EOSERV Forum > Lounge > Sending packets like WPEPro
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Sending packets like WPEPro
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Post #156100 Sending packets like WPEPro

EDIT: Nevermind i figured it out.  I need too hook my application too the client.


Heey.  Im just wondering what the steps would be too have a console(in C++) send packets too the server.


I'm not aiming for an EObot or any type of bot, heres what im trying too accomplish:
You open the EOclient, and login.
you open the console, the console sends a packet too the server which opens a in game window on the client(bard);
and on the client the bard window opens?

So basically i want the console too send a packet too the server as if the client would.

its hard too explain, i want the console too basically act like the client and send that 1 packet lol.

hope that makes sense and i can be pointed in the right direction.

Btw, what opens the bard window? or is this client sided and only the sounds get sent? Help xD
12 years, 39 weeks ago
Post #156103 Re: Sending packets like WPEPro

I believe that the bard window is client-sided. I don't think the server receives any of that information. Let me double check with the source though.

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http://www.addipop.com
12 years, 39 weeks ago
Post #156112 Re: Sending packets like WPEPro

The Bard notes should be sent to other players via the server, but if the server operator has coded in a packet restriction against bard play the player will hear all the notes and the server will play the notes that don't appear to be spam. Unless you are really an anal server op, Bard should be restricted in this way. Still good to know that the client produces notes client-side first.

12 years, 39 weeks ago
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