EOSERV Forum > Programming > EOGFX [Release]
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EOGFX [Release]
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Post #140540 Re: EOGFX [Release]

Haha well thanks ;3

12 years, 37 weeks ago
Post #140542 Re: EOGFX [Release]

Whenever i try to 'Build All'in code::blocks it gives me an error saying i need to select a host application to run a library.

Apologies if this is a silly error for me to be getting, i can honsetly say that code::blocks and unmanaged C++ are not my strong points. (Visual studio FTW!)

12 years, 37 weeks ago
Post #140544 Re: EOGFX [Release]
Nerrevar posted: (17th Apr 2012, 08:16 pm)

Whenever i try to 'Build All'in code::blocks it gives me an error saying i need to select a host application to run a library.

Apologies if this is a silly error for me to be getting, i can honsetly say that code::blocks and unmanaged C++ are not my strong points. (Visual studio FTW!)


Maybe you hit Build and Run or whatever? Maybe Rebuild? Make sure to open eogfx.workspace if you're going to open them. It's recommended to just right click the file and use CodeBlock's context menu commands. "Build All" or whatever it is.
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Wish upon a star!
12 years, 37 weeks ago
Post #140548 Re: EOGFX [Release]

xD This definitely needs put in the Wiki in my opinion. And after playing with it I, to my knowledge, believe Plas has fully-answered every question and basically written a guide on how to use this in doing so lol. Works like a charm too.

12 years, 37 weeks ago
Post #140579 Re: EOGFX [Release]

 

well i didnt associate codeblocks with any of my files so wheni right click on the workspacefile it doesnt show an option for codeblocks... so i open it up and build it manually...

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"With your feet steady and firm on the ground soar high and ignore limitations"  -Bladex
EOSERV Class : Pixel Artist, Grammar Nazi, Server Owner, Mapping Artist, Server Coder, Test Player,
The Game Maker
12 years, 37 weeks ago
Post #142729 Re: EOGFX [Release]

Uploaded v1.2. Fixed a small problem that Elevations noticed. Added a couple SMALL "settings". Sorry if you mucked up your files by degrading the pixels with v1.0 I didn't think the downgrade would cause problems, but it did.

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Wish upon a star!
12 years, 32 weeks ago
Post #195268 Re: EOGFX [Release]

i just keep getting that the files arent found. 


 ..\obj\gfx012\gfx012.res||No such file or directory|

||=== Build finished: 1 errors, 0 warnings (0 minutes, 0 seconds) ===|


11 years, 3 weeks ago
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EOSERV Forum > Programming > EOGFX [Release]