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Re: Kalandra II
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--- Hmm.
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Re: Kalandra II
| hotdog posted: (20th Jul 2012, 03:21 am) I get what your saying. It is also being coded in pascal. --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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Re: Kalandra II
| wow. God we need a new mmorpg for all the people from endless
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Re: Kalandra II
| That seems like a good idea hotdog. I am pretty sure it is possible with allegro5 though. I believe you can just use their blender and set the RGB value and it should work very well. I am not 100% sure because I have not messed with it. There's probably options in OpenGL for it as well. --- http://www.addipop.com
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Re: Kalandra II
| Quick update. I've got a pretty basic tile engine written for OpenGL. Here are some early day features. Multiple layer 2D smooth scrolling tile engine with per-pixel z-buffering. Alpha channel transparency (PNG files are used for assets). FBO rendered for final post processing effects. Vertex and Fragment shaders for effects. I've decided that once things get to a reasonable stage it will be released as open source under a creative commons license. --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Kalandra II
| damn, if i tried to do this, it would of took like 3 years, lol.
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Re: Kalandra II
| can't wait can't wait can't wait :d --- | Main player | Mapping artist | Alternative artist | Godly karma | Oldbie | i have my own class named bacon | bacon | Top 50 | skype : super.serj/steam : superserj2
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Re: Kalandra II
| Serj posted: (20th Jul 2012, 04:34 pm) same
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Re: Kalandra II
| OK, So the new client is now complete enough to connect to old KII server. Before I go any further on the actual game engine I'll work on making everything about the clients UI configurable so you can have custom UI looks for your individual games. --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Kalandra II
| Sordie posted: (21st Jul 2012, 12:46 am)Sordie, I wonder.. Who takes the pictures of you.. (Referring to your avatar)
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Re: Kalandra II
| matiasmunk posted: (21st Jul 2012, 01:14 am)Friends and family but mostly Nik, my husband. (Also, this isn't the lounge. Stay on topic please)Sordie posted: (21st Jul 2012, 12:46 am)Sordie, I wonder.. Who takes the pictures of you.. --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Kalandra II
| Sordie posted: (21st Jul 2012, 12:57 pm)Oh okay, and sorry ^^.matiasmunk posted: (21st Jul 2012, 01:14 am)Friends and family but mostly Nik, my husband. (Also, this isn't the lounge. Stay on topic please)Sordie posted: (21st Jul 2012, 12:46 am)Sordie, I wonder.. Who takes the pictures of you.. I hope the game will be done soon
Btw, have you figured if it will be a 2d or 3d or anything yet?
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Re: Kalandra II
| matiasmunk posted: (21st Jul 2012, 02:25 pm) An overwhelming call for a proper old school 2D game here - https://eoserv.net/forum/topic/19989&p=2. Expect a few more modern "special effects" than the regular 2D tile game though. --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Kalandra II
| This topic. Keep it simplistic, don't think large numbers but think 1 minute hero; like fast action but steady growth. In the sense, you can be a temporary player and have fun, or a long term player. Keep the graphics fresh. Listen to what people want but don't get too messy with the features! --- Web developer, currently looking for graphic artists / designers.
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Re: Kalandra II
| Just stress tested the new OpenGL version. 1k players on a single 32x32 map - EDIT: I should note - The FPS is a pretty useless value. You'll only see 60fps on a 60Hz monitor. The is actual "Renders per second" which will be limited with vsync and timing on release to reduce CPU usage. --- http://sordie.co.uk http://twitter.com/@SordieEO |