EOSERV Forum > Programming > Kalandra II (Edited, check my last post)
Topic is locked.
Page: << 1 2 3 4 5 ... 13 14 >>
Kalandra II (Edited, check my last post)
Author Message
Post #153188 Re: Kalandra II


This is extremely exciting! What Language will KalandraII be programmed in? I do hope you release the source to it so we can learn from it and make modifications/ammendments. I'd love to see Client sided image color manipulations. I'll need to paint a picture to describe what I mean by this. Just say you pixelled a boot with its RGB values all the same (Albeit Grayscale), the client scans the image at load and modifies any pixel of the RGB to that of another color of the same shade. So this pretty much creates boots of user defined colors like the Demon Imps in diabloII where the cloths the Imps have are all different colors but same texture. I hope I make sense here. :)

---
Hmm.
12 years, 19 weeks ago
Post #153189 Re: Kalandra II
hotdog posted: (20th Jul 2012, 03:21 am)


This is extremely exciting! What Language will KalandraII be programmed in? I do hope you release the source to it so we can learn from it and make modifications/ammendments. I'd love to see Client sided image color manipulations. I'll need to paint a picture to describe what I mean by this. Just say you pixelled a boot with its RGB values all the same (Albeit Grayscale), the client scans the image at load and modifies any pixel of the RGB to that of another color of the same shade. So this pretty much creates boots of user defined colors like the Demon Imps in diabloII where the cloths the Imps have are all different colors but same texture. I hope I make sense here. :)


I get what your saying. It is also being coded in pascal.
---
Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
12 years, 19 weeks ago
Post #153191 Re: Kalandra II

wow. God we need a new mmorpg for all the people from endless

12 years, 19 weeks ago
Post #153193 Re: Kalandra II

That seems like a good idea hotdog. I am pretty sure it is possible with allegro5 though. I believe you can just use their blender and set the RGB value and it should work very well. I am not 100% sure because I have not messed with it. There's probably options in OpenGL for it as well.

---
http://www.addipop.com
12 years, 19 weeks ago
Post #153231 Re: Kalandra II

Quick update.


I've got a pretty basic tile engine written for OpenGL. Here are some early day features.

Multiple layer 2D smooth scrolling tile engine with per-pixel z-buffering.

Alpha channel transparency (PNG files are used for assets).

FBO rendered for final post processing effects.

Vertex and Fragment shaders for effects.


I've decided that once things get to a reasonable stage it will be released as open source under a creative commons license.

---
http://sordie.co.uk
http://twitter.com/@SordieEO
12 years, 19 weeks ago
Post #153352 Re: Kalandra II

damn, if i tried to do this, it would of took like 3 years, lol.

12 years, 19 weeks ago
Post #153354 Re: Kalandra II

can't wait can't wait can't wait  :d

---
| Main player | Mapping artist | Alternative artist | Godly karma | Oldbie | i have my
own class named bacon | bacon | Top 50 |

skype : super.serj/steam : superserj2
12 years, 19 weeks ago
Post #153355 Re: Kalandra II
Serj posted: (20th Jul 2012, 04:34 pm)

can't wait can't wait can't wait  :d


same
12 years, 19 weeks ago
Post #153487 Re: Kalandra II

OK, So the new client is now complete enough to connect to old KII server. Before I go any further on the actual game engine I'll work on making everything about the clients UI configurable so you can have custom UI looks for your individual games.



---
http://sordie.co.uk
http://twitter.com/@SordieEO
12 years, 19 weeks ago
Post #153488 Re: Kalandra II
Sordie posted: (21st Jul 2012, 12:46 am)

OK, So the new client is now complete enough to connect to old KII server. Before I go any further on the actual game engine I'll work on making everything about the clients UI configurable so you can have custom UI looks for your individual games.



Sordie, I wonder.. Who takes the pictures of you..
(Referring to your avatar)

12 years, 19 weeks ago
Post #153529 Re: Kalandra II
matiasmunk posted: (21st Jul 2012, 01:14 am)

Sordie posted: (21st Jul 2012, 12:46 am)

OK, So the new client is now complete enough to connect to old KII server. Before I go any further on the actual game engine I'll work on making everything about the clients UI configurable so you can have custom UI looks for your individual games.



Sordie, I wonder.. Who takes the pictures of you..
(Referring to your avatar)

Friends and family but mostly Nik, my husband. (Also, this isn't the lounge. Stay on topic please)


---
http://sordie.co.uk
http://twitter.com/@SordieEO
12 years, 19 weeks ago
Post #153537 Re: Kalandra II
Sordie posted: (21st Jul 2012, 12:57 pm)

matiasmunk posted: (21st Jul 2012, 01:14 am)

Sordie posted: (21st Jul 2012, 12:46 am)

OK, So the new client is now complete enough to connect to old KII server. Before I go any further on the actual game engine I'll work on making everything about the clients UI configurable so you can have custom UI looks for your individual games.



Sordie, I wonder.. Who takes the pictures of you..
(Referring to your avatar)

Friends and family but mostly Nik, my husband. (Also, this isn't the lounge. Stay on topic please)


Oh okay, and sorry ^^.
I hope the game will be done soon
Btw, have you figured if it will be a 2d or 3d or anything yet?
12 years, 19 weeks ago
Post #153653 Re: Kalandra II
matiasmunk posted: (21st Jul 2012, 02:25 pm)

Oh okay, and sorry ^^.
I hope the game will be done soon
Btw, have you figured if it will be a 2d or 3d or anything yet?

An overwhelming call for a proper old school 2D game here - https://eoserv.net/forum/topic/19989&p=2. Expect a few more modern "special effects" than the regular 2D tile game though.


---
http://sordie.co.uk
http://twitter.com/@SordieEO
12 years, 19 weeks ago
Post #153655 Re: Kalandra II

This topic.
I used the forgot password function so I could bloody login and respond.


Keep it simplistic, don't think large numbers but think 1 minute hero; like fast action but steady growth. In the sense, you can be a temporary player and have fun, or a long term player.

Keep the graphics fresh. Listen to what people want but don't get too messy with the features!

---
Web developer, currently looking for graphic artists / designers.
12 years, 19 weeks ago
Post #153656 Re: Kalandra II

Just stress tested the new OpenGL version. 1k players on a single 32x32 map -

(as reported by the task manager on an core i5)
Server: 0% cpu usage
Client: 0% cpu usage
2530 fps (Intel(R) HD Graphics)
7920 fps (NVIDIA GeForce GT 420M)


EDIT: I should note - The FPS is a pretty useless value. You'll only see 60fps on a 60Hz monitor. The is actual "Renders per second" which will be limited with vsync and timing on release to reduce CPU usage.



---
http://sordie.co.uk
http://twitter.com/@SordieEO
12 years, 19 weeks ago
Page: << 1 2 3 4 5 ... 13 14 >>
Topic is locked.
EOSERV Forum > Programming > Kalandra II (Edited, check my last post)