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| ![]() I have a lot of spare time to kill at the moment so I've been working on a little online game. Problem is, what I wanted to do with it would seem impossible to do securely so I've had to abandon it. =[ It would be a shame to waste a all of the stuff I've done so far though. I have a client, complete with user interface; A server complete with database and all the code for user account control, logging in and secure encrypted/signed packet communication between the two. Basically what I have is everything an online game need apart from the actual game part. XD Soooo.. ideas? anyone? P.S. Nobody seems to use descriptive topics any more so I'm going with the trend and just quoting a little Wordsworth =D --- http://sordie.co.uk http://twitter.com/@SordieEO
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If you have ever played slavehack, that would be a cool game. You have a fake computer for your user. It has the ip and other computer related things. You can hack other players by getting their ips. You can also hack bank accounts and npcs. As you hack people you can get better software.
Now if you want to go into a deep graphics game, you could try a 2.5D engine. No clue if your language (Pascal?) can support this. --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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| ![]() Wildsurvival posted: (5th Jun 2012, 05:50 pm)The original idea was based on the old games "crobots", "brobots" etc where you program two robots with some simple code and they battle it out. Only in my version the robots code is executed on the GPU (using OpenCL) allowing each player in the battle to have swarms of 1000's of robots fightingthe others. There is no buffer protection for two kernels running on GPU cores though so one code can access the others memory. 2.5D is hardly a "deep graphics" game =P Actually, since I've just been playing about writing random crap looking for inspiration I accidental created isometric minecraft XD https://twitter.com/Sordie/status/210052386989936640/photo/1 It's actually 3D with no perspective/orthographic projection. Here is what it looks like with real 3D perspective: https://twitter.com/Sordie/status/210052859092406273/photo/1 --- http://sordie.co.uk http://twitter.com/@SordieEO
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| ![]() I like the whole robot idea just reading your description gave me many ideas. I started thinking of a battling robots where you bet and battle for some type of $points$ and exp. The points can be used to upgrade your bot regenerate health or be applied to certain attributes.I was also thinking
of the environment out side of arenas,some towns or depots with shops and side missions for points and or upgrades,and then battles in the open land same concept "upgrades" or items you can sell at shops.
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| ![]() i think this is realy cool. there are mant differant directions you could take with it. i hope to see something turn out from all this. --- Think Outside The Box. ..............Skids in my Undies........ ...............Cut And Paste............
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| ![]() Sordie posted: (5th Jun 2012, 05:59 pm)Wildsurvival posted: (5th Jun 2012, 05:50 pm)The original idea was based on the old games "crobots", "brobots" etc where you program two robots with some simple code and they battle it out. Only in my version the robots code is executed on the GPU (using OpenCL) allowing each player in the battle to have swarms of 1000's of robots fightingtheothers. There is no buffer protection for two kernels running on GPU cores though so one code can access the others memory. By deep graphics I meant like, instead of a few interfaced things being rendered. That isometric minecraft looks pretty cool. I personally wouldn't go with it tho. Or at least change it up alot. Maybe allow some support for some other shapes to make it kind of terrain-y. --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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| ![]() The "swarms of thousands of robots" part sounds kind of RTS-y. I think it would be interesting to see a smaller RTS game that isn't so in-depth as starcraft, but is a little more advanced than a tower defense game. --- class EOSERV { Programmer | Oldbie Open source EO Client: https://github.com/ethanmoffat/EndlessClient };
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| ![]() ethanmoffat posted: (6th Jun 2012, 12:04 am) It could still be done if you either trust the players or check the code they are submitting. Both are something I don't want to do. One idea I had to get round this was to write some kind of checked BASIC to OpenCL converter so I could limit what the players did but that kind of ruined the point of allowing the creativity of the "robot" developer. Also, the machine I'd use for a server (dual GeForce 8700 GT's, 32 cores each, 64 cores total, 625MHz core speed) could probably allow two players to have around 70k-80k bots each at reasonable speed if you really wanted to allow it but I'd never want to allow a server to do that because of the size of each packet to update the clients =P Basically, it's a nice game to play offline but when you make the thing online and you have to deal with security and network traffic it kind of turns into a hassle I don't really want. --- http://sordie.co.uk http://twitter.com/@SordieEO |