EOSERV Forum > Programming > PubExplore [Project]
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PubExplore [Project]
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Post #150909 Re: PubExplore [Project]
Wildsurvival posted: (12th Jul 2012, 01:24 am)

Haha.

Well I put together a small test version for you guys. I am using a file on a server to control update versions, saving disabled/enabled, and the update download links. This is so that people will get alerted if they have an old version, which seemed to be a problem with edit pub. People corrupting their stuff cause its old. 

I also have a KilledVersions list, which if this version is on the list, none of the ones on that list will be allowed to work and will immeditately shut itself down.

https://dl.dropbox.com/u/40579851/PubExplore.zip

Note: You need to extract your GFX folder into the PubExplore directory for you to see items.

If you guys can, please try to exploit and find as many bugs/glitches/exploits as you can :D


Thank you very much for this release. It looks good so far. +1

-Pine.
13 years, 24 weeks ago
Post #150932 Re: PubExplore [Project]

I dropped all the BU GFX into the pubexplore directory, but they still aren't displaying in the editor.

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Want to learn to pixel?
Pixelsource.org
13 years, 24 weeks ago
Post #150943 Re: PubExplore [Project]

Looking good, but I dropped all the gfx files into the directory and it's not showing the previews. It also says "Pub saving is turned off".


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Rest in peace. <3
13 years, 24 weeks ago
Post #150948 Re: PubExplore [Project]


It has to be in a folder named gfx. Also, the pub saving is deactivated because it isn't working yet.

PubExplore Folder -> gfx -> egf files

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 24 weeks ago
Post #151026 Re: PubExplore [Project]
Wildsurvival posted: (12th Jul 2012, 04:39 pm)


It has to be in a folder named gfx. Also, the pub saving is deactivated because it isn't working yet.

PubExplore Folder -> gfx -> egf files


I followed your instructions and the previews still do not show. This is how it appears:

EDIT: Fixed. :)

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Rest in peace. <3
13 years, 24 weeks ago
Post #151028 Re: PubExplore [Project]


Show me a screenshot of the folder its in and its contents. The white image appears when the image is either empty or doesn't exist.

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 24 weeks ago
Post #151042 Re: PubExplore [Project]

The executable(exe) should be with the gfx folder.  Like having them beside each other on your desktop like so;

This is how i have it and it works great.
13 years, 24 weeks ago
Post #151065 Re: PubExplore [Project]

Update

Finished the ECF reader. Going to start on the tabs for it. Finished the tabs


Bug fixes

  • Fixed bug where subtype was not being transfered to the item
  • Fixed a bug where multiple gun subtypes were being added into the combobox
  • Fixed a big where the name was not updating in the item list/class list

  • Updater
    • Updater/Version killer will now work. They had a glitch and V.01 did not allow them to work.
Fixing up a few more things before i reupload.


Update 2

  • Finished ENF reading as well, just need to add it in and do the GUI
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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 24 weeks ago
Post #151318 Re: PubExplore [Project]

This program looks great, but I'm going to wait before it's completely finished till I download it.

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Edenshire Quest Writer.

Paul = dude = mind blown.
13 years, 24 weeks ago
Post #151321 Re: PubExplore [Project]

Update

  • ENF
    • Reader and GUI completely done except for some unknown functionality (I need to add the unknown settings, I think i have to do this for the ECF as well)
    • Interactive Pose Viewer
      • Standing, Attacking, Walking Animation Viewer
      • Click on the moon in the full preview window to start the animation
  • Bugs
    • Fixed a few updater bugs. It is now completely working, lol.

Note : NPCs have 2 standing frames. The first being the normal stance, and the second being the animation stance. That is why if the npc doesnt have an animation stance, it will flash in the walking animator. I currently don't know an efficient way to get around that.

Click the moon to start the animation player!



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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 24 weeks ago
Post #151362 Re: PubExplore [Project]

Awesome. Got it working, and this will be a very useful program.

Glitch: If, for example, I have an EIF file open and then try to open an ENF file, it doesn't open it. It just keeps the EIF open. 

Suggestion: If possible, add some manner of search or find? Would be rather useful.

---
Want to learn to pixel?
Pixelsource.org
13 years, 24 weeks ago
Post #151366 Re: PubExplore [Project]
Cirras posted: (14th Jul 2012, 06:02 am)

Awesome. Got it working, and this will be a very useful program.

Glitch: If, for example, I have an EIF file open and then try to open an ENF file, it doesn't open it. It just keeps the EIF open. 

Suggestion: If possible, add some manner of search or find? Would be rather useful.


It opens multiple pubs at once. Just scroll to the bottom and youll find it :D

Also, I do intend to do that stuff. It will be hacky though with the VB ListView control. Thats why im avoiding to do it now.
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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 24 weeks ago
Post #151392 Re: PubExplore [Project]
Wildsurvival posted: (14th Jul 2012, 06:11 am)

Cirras posted: (14th Jul 2012, 06:02 am)

Awesome. Got it working, and this will be a very useful program.

Glitch: If, for example, I have an EIF file open and then try to open an ENF file, it doesn't open it. It just keeps the EIF open. 

Suggestion: If possible, add some manner of search or find? Would be rather useful.


It opens multiple pubs at once. Just scroll to the bottom and youll find it :D

Also, I do intend to do that stuff. It will be hacky though with the VB ListView control. Thats why im avoiding to do it now.

It would be great, if you can open several pubs (I know you can), but they goes into the tabs. Like EIF (tab), ENF etc. Not on the list right after another, but that's just me though.
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Eoserv classes: Forum ghost, test player, ex-server owner, TOP 50, mapper & an
oldbie
13 years, 24 weeks ago
Post #151395 Re: PubExplore [Project]

Yeah, Im gonna make some buttons that takes you down to the group :D


FUCK YEAH!!

EIF Writing is finished!! It works perfectly! Just need to write some security checks and asign all of the types to the dataholder. Also need to generate random checksum.

Generated pub in pub edit:

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 24 weeks ago
Post #151872 Re: PubExplore [Project]

This preview is sick dude. How is this awesome project coming along so far?

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My skins dying because you're under it-
I’m done lying to myself for this.
For all the wonder in believing man it’s making me weak-
I’ll fade away & classify myself as Obsolete!
13 years, 24 weeks ago
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