with your original tiles it would have a hole, you can fill the hole and it won't make a difference, the next tile should overlay it
-
The way dirt and grass connect should be more natural, atm the dirt cuts straight trough the grass..
- ^- Same for the dark/light grass connection
- Don't forget to add shadows later on under the objects :)
- Player sprite has really realistic shading/coloring and doesn't match the background style..
I don't really see why that red carpet/grass connection is like that.. why is red carpet outlined from all the sides, it's not gonna tile like that..
what is it supposed to be? if it's supposed to be a small rug why not make it a object? :P
12 years, 22 weeks ago
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Nerah
Joined: 15th Jul 2012
Posts: 1040
Re: Pokemon Red Online Sprites (W.I.P)
stava posted: (23rd Aug 2012, 10:59 pm)
I like the project, I like the way it's going
but there's some flaws
- Player sprite is larger than the tree
- The tree is also small compared to the chair
-
if you end this fence or whatever it is with your original tiles it would have a hole, you can fill the hole and it won't make a difference, the next tile should overlay it
-
The way dirt and grass connect should be more natural, atm the dirt cuts straight trough the grass..
- ^- Same for the dark/light grass connection
- Don't forget to add shadows later on under the objects :)
- Player sprite has really realistic shading/coloring and doesn't match the background style..
I don't really see why that red carpet/grass connection is like that.. why is red carpet outlined from all the sides, it's not gonna tile like that..
what is it supposed to be? if it's supposed to be a small rug why not make it a object? :P
Thanks Stava, Glad you like it and looks like i got some work to do, i will work on fixing all the tiles and the carpet is an object it just added in there for the showcase.
And your right the player does need to be more simplistic to go with the style, maybe a whole new character model.(But when i get time after fixing all the small things that will add up :D)
Also the trees have been changed in the latest video.(There now taller then the player, but if i change the player he
will be smaller.)
But here is a Screenshot:
Thanks Stava for honest critique :D
-Nerah
---
Things and stuff go here I guess.
12 years, 22 weeks ago
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Stava
Joined: 13th Nov 2010
Posts: 1221
Re: Pokemon Red Online Sprites (W.I.P)
12 years, 22 weeks ago
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Zack
Joined: 10th Mar 2012
Posts: 566
Re: Pokemon Red Online Sprites (W.I.P)
Nerah posted: (23rd Aug 2012, 11:04 pm)
stava posted: (23rd Aug 2012, 10:59 pm)
I like the project, I like the way it's going
but there's some flaws
- Player sprite is larger than the tree
- The tree is also small compared to the chair
-
if you end this fence or whatever it is with your original tiles it would have a hole, you can fill the hole and it won't make a difference, the next tile should overlay it
-
The way dirt and grass connect should be more natural, atm the dirt cuts straight trough the grass..
- ^- Same for the dark/light grass connection
- Don't forget to add shadows later on under the objects :)
- Player sprite has really realistic shading/coloring and doesn't match the background style..
I don't really see why that red carpet/grass connection is like that.. why is red carpet outlined from all the sides, it's not gonna tile like that..
what is it supposed to be? if it's supposed to be a small rug why not make it a object? :P
Thanks Stava, Glad you like it and looks like i got some work to do, i will work on fixing all the tiles and the carpet is an object it just added in there for the showcase.
And your right the player does need to be more simplistic to go with the style, maybe a whole new character model.(But when i get time after fixing all the small things that will add up :D)
Also the trees have been changed in the latest video.(There now taller then the player, but if i change the player he
will be smaller.)
But here is a Screenshot:
Thanks Stava for honest critique :D
-Nerah
Amazing..I just hope you make your own character sprite for the game. The one you're using looks very awkward standing there.
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The good times are killing me.
12 years, 22 weeks ago
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