EOSERV Forum > Programming > Kalandra II (Edited, check my last post)
Topic is locked.
Page: << 1 2 ... 5 6 7 8 9 ... 13 14 >>
Kalandra II (Edited, check my last post)
Author Message
Post #154649 Re: Kalandra II
Sordie posted: (25th Jul 2012, 08:03 pm)

Vile posted: (24th Jul 2012, 08:24 pm)

I've seen a few posts mentioning DiabloII and I have to say that I've always enjoyed the features of that particular game. Things such as elements/damage types and shrines that allow you to interact with the game in a more in depth way than "ctrl*10000". While I'm unsure of what I'd rather have as far as combat goes, I know I would love to see more in depth character building where stats matter!

What I'd like to see the most if I'd have to choose one feature to be added to this client, it would be item stats comparable to any mmo you see these days (if maybe not as complicated, but who knows?) where items actually have a changing value depending on the stats they gain upon being dropped by monsters rather than having just plain old vanilla items that never change. Diablo II is a great example of this.


E/ This doesn't really have anything to do with the game mechanics, but I'd LOVE to see a real community based on this serv/client eventually. (forums/FAQ/updates/screenshot section the works <3)

E// I'd also like to say that as well as certain stats for items, I'd love to have item class specifications. (mace/sword/leather armor/heavy armor etc) There was a sad lack of any sort of item diversity in EO which is essential in my opinion for games.

I'd also like to expand upon my simple statement of "pls more item diversity/stats". I would love to see more game mechanics as far as things that effect the game that you can stack. Perhaps luck to help find drops and the like? Also, I'd love to see a different damage system other than what EO has (where damage is rather low which would ultimately put a strain on item stats if you ask me.)

Another question and sorry if I'm rambling now, but will there be different character speeds in this game? Such as walking speed, attack speed etc.


Not really thought about game combat mechanics yet but I'd really likes something more than "key-bashing until the one with the best items wins" Something that requires some actual attainable skill. I'm thinking something akin (but not the same) as fruit ninja for mele combat. Maybe a spell book of symbols, drawing the symbol with the mouse casts the spell, the more accurate, the more powerful for spell classes. That kind of thing.

As far as news goes. I now have an audio system! Woo! sound! I tried some multiplatform sound engines, including ASIO interfaces but in the end decided to stick with DirectSound just for the ease of audio effects that can be done with minimal code.



A combat system like that sounds cool, but doesn't seem like it would be close to as fun with a mouse than it would a touchscreen.
---
420Иﻜ0o
"The Lord is a shoving leopard."
12 years, 18 weeks ago
Post #154744 Re: Kalandra II

when are you going to release it sordie?

12 years, 18 weeks ago
Post #154759 Re: Kalandra II
dill posted: (26th Jul 2012, 03:25 pm)

when are you going to release it sordie?


I planning early alpha releases for weekends (probably Sundays, gives me Sat to tidy+zip =P) I'll release all the source for both client and server in one zip file and then two (or maybe four) separate zip files for 32-bit server/client and 64-bit for those that don't want or can't compile the source.


---
http://sordie.co.uk
http://twitter.com/@SordieEO
12 years, 18 weeks ago
Post #154780 Re: Kalandra II
Sordie posted: (26th Jul 2012, 06:48 pm)

dill posted: (26th Jul 2012, 03:25 pm)

when are you going to release it sordie?


I planning early alpha releases for weekends (probably Sundays, gives me Sat to tidy+zip =P) I'll release all the source for both client and server in one zip file and then two (or maybe four) separate zip files for 32-bit server/client and 64-bit for those that don't want or can't compile the source.


I'm definitely looking forward to it. I'm sure it's been asked and I'm going to search the posts; but what language is this written in?

12 years, 18 weeks ago
Post #154787 Re: Kalandra II
Vile posted: (26th Jul 2012, 10:28 pm)

Sordie posted: (26th Jul 2012, 06:48 pm)

dill posted: (26th Jul 2012, 03:25 pm)

when are you going to release it sordie?


I planning early alpha releases for weekends (probably Sundays, gives me Sat to tidy+zip =P) I'll release all the source for both client and server in one zip file and then two (or maybe four) separate zip files for 32-bit server/client and 64-bit for those that don't want or can't compile the source.


I'm definitely looking forward to it. I'm sure it's been asked and I'm going to search the posts; but what language is this written in?


I think Pascal w/ OpenGL
---
...
12 years, 18 weeks ago
Post #155007 Re: Kalandra II
this is exciting. \
12 years, 18 weeks ago
Post #155008 Re: Kalandra II
Haze posted: (26th Jul 2012, 11:09 pm)

Vile posted: (26th Jul 2012, 10:28 pm)

Sordie posted: (26th Jul 2012, 06:48 pm)

dill posted: (26th Jul 2012, 03:25 pm)

when are you going to release it sordie?


I planning early alpha releases for weekends (probably Sundays, gives me Sat to tidy+zip =P) I'll release all the source for both client and server in one zip file and then two (or maybe four) separate zip files for 32-bit server/client and 64-bit for those that don't want or can't compile the source.


I'm definitely looking forward to it. I'm sure it's been asked and I'm going to search the posts; but what language is this written in?


I think Pascal w/ OpenGL

Yes, im pretty sure thats correct.
---
Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
12 years, 18 weeks ago
Post #155009 Re: Kalandra II

idk why but sordie you inspirerd me to make a game in c++ lol

12 years, 18 weeks ago
Post #155017 Re: Kalandra II
Wildsurvival posted: (28th Jul 2012, 02:09 am)

Haze posted: (26th Jul 2012, 11:09 pm)

Vile posted: (26th Jul 2012, 10:28 pm)

Sordie posted: (26th Jul 2012, 06:48 pm)

dill posted: (26th Jul 2012, 03:25 pm)

when are you going to release it sordie?


I planning early alpha releases for weekends (probably Sundays, gives me Sat to tidy+zip =P) I'll release all the source for both client and server in one zip file and then two (or maybe four) separate zip files for 32-bit server/client and 64-bit for those that don't want or can't compile the source.


I'm definitely looking forward to it. I'm sure it's been asked and I'm going to search the posts; but what language is this written in?


I think Pascal w/ OpenGL

Yes, im pretty sure thats correct.

c++ is better than pascal?? i know there's no best programming language but c++ i don't know how to say it but i mean like ii's import sound graphics etc.. from out no framework needed 
i hope you guys get my point 0.o
12 years, 18 weeks ago
Post #155019 Re: Kalandra II
doomer posted: (28th Jul 2012, 03:15 am)

Wildsurvival posted: (28th Jul 2012, 02:09 am)

Haze posted: (26th Jul 2012, 11:09 pm)

Vile posted: (26th Jul 2012, 10:28 pm)

Sordie posted: (26th Jul 2012, 06:48 pm)

dill posted: (26th Jul 2012, 03:25 pm)

when are you going to release it sordie?


I planning early alpha releases for weekends (probably Sundays, gives me Sat to tidy+zip =P) I'll release all the source for both client and server in one zip file and then two (or maybe four) separate zip files for 32-bit server/client and 64-bit for those that don't want or can't compile the source.


I'm definitely looking forward to it. I'm sure it's been asked and I'm going to search the posts; but what language is this written in?


I think Pascal w/ OpenGL

Yes, im pretty sure thats correct.

c++ is better than pascal?? i know there's no best programming language but c++ i don't know how to say it but i mean like ii's import sound graphics etc.. from out no framework needed 
i hope you guys get my point 0.o

Uhm no. XD. For starters Sordie isn't coding this in the PASCAL from the 1970's that you might find if you just googled pascal, it's more Delphi, which is a modern day language that has derived from pascal and can handle big tasks that C++ / C# and the other microsoft languages might be capable of doing but has it's own fundamentals of going about the tasks. Kalandra I (EO Emulator) was coded in Delphi/Pascal as was SEOSE and they both functioned just as well if not better than EOSERV at the time of their release. So there really is no "better" Programming language if you like :P You wait till you see the product Sordie will come out with this weekend, you'll be surprised. 
---
If money doesn't grow on trees, then why do banks have branches?
12 years, 18 weeks ago
Post #155023 Re: Kalandra II
DanScott posted: (28th Jul 2012, 03:24 am)

doomer posted: (28th Jul 2012, 03:15 am)

Wildsurvival posted: (28th Jul 2012, 02:09 am)

Haze posted: (26th Jul 2012, 11:09 pm)

Vile posted: (26th Jul 2012, 10:28 pm)

Sordie posted: (26th Jul 2012, 06:48 pm)

dill posted: (26th Jul 2012, 03:25 pm)

when are you going to release it sordie?


I planning early alpha releases for weekends (probably Sundays, gives me Sat to tidy+zip =P) I'll release all the source for both client and server in one zip file and then two (or maybe four) separate zip files for 32-bit server/client and 64-bit for those that don't want or can't compile the source.


I'm definitely looking forward to it. I'm sure it's been asked and I'm going to search the posts; but what language is this written in?


I think Pascal w/ OpenGL

Yes, im pretty sure thats correct.

c++ is better than pascal?? i know there's no best programming language but c++ i don't know how to say it but i mean like ii's import sound graphics etc.. from out no framework needed 
i hope you guys get my point 0.o

Uhm no. XD. For starters Sordie isn't coding this in the PASCAL from the 1970's that you might find if you just googled pascal, it's more Delphi, which is a modern day language that has derived from pascal and can handle big tasks that C++ / C# and the other microsoft languages might be capable of doing but has it's own fundamentals of going about the tasks. Kalandra I (EO Emulator) was coded in Delphi/Pascal as was SEOSE and they both functioned just as well if not better than EOSERV at the time of their release. So there really is no "better" Programming language if you like :P You wait till you see the product Sordie will come out with this weekend, you'll be surprised. 

Yeah, I'm sure each programming language has its pros and cons but isn't it rather hard to compare two programming languages? That's like comparing spoken languages and saying one is better than another. People just have preferred languages because you learned it first or it makes more sense to you than another.
12 years, 18 weeks ago
Post #155028 Re: Kalandra II

When did i say this programming language was better then that? I was just saying that Sordie is using Pascal (or as DanScott puts it Pascal/Delphi) to program and is using OpenGL to render graphics.

---
Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
12 years, 18 weeks ago
Post #155032 Re: Kalandra II
Wildsurvival posted: (28th Jul 2012, 03:57 am)

When did i say this programming language was better then that? I was just saying that Sordie is using Pascal (or as DanScott puts it Pascal/Delphi) to program and is using OpenGL to render graphics.


Doomer not you...
12 years, 18 weeks ago
Post #155036 Re: Kalandra II
Vile posted: (28th Jul 2012, 04:03 am)

Wildsurvival posted: (28th Jul 2012, 03:57 am)

When did i say this programming language was better then that? I was just saying that Sordie is using Pascal (or as DanScott puts it Pascal/Delphi) to program and is using OpenGL to render graphics.


Doomer not you...

But it was in reference to me.
---
Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
12 years, 18 weeks ago
Post #155039 Re: Kalandra II
Wildsurvival posted: (28th Jul 2012, 04:24 am)

Vile posted: (28th Jul 2012, 04:03 am)

Wildsurvival posted: (28th Jul 2012, 03:57 am)

When did i say this programming language was better then that? I was just saying that Sordie is using Pascal (or as DanScott puts it Pascal/Delphi) to program and is using OpenGL to render graphics.


Doomer not you...

But it was in reference to me.

Meh all you did was confirm that it'll be coded in Pascal/delphi openGL. You said nothing about c++ unless you edited your post... @_@ I don't really see where doomer got his post from.
12 years, 18 weeks ago
Page: << 1 2 ... 5 6 7 8 9 ... 13 14 >>
Topic is locked.
EOSERV Forum > Programming > Kalandra II (Edited, check my last post)