jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: Joining the bandwagon -> ES EO Client
epic shit bro
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CN:BH 4 lyfe
13 years, 18 weeks ago
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Hazard

Joined: 1st Apr 2011
Posts: 1070
Re: Joining the bandwagon -> ES EO Client
This is sorta starting to remind me of EOR.
13 years, 18 weeks ago
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Re: Joining the bandwagon -> ES EO Client
Hollister⢠posted: (16th Jan 2012, 05:00 am)
This is sorta starting to remind me of EOR.
It's nothing like EOR 0.o
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Why am I still here...
13 years, 18 weeks ago
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Hazard

Joined: 1st Apr 2011
Posts: 1070
Re: Joining the bandwagon -> ES EO Client
13 years, 18 weeks ago
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jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: Joining the bandwagon -> ES EO Client
Hollister⢠posted: (18th Jan 2012, 09:32 pm)
the client is-___-
EOR = Custom coded client
ES Client = Custom coded client
Clives Client = Custom coded client
only thing they have in common is there all custom coded clients.. xD
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CN:BH 4 lyfe
13 years, 18 weeks ago
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Addison

Joined: 24th Mar 2009
Posts: 1380
Re: Joining the bandwagon -> ES EO Client
jimmy posted: (18th Jan 2012, 10:06 pm)
Hollisterâ⢠posted: (18th Jan 2012, 09:32 pm)
the client is-___-
EOR = Custom coded client
ES Client = Custom coded client
Clives Client = Custom coded client
only thing they have in common is there all custom coded clients.. xD
EndlessClient - Addison's superior client :D
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http://www.addipop.com
13 years, 18 weeks ago
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AustinB

Joined: 9th Jul 2010
Posts: 1400
Re: Joining the bandwagon -> ES EO Client
Addison posted: (19th Jan 2012, 03:04 am)
jimmy posted: (18th Jan 2012, 10:06 pm)
Hollisterâââ¬Å¾Ã¢ posted: (18th Jan 2012, 09:32 pm)
the client is-___-
EOR = Custom coded client
ES Client = Custom coded client
Clives Client = Custom coded client
only thing they have in common is there all custom coded clients.. xD
EndlessClient - Addison's superior client :D
"Addison's superior, unfinished client"
loljk
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Create your own destiny, don't let someone else do it for you.
13 years, 18 weeks ago
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Deathx

Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
Getting other players drawing and such. Been doing little by little as I can. It hasn't been easy to push forward as quickly on some things as I'd like to because I'm stuck waiting for Divine to get graphics to me and fix some. Anyways this video is from a few minutes ago. Enjoy! http://exile-studios.com/eseoclientotherplayers
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 17 weeks ago
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Hazard

Joined: 1st Apr 2011
Posts: 1070
Re: Joining the bandwagon -> ES EO Client
Deathx posted: (23rd Jan 2012, 12:58 am)
Getting other players drawing and such. Been doing little by little as I can. It hasn't been easy to push forward as quickly on some things as I'd like to because I'm stuck waiting for Divine to get graphics to me and fix some. Anyways this video is from a few minutes ago. Enjoy! http://exile-studios.com/eseoclientotherplayers
:0
13 years, 17 weeks ago
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Caleb

Joined: 30th Jun 2010
Posts: 2064
Re: Joining the bandwagon -> ES EO Client
I fucking love the layout of the client, and the only thing that could make it better is if it was green. XD But yeah, you should have like 40+ rep on this shiz. ---
Yep.
13 years, 17 weeks ago
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jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: Joining the bandwagon -> ES EO Client
Awesome bro!!
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CN:BH 4 lyfe
13 years, 17 weeks ago
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Re: Joining the bandwagon -> ES EO Client
Cool update exile! It's awesome watching this client come together!
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Why am I still here...
13 years, 17 weeks ago
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Deathx

Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
Today's Updates
- Smooth Walking & Sprinting animations across the server.
- Sit/Stand across the server.
- Attack animation across the server.
- Public chat from other players now displaying.
Video
http://exile-studios.com/eseoclientactions
Action Queue Explanation
The way my action queue system works is every action is en-queued. So if the client receives a Walk, Attack, Face(Change direction), Sit/Stand, etc packet then it will en-queue that action. Each player has its own thread which runs in the background to process the actions in
their queue. It will not process the next action in the queue until the current action has completed. This makes walking accurate and non-jumpy. Before adding this queue system it would skip tiles when it received the next walking packet before it was done animating the current step it was
taking.Now it processes every action in order without getting out of sync. Therefore keeping it smooth and accurate. ^_^
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 17 weeks ago
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jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: Joining the bandwagon -> ES EO Client
sweeet bro ;D, can't wait too see teh next video
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CN:BH 4 lyfe
13 years, 17 weeks ago
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Caleb

Joined: 30th Jun 2010
Posts: 2064
Re: Joining the bandwagon -> ES EO Client
Deathx posted: (23rd Jan 2012, 06:13 pm)
Today's Updates
- Smooth Walking & Sprinting animations across the server.
- Sit/Stand across the server.
- Attack animation across the server.
- Public chat from other players now displaying.
Video
http://exile-studios.com/eseoclientactions
Action Queue Explanation
The way my action queue system works is every action is en-queued. So if the client receives a Walk, Attack, Face(Change direction), Sit/Stand, etc packet then it will en-queue that action. Each player has its own thread which runs in the background to process the actions intheir
queue. It will not process the next action in the queue until the current action has completed. This makes walking accurate and non-jumpy. Before adding this queue system it would skip tiles when it received the next walking packet before it was done animating the current step it wastaking.Now it
processes every action in order without getting out of sync. Therefore keeping it smooth and accurate. ^_^
Keeps getting better and better, can't wait to try this out.
Also, what kind of screen recorder do you use? It's really good quality. O.O
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Yep.
13 years, 17 weeks ago
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