make
Joined: 8th Sep 2010
Posts: 674
Re: EOSERV 0.6.0
was reading the Quest Refrence and almost fell out of my chair. i think this is very nice. and happy to see it going in this direction. great release.
question. was reading threw the guide and refrence, but did'nt see a quest action to set the players home in quest? or did i miss it.
---
Think Outside The Box.
..............Skids in my Undies........
...............Cut And Paste............
12 years, 36 weeks ago
|
devingg
Joined: 24th Aug 2010
Posts: 1234
Re: EOSERV 0.6.0
I'm quite interested in seeing how the two-handed function will work as well. Is that a new sheet? Or, could you please explain that in more detail? ---
Oh, it's you.
[Omni, Seraphim, Idea, Returnity]
12 years, 36 weeks ago
|
Minerva
Joined: 1st Feb 2011
Posts: 739
Re: EOSERV 0.6.0
Great update, especially the stat level rule, I've been waiting for something like this to be added! ---
If at first you don't succeed; call it version 1.0
12 years, 36 weeks ago
|
TehPasta
Joined: 29th Jan 2012
Posts: 34
Re: EOSERV 0.6.0
i would like to see dual in more detail :| because i don't know what to do for that
12 years, 36 weeks ago
|
Nerrevar
Joined: 14th Mar 2009
Posts: 780
Re: EOSERV 0.6.0
devingg posted: (2nd Feb 2012, 09:43 pm)
I'm quite interested in seeing how the two-handed function will work as well. Is that a new sheet? Or, could you please explain that in more detail?
It wont be a new sheet. That wlould require a custom client, as the current client can only support the sprites that are there already.
I assume its just a variation of shield's but with some cool features.
12 years, 36 weeks ago
|
devingg
Joined: 24th Aug 2010
Posts: 1234
Re: EOSERV 0.6.0
Nerrevar posted: (2nd Feb 2012, 11:11 pm)
devingg posted: (2nd Feb 2012, 09:43 pm)
I'm quite interested in seeing how the two-handed function will work as well. Is that a new sheet? Or, could you please explain that in more detail?
It wont be a new sheet. That wlould require a custom client, as the current client can only support the sprites that are there already.
I assume its just a variation of shield's but with some cool features.
The entire concept is just a little odd though. In no frame does the sprite use both hands, and the shield is just equipped, never actually used. I can understand how dual wielding works, as you just need to pixel the off-hand weapon where the shield would normally go, and assign it attack points
rather than defense points. But a two-handed?
I just don't get it quite yet. A screenie of the feature in-use would be splendid. ---
Oh, it's you.
[Omni, Seraphim, Idea, Returnity]
12 years, 36 weeks ago
|
Sausage
Administrator
Joined: 26th Jul 2008
Posts: 1346
Re: EOSERV 0.6.0
make posted: (2nd Feb 2012, 09:41 pm)
was reading the Quest Refrence and almost fell out of my chair. i think this is very nice. and happy to see it going in this direction. great release.
question. was reading threw the guide and refrence, but did'nt see a quest action to set the players home in quest? or did i miss it. Yeah, the quest actions are kinda limited right now, there's not much you can do to affect the player yet. Hoping to cover everything by 0.6.1.
12 years, 36 weeks ago
|
Sausage
Administrator
Joined: 26th Jul 2008
Posts: 1346
Re: EOSERV 0.6.0
devingg posted: (3rd Feb 2012, 12:11 am)
Nerrevar posted: (2nd Feb 2012, 11:11 pm)
devingg posted: (2nd Feb 2012, 09:43 pm)
I'm quite interested in seeing how the two-handed function will work as well. Is that a new sheet? Or, could you please explain that in more detail? It wont be a new sheet. That wlould require a custom client, as the current client can only support the sprites that are there already. I assume its just a variation of shield's but with some cool features.
The entire concept is just a little odd though. In no frame does the sprite use both hands, and the shield is just equipped, never actually used. I can understand how dual wielding works, as you just need to pixel the off-hand weapon where the shield would normally go, and assign it attack pointsrather than defense points. But a two-handed? I just don't get it quite yet. A screenie of the feature in-use would be splendid. There's no graphical indication of a two-handed weapon, it's just a feature that came along with the dual-wield system, and something that EOSEP and the EOSEP pub editor has had listed for a long time. The one duel-wield weapon I tested with did look pretty silly not attacking, but maybe someone's custom client one day will add two-handed stances and attack animations.
12 years, 36 weeks ago
|
devingg
Joined: 24th Aug 2010
Posts: 1234
Re: EOSERV 0.6.0
Sausage posted: (3rd Feb 2012, 06:34 am)
devingg posted: (3rd Feb 2012, 12:11 am)
Nerrevar posted: (2nd Feb 2012, 11:11 pm)
devingg posted: (2nd Feb 2012, 09:43 pm)
I'm quite interested in seeing how the two-handed function will work as well. Is that a new sheet? Or, could you please explain that in more detail?
It wont be a new sheet. That wlould require a custom client, as the current client can only support the sprites that are there already.
I assume its just a variation of shield's but with some cool features.
The entire concept is just a little odd though. In no frame does the sprite use both hands, and the shield is just equipped, never actually used. I can understand how dual wielding works, as you just need to pixel the off-hand weapon where the shield would normally go, and assign it attack
pointsrather than defense points. But a two-handed?
I just don't get it quite yet. A screenie of the feature in-use would be splendid.
There's no graphical indication of a two-handed weapon, it's just a feature that came along with the dual-wield system, and something that EOSEP and the EOSEP pub editor has had listed for a long time. The one duel-wield weapon I tested with did look pretty silly not attacking, but maybe
someone's custom client one day will add two-handed stances and attack animations.
Is it possible to see a small little video or a screenie of both attack and non? I'd love to see it in action. (I'm a weaponaholic. c:)
---
Oh, it's you.
[Omni, Seraphim, Idea, Returnity]
12 years, 36 weeks ago
|
Re: EOSERV 0.6.0
Adding quests wont work for me not sure what I am doing wrong. I used apollos guide saved my quest as 00001.eqf and put it into my quest folder but when I run eoserv it says 0 quests loaded.
---
Endless Society Web : EndlessSociety.co.cc
Forums : EndlessSociety-Forums.co.cc
*Coming in April*
12 years, 36 weeks ago
|
Sausage
Administrator
Joined: 26th Jul 2008
Posts: 1346
Re: EOSERV 0.6.0
Stealthy Sphinx posted: (4th Feb 2012, 03:49 am)
Adding quests wont work for me not sure what I am doing wrong. I used apollos guide saved my quest as 00001.eqf and put it into my quest folder but when I run eoserv it says 0 quests loaded.
You need at least one Quest-type NPC with a vendor ID of 1 ("Quest Script" in EditPub).
12 years, 36 weeks ago
|
Re: EOSERV 0.6.0
I did that may it have something to do with the way my file saved such as i saved it as .eqf but it is still considered a text document
---
Endless Society Web : EndlessSociety.co.cc
Forums : EndlessSociety-Forums.co.cc
*Coming in April*
12 years, 36 weeks ago
|
make
Joined: 8th Sep 2010
Posts: 674
Re: EOSERV 0.6.0
@stealthy. if this is the first time adding a quest file, you have to set a npc"monster" with a quest id number, and in your quest it will point to what ever npc you want in the next state.
@sausage im finding this rev to be bad ass so far.
the error log with quest errors helps alot with changeng from my old rev to this.
if we find any bugs should we post them here or somewhere or a simple pm?
---
Think Outside The Box.
..............Skids in my Undies........
...............Cut And Paste............
12 years, 36 weeks ago
|
Re: EOSERV 0.6.0
I did my quest is focused at npc 15 shop bob with quest ID=1 and here is my quest
Main
{
questname "Birth of a Hero"
version 1.0
}
State Begin
{
action AddNpcText(1, "Look over there. That's Focus Tower, once the heart of the world.");
action AddNpcText(1, "An old prophecy says, ''The vile 4 will steal the power, and divide the world behind 4 doors.");
action AddNpcText(1, "At that time the knight will appear.'' The prophecy has come true.");
action AddNpcText(1, "4 monsters have locked the doors of the Focus Tower and escaped with the keys.");
action AddNpcText(1, "They're draining the light from the 4 crystals of the earth, and the world is in chaos. The people are in desperate need of help");
action AddNpcText(1, "Only you can save the crystals and the world.");
action AddNpcInput(1, 1, "Me?");
action AddNpcText(1, "Yes you! Only you could be the knight spoken of in the prophecy...");
rule TalkedToNpc(1) goto KillBehemoth
}
State KillBehemoth
{
desc "Kill the Behemoth
action AddNpcText(1, "Look out! A monster!";
rule KilledNpcs(2, 1) goto TalkToOldMan
}
State TalkToOldMan
{
desc "Talk with old man"
action AddNpcText(1, "Seems I was right! At last I've found a true knight!");
action AddNpcInput(1, 1, "But you said you were SURE I was the one!");
action AddNpcText(1, "Well, actually it was more of a guess...");
action AddNpcInput(1, 1, "Forget it. Just tell me where I can find the crystals.");
action AddNpcText(1, "It's up to you to find them.");
action AddNpcText(1, "This place is becoming dangerous meet me in the Level Forest!");
}
State End
{
}
---
Endless Society Web : EndlessSociety.co.cc
Forums : EndlessSociety-Forums.co.cc
*Coming in April*
12 years, 36 weeks ago
|
Ananas
Moderator
Joined: 22nd Apr 2009
Posts: 2190
Re: EOSERV 0.6.0
Look at the end of the action lines, you forgot to close most of them;
action AddNpcText(1, "Look over there. That's Focus Tower, once the heart of the world.");
action AddNpcText(1, "An old prophecy says, ''The vile 4 will steal the power, and divide the world behind 4 doors.");
action AddNpcText(1, "At that time the knight will appear.'' The prophecy has come true.");
action AddNpcText(1, "4 monsters have locked the doors of the Focus Tower and escaped with the keys.");
action AddNpcText(1, "They're draining the light from the 4 crystals of the earth, and the world is in chaos. The people are in desperate need of help");
action AddNpcText(1, "Only you can save the crystals and the world.");
action AddNpcInput(1, 1, "Me?");
action AddNpcText(1, "Yes you! Only you could be the knight spoken of in the prophecy...");
---
"Pineapples and shit."
12 years, 36 weeks ago
| | | | | | | | | | | | | | | |