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| ![]() It has been awhile since I've been on Eoserv.net but seems people are still pretty active compared to last time I spammed here. Uh, So how are things going here? I've been studying 3D and wish we wouldn't have quit with the so called project GREEN. Anyway next week I'm done and can go back to my actuall school so probably will spend some more time on the forums here and pixel some more too! Anyway I just want to show y'all some recent work I did in 3D (Somethings need more improvement though). Picture one - Made in Unreal Development kit (UDK) Game engine. So what I said before, How's everyone doing!?
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| ![]() Okay, that's all crazy badass and I want to learn how. Hahaa. Keep going bro ;P. I particularly like the one with the ships. What exactly is the process required to come out with a final product like that? --- Oh, it's you. [Omni, Seraphim, Idea, Returnity]
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| ![]() Usually you get either an AutoCad sketch from an architect whenever you make an impression for a House or any other building, A difference process is done by an animal,bug,car,boat or any other object. Usually you get sketches atleast buit for the boat I didn't get anything at all. So I start (almost always) out with a box and make all the base lines, while doing that I keep on the "Mirror" modifier on so it copies all the adjustments I make to the other side so I don't have to do both sides. After the base mesh which is the base form of the boat/ship you add the big parts they're mostly splines which can be extruded, kinda like the Pen tool in photoshop so you can make easy curves around the ship or make ropes quite easy. Whenever you're modeling something you have to watch out howmuch Polygons and vertexes you use though otherwise the rendering will take a lot of time in the end. after the first details you add you have to work into wire-ing mode mostly to place things in the right place and this is basicly one of the hardest parts of 3D cause it can be very chaotic. Link as example. After a process of a week or longer if it's bigger (or smaller then less) depending on the detail you gotta use materials on them which is much harder to explain the modeling but the basic things are Diffuse (color) Reflection, Refraction,discplacement,Bump and glossiness. Also UVW-Unwrapping is very hard to understand too but gives the best effect which I did to my latest 3D Impression with the dragonfly. It basicly is making a texture and you render the 3D model as a template and put all the puzzle pieces as a bitmap on the model and that's basicly the process exluding the Lightning and rendering which is one of the longest parts of 3D. Boat was a test project took me 2 weeks, Dragonfly 1 day, UDK game with a collegue about 4 months (basicly got half a city in there).
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| ![]() How do you come about coloring/shading the objects? Also, that water looks fantastic, how did that come about? --- Oh, it's you. [Omni, Seraphim, Idea, Returnity]
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| ![]() Material: Diffuse: Gradient Ramp (Bottem dark blue/grey, Top White) The higher the water the more white (foam). Reflection: 20%(100% is mirror) Pretty wide angle - FadeOut bitmap on it. Refraction(transparancy): Almost none. Displacement(bump): Waves bitmap/cloud for height of water and where. Lightsource HRDI bitmap: Gives light from a picture (moon,sky etc). Don't want to go to much in detail in materials an dlight :P pretty hard shit.
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| ![]() I don't understand 75% of your terminology concerning these tools, but it does sound like it takes quite an effort to complete a piece. :D --- Oh, it's you. [Omni, Seraphim, Idea, Returnity]
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| ![]() I tip my hat to you. Great work as always.
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| ![]() Yay roes back to pixel :o!! Nice 3D stuff btw.
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| ![]() Uh oh. Roefl's back I better see some 2D pixeling! --- You're all fags.
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| ![]() Nice. I wanted to make my own FPS stick figure game using UDK game engine but for now I'm sticking to the tutorials.Once I'm finished learning I'll start to make my game. Also my sis ganna teach me how to use auto Cad and autodesk. --- ~~ When life give you pasta, you eat it ~~ |