It's me again, after months. I'd like to share with you some useful codes I have used for years. They were used in projects like EOBot, EODroid and JMEProxy.
I don't recommend to copy&paste it into your code... Just grab the functions you are interested in and use them. This code is based on old Sausage's EOSERV/EOBot sources.
readme.txt:
* Hi! I'm Jimmyee. The one who made the modified EOBot for EO Main.
For me, this code was the way of understanding general programming.
It has completely changed the situation on EO-Main
(you should remember how I blocked the server for weeks using my bot
and Vult-r came back and completely fixed it).
* Feel free to use it. I hope it will help you.
* It would be really nice if you add credits to me, but you don't have to :)
Have fun! I love you like I love my brother!
CREDITS TO SAUSAGE!!!
edit:
What does this archive contain?
This contains a code pack for client-side projects, Endless-Online related. Fully working EOClient class with sequence byte and timestamp support. It has also bunch of packet handlers, most of the packets used in EO (not all).
This archive includes more things like:
-basic game structures with very basic functions.
-client-side network socket class
-client and server packet processors
-most of the constant variables needed
-some of the source code from EOSERV
Usage examples that I took from my other project:
You should also use EOClient::Main() after you connect and login into the game ;)
I'll be updating this topic...