EOSERV Forum > Programming > Kalandra II (Edited, check my last post)
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Kalandra II (Edited, check my last post)
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Post #153060 Re: Kalandra II

A day and night system doesn't have to be in real time necessarily. It could change from day and night every hour or so. Also, it would be cool if you had an in-game time sort of like harvest moon. :o

12 years, 19 weeks ago
Post #153074 Re: Kalandra II
Ryouken posted: (19th Jul 2012, 05:57 pm)

A day and night system doesn't have to be in real time necessarily. It could change from day and night every hour or so. Also, it would be cool if you had an in-game time sort of like harvest moon. :o


omfg harvest moon <3, love that game, I really wanted to pixel a project similar to it but like an mmo, no help though xD
12 years, 19 weeks ago
Post #153077 Re: Kalandra II

By my opinion modern games should give to creators the flexibility of changing stuff easy and quick without making major changes inside code to prevent bugs etc.


I believe an engine like that should be able to have multiple layers on mapping, that each layer can be triggered from various events or quests etc. So all players would be on same map, but only certain players would see certain things.
Guild system is importand, pvp system, at least a basic auction house  because the future of a game is very close connected with its economy.
Crafting would be good but i dont think its necessary.
Weather system will give only a better map result BUT a server time system is importand for triggering events (day-night, dungeons maybe, or even a sqedualed maintenance etc)
Graphics should not be hardcoded (anyone that had a server here know the result of hardcoding these)
Pet system, housing system, nothing is importand but many can bring a lot of players if they exist.

If its not a 2.5d neither an isometric then would be a 2d or 3d? Personlly i prefer 3d. Or at least something like Diablo. But again that is so much work i dont believe you can make it in 4 months. But i hope you will have a good progress untill then.
I wish you the best for your new project, i also hope to try it soon.
 I dont think a mmo should have all these features, but these i want to see in an engine that will give me the tools to make my p.server.

12 years, 19 weeks ago
Post #153082 Re: Kalandra II

As stava said it would look pretty cool 2D kinda like this:

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"Do not take life too seriously. You will never get out of it alive."
12 years, 19 weeks ago
Post #153084 Re: Kalandra II


just off the top of my head i would like to see.

1. story board would be great addition. "animation story lines at start of game and/or start of a quest/ or achievment."

2. a form of a globle map.

3. a advanced npc AI Scripting " the option to have the npc run away/attack based on the players stats or interactions"

4. differant player views.

5. option for custom music

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Think Outside The Box.

..............Skids in my Undies........
...............Cut And Paste............
12 years, 19 weeks ago
Post #153088 Re: Kalandra II

Also, it would be nice to have an option to switch between 4 directional and 8 directional movement kinda like byond does. :P

12 years, 19 weeks ago
Post #153119 Re: Kalandra II

It'd be cool to have a weather system in addition to the night/day effect. Or if you go into different "season" maps it does like leaves falling, snow, rain, thunder/lighting. That'd be bad ass.

12 years, 19 weeks ago
Post #153120 Re: Kalandra II

seriously cant wait.

12 years, 19 weeks ago
Post #153147 Re: Kalandra II

@Sordie: Sqlite is not very optimal for a server with a decent amount of players. I have ran 100+ in both MySql and Sqlite and I can say with much confidence that a server with near that capacity or better may suffer from writing to flat file. Optional MySql would be much loved.

On a gameplay note, I have much love for a well designed strength/weakness (aka elements although not all types are elemental)  system as well as a flexible event system. Kudos on this effort. Producing both a client and a server along with any needed software for editing purposes will definitely keep you busy. I just hope this is a project you will continue to support and expand upon. We have enough half-written software these days :P

12 years, 19 weeks ago
Post #153155 Re: Kalandra II

Just one question. Are there any HIGHLY successful 2D MMORPGs today?


Can't wait to see your software, might inspire me to write my own.

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Wish upon a star!
12 years, 19 weeks ago
Post #153158 Re: Kalandra II
Plasmastar posted: (20th Jul 2012, 12:04 am)

Just one question. Are there any HIGHLY successful 2D MMORPGs today?


Can't wait to see your software, might inspire me to write my own.


Well trickster online and maplestory are pretty successful, but there are not many.
12 years, 19 weeks ago
Post #153159 Re: Kalandra II
Plasmastar posted: (20th Jul 2012, 12:04 am)

Just one question. Are there any HIGHLY successful 2D MMORPGs today?


Can't wait to see your software, might inspire me to write my own.

Depends, do you count dungeon fighter online a 2d mmorpg?

Edit: Was about to say maplestory but saw above post.
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Former multi-server mapper.
12 years, 19 weeks ago
Post #153162 Re: Kalandra II

And these are top-down view? O_O

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Wish upon a star!
12 years, 19 weeks ago
Post #153163 Re: Kalandra II

Trickster online is, the others mentioned are not.

12 years, 19 weeks ago
Post #153164 Re: Kalandra II

Diablo 3 is top view down however it is more 3d than 2d depending how you view it.

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Former multi-server mapper.
12 years, 19 weeks ago
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EOSERV Forum > Programming > Kalandra II (Edited, check my last post)