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| What's the deal with the EO graphics
Has anyone ever made the graphics into proper sheets? A long time ago I made a script to patch together the frames from reshacker into sheets that I used in projects like the arena game I made, but they weren't perfect. Certain frames needed to be adjusted, and it was really annoying. For example, iirc, attacking frames weren't lined up properly and needed to be adjusted otherwise it doesn't look right. Has anyone ever made the sheets so everything lines up?
I'm only asking because I want to continue to work on an HTML5 isometric game engine, but I don't really have graphics for it. I'd use EO graphics if I had proper sheets to work with.
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| Re: What's the deal with the EO graphics
Yes. yes theye did. now get of your lazy shizle and use searchbar next time. i quote "Pixel sheets" that would work fine...
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| Re: What's the deal with the EO graphics
I attempted to search before I posted but I only found this: http://i578.photobucket.com/albums/ss230/dragonnking/armour-M.png Is there a version anywhere without the lines..
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| Re: What's the deal with the EO graphics
Arcitex posted: (17th Jan 2012, 06:41 pm) Honestly, is it that hard to adjust the sheets pieces one by one to take the lines away?
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| Re: What's the deal with the EO graphics
R o n n i e posted: (17th Jan 2012, 09:38 pm)Yes.Arcitex posted: (17th Jan 2012, 06:41 pm)
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| Re: What's the deal with the EO graphics
Arcitex posted: (17th Jan 2012, 06:41 pm) Without the lines you wouldn't know how to differentiate frame from frame. It's there for a reason. --- ...
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| Re: What's the deal with the EO graphics
Haze posted: (17th Jan 2012, 11:17 pm)Arcitex posted: (17th Jan 2012, 06:41 pm) From a programmatic perspective the lines are only a hindrance. Typically sheets don't have lines.
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put it to use now. lol