EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client
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Joining the bandwagon -> ES EO Client
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Post #121974 Re: Joining the bandwagon -> ES EO Client
Desmond posted: (10th Jan 2012, 04:07 pm)

Sorry, I cannot be bothered to check the entire thread. Does it work with a server? or just single player atm?


Nah this is actually functional with the eoserv I have setup to work with it. ^_^
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 2 weeks ago
Post #121975 Re: Joining the bandwagon -> ES EO Client

Just chiming in to say this is a commendable effort on the part of Deathx. Unfortunately i'll never be able to use it, last I checked .NET and XNA didn't port well over to Mac OS X (as in, not at all), but hopefully this sets the ball rolling for future client development.

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EOSERV.net Academy Of Trolls, Satirists & Sarcastics
5.5 Years Former Site Administrator / Moderation Team / Member (Retired)
13 years, 2 weeks ago
Post #121976 Re: Joining the bandwagon -> ES EO Client

Sorry for not reading much of the topic, I have a random but relevant question: Will it support control pad input? I noticed the xbox controller icon on the top left of the window, which made me wonder.... :P

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Web developer, currently looking for graphic artists / designers.
13 years, 2 weeks ago
Post #121977 Re: Joining the bandwagon -> ES EO Client

xBox control support. Noted for summets :P

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I am an alien and not crazy!
13 years, 2 weeks ago
Post #121978 Re: Joining the bandwagon -> ES EO Client

i love it <3<3<3

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13 years, 2 weeks ago
Post #121980 Re: Joining the bandwagon -> ES EO Client
Klutz posted: (10th Jan 2012, 04:15 pm)

Sorry for not reading much of the topic, I have a random but relevant question: Will it support control pad input? I noticed the xbox controller icon on the top left of the window, which made me wonder.... :P


The little pad icon is just XNA's default icon for its projects. It's possible for me to add pad support, but probably is an unnecessary effort.

iMic posted: (10th Jan 2012, 04:14 pm)

Just chiming in to say this is a commendable effort on the part of Deathx. Unfortunately i'll never be able to use it, last I checked .NET and XNA didn't port well over to Mac OS X (as in, not at all), but hopefully this sets the ball rolling for future client development.


I managed to get it running on a pc that didn't have the .NET Framework installed on it at all due to including the .NET dll's along with the client. How ever it still requires XNA 3.1 Redist to be installed which is the down side. I wish I could have it work for mac users, but until I can think of something for that I just have to deal with what the windows users are gonna bitch about. Since my attempt at including the dll's for XNA failed due to it requiring all the DirectX resources as well; I just ended up making a little program to go with the client. The little program checks for the XNA version on the computer and if it doesn't find the version it needs then they can click the button to launch the installer that is included with the client. Including the dll's and the XNA installer pack with the client does add on some file size to the client, but at least I don't quite have to fight with idiots as much when the client won't run due to XNA missing.

Serj posted: (10th Jan 2012, 04:17 pm)

i love it <3<3<3


Thank you ^_^
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 2 weeks ago
Post #122002 Re: Joining the bandwagon -> ES EO Client

when are u going to release it?:)

*edit* where are the HP/TP/SP/EXP bars?

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| Main player | Mapping artist | Alternative artist | Godly karma | Oldbie | i have my
own class named bacon | bacon | Top 50 |

skype : super.serj/steam : superserj2
13 years, 2 weeks ago
Post #122004 Re: Joining the bandwagon -> ES EO Client
Serj posted: (10th Jan 2012, 05:55 pm)

when are u going to release it?:)

*edit* where are the HP/TP/SP/EXP bars?


It's not even close to being finished, So i would imagine not for a while.
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Why am I still here...
13 years, 2 weeks ago
Post #122014 Re: Joining the bandwagon -> ES EO Client

well it's pretty awesome...EO really needed this type of update after main died.

*edit*-waiting gonna be worth it

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| Main player | Mapping artist | Alternative artist | Godly karma | Oldbie | i have my
own class named bacon | bacon | Top 50 |

skype : super.serj/steam : superserj2
13 years, 2 weeks ago
Post #122024 Re: Joining the bandwagon -> ES EO Client
Serj posted: (10th Jan 2012, 06:04 pm)

well it's pretty awesome...EO really needed this type of update after main died.

*edit*-waiting gonna be worth it


Yeah I'm trying to progress as quickly as I can. Just I have this habit of unless what I have currently made is completely stable I wont move forward to any other features. So it takes a bit longer, but it's worth it.

Edit - Also I'm stuck waiting for Zach(Divine) to finish up further GUI graphics even if I do push past all I have to do at the moment.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 2 weeks ago
Post #122036 Re: Joining the bandwagon -> ES EO Client

I like it, looking good

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CN:BH 4 lyfe
13 years, 2 weeks ago
Post #122088 Re: Joining the bandwagon -> ES EO Client

I have been dieing for this before he even started working on it xD. loved  the ES community  back during the eobot times. any ideas u may have in mind could go on the forums

http://exile-studios.com/board/showthread.php?tid=569


i dont know if that is against the rules if so i apologize and will remove


13 years, 2 weeks ago
Post #122091 Re: Joining the bandwagon -> ES EO Client
johnnylee385 posted: (10th Jan 2012, 11:17 pm)

I have been dieing for this before he even started working on it xD. loved  the ES community  back during the eobot times. any ideas u may have in mind could go on the forums

http://exile-studios.com/board/showthread.php?tid=569


i dont know if that is against the rules if so i apologize and will remove


I think it should be fine since exile already posted this link  http://exile-studios.com/board/showthread.php?tid=562  on the main post of this thread. 

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13 years, 2 weeks ago
Post #122101 Re: Joining the bandwagon -> ES EO Client

Pro tip: Don't rush your project. You might cause a lot of hassle for yourself later on. I highly suggest planning any new features that you plan to add before even opening the source. This will help by making the code less messy and not hacked together. A game takes time to make so if people have to wait then so be it.

The only time you should hack a game together is if you are doing a competition with limited time. This however is your project so treat it as you would work.

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I am an alien and not crazy!
13 years, 2 weeks ago
Post #122458 Re: Joining the bandwagon -> ES EO Client

Well I decided to make a video to show where I am now that I'm done working on it for today, so here's a video. It shows what I got completed today which is unequipping and item name & descriptions on hover. After uploading it I noticed how bad the quality was, so the next videos I make I'll make sure it comes out clearer. :P


Edit - Screenies for those who don't feel like watching a video.


Still much work to be done, but it's coming along.

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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 1 week ago
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EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client