EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client
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Joining the bandwagon -> ES EO Client
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Post #120695 Re: Joining the bandwagon -> ES EO Client
Wildsurvival posted: (2nd Jan 2012, 04:59 am)

Jimbo posted: (2nd Jan 2012, 04:56 am)

Wildsurvival posted: (2nd Jan 2012, 04:49 am)

Jimbo posted: (2nd Jan 2012, 04:47 am)

Nice to see this community is getting somewhere with a custom EO client. +1'd


Well actually, Exile is Exile-Studio's community. Also, There also have been like 3 clients that have actual networking and rendering including HotDog's client, Addision's client, and Exiles. We havnt really moved anywhere.

Well he posted this on EOServ so I figured he was sharing it with the community. I guess not.


I was working a on a client a few months back, I didn't get that far(Basic map rendering, animations, etc.).

EDIT; it was "coded" in C#XNA. I moved on permanently to C++.

Screenie:


Well its gonna be used for his server. Nice, map rendering looks pretty decent. Hotdog's were coded in C# DirectX and now hes switching to C++

Yeah, I remember giving Hotdog my graphics loader in C#. I told him I had quit on using C# already and that I hated the graphical renderers in C# so I moved back to C++. He kept on going. Apparently, he finally came to his senses :P
I haven't touched my client in awhile. Allegro is gay. I'm attempting to make my own wrapper of OpenGL and maybe learn a thing or two. I gave up on the EO client because the paperdoll rendering is such a bitch.
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http://www.addipop.com
13 years, 3 weeks ago
Post #120701 Re: Joining the bandwagon -> ES EO Client

Lol, what was so much trouble about the Paperdoll rendering? Out of my curiosity.

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 3 weeks ago
Post #120746 Re: Joining the bandwagon -> ES EO Client

Theres nothing particularly 'Difficult' about paperdoll rendering.

Its just rediculously time consuming and boring as hell. The most difficult part is getting the alignments just right.

13 years, 3 weeks ago
Post #120754 Re: Joining the bandwagon -> ES EO Client

Yep, he said it. Plus, I was working on weapons or whatever and I had a identical image of a character on EO client compared to my client and he was one pixel off on the x-axis. That was my breaking point where I was like "Fuck you Vult" and moved on. I am considering releasing the source code to let others figure it out since Allegro isn't that hard to work with.

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http://www.addipop.com
13 years, 3 weeks ago
Post #121070 Re: Joining the bandwagon -> ES EO Client

If anyone is curious about my latest progress here's a little video. Progress has been slowed down here lately due to me being sick and having my wisdom teeth pulled last friday. How ever I'm still trying to push forward regardless of how I feel and have been working on getting the inventory implemented.


Edit - After working on a while longer I now have a bug fixed which stopped the equipment from rendering on the character in game and have the paperdoll items rendering on the gui.



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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 2 weeks ago
Post #121081 Re: Joining the bandwagon -> ES EO Client
Deathx posted: (4th Jan 2012, 04:31 pm)

If anyone is curious about my latest progress here's a little video. Progress has been slowed down here lately due to me being sick and having my wisdom teeth pulled last friday. How ever I'm still trying to push forward regardless of how I feeland have been working on getting the inventory implemented.


Edit - After working on a while longer I now have a bug fixed which stopped the equipment from rendering on the character in game and have the paperdoll items rendering on the gui.





Very nice ;) looking good bro. also nice song choice ;p

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CN:BH 4 lyfe
13 years, 2 weeks ago
Post #121083 Re: Joining the bandwagon -> ES EO Client

Nice job so far, looks really nice! I like the changes you made to the GUI, they are far more intuitive than the original eo client. Also, how efficient is it? I know c# has automatic garbage collection like Java, but how much memory does this thing take :P?

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Love you too.
13 years, 2 weeks ago
Post #121086 Re: Joining the bandwagon -> ES EO Client
newguy posted: (4th Jan 2012, 06:28 pm)

Nice job so far, looks really nice! I like the changes you made to the GUI, they are far more intuitive than the original eo client. Also, how efficient is it? I know c# has automatic garbage collection like Java, but how much memory does this thing take :P?


See for yourself. ^_^

http://exile-studios.com/Resources.png
http://exile-studios.com/Resources2.png
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 2 weeks ago
Post #121095 Re: Joining the bandwagon -> ES EO Client

Nice! Again looks really good, and don't let the whole ".net framwork is nub" thing slow you down, alot of steam games I've downloaded recently have required microsoft visual c++ or XNA so it's not like you are the only one using it haha. Keep up the good work I hope to see more progress in the future :P.

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Love you too.
13 years, 2 weeks ago
Post #121096 Re: Joining the bandwagon -> ES EO Client
newguy posted: (4th Jan 2012, 07:30 pm)

Nice! Again looks really good, and don't let the whole ".net framwork is nub" thing slow you down, alot of steam games I've downloaded recently have required microsoft visual c++ or XNA so it's not like you are the only one using it haha. Keep up the good work I hope to see more progress in thefuture :P.


Thanks for the support! Will do ^_^.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 2 weeks ago
Post #121114 Re: Joining the bandwagon -> ES EO Client
Deathx posted: (4th Jan 2012, 06:41 pm)

newguy posted: (4th Jan 2012, 06:28 pm)

Nice job so far, looks really nice! I like the changes you made to the GUI, they are far more intuitive than the original eo client. Also, how efficient is it? I know c# has automatic garbage collection like Java, but how much memory does this thing take :P?


See for yourself. ^_^

http://exile-studios.com/Resources.png
http://exile-studios.com/Resources2.png
looks good, although for some reason EO gets that high in the begin because it tries to get the 30fps for the credits vult-r told me while he was working on the quest updates a few months back. good work although :). for the clothes and npc's etc. do you preload the graphics or load them 1 by 1 when needed?

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opensource isometric game engine ~ www.avac-engine.blogspot.com
13 years, 2 weeks ago
Post #121115 Re: Joining the bandwagon -> ES EO Client
clive posted: (4th Jan 2012, 10:14 pm)

Deathx posted: (4th Jan 2012, 06:41 pm)

newguy posted: (4th Jan 2012, 06:28 pm)

Nice job so far, looks really nice! I like the changes you made to the GUI, they are far more intuitive than the original eo client. Also, how efficient is it? I know c# has automatic garbage collection like Java, but how much memory does this thing take :P?


See for yourself. ^_^

http://exile-studios.com/Resources.png
http://exile-studios.com/Resources2.png
looks good, although for some reason EO gets that high in the begin because it tries to get the 30fps for the credits vult-r told me while he was working on the quest updates a few months back. good work although :). for the clothes and npc's etc. do you preload the graphics or load them 1 by 1when needed?


Originally I developed like the GUI's and such with the graphics just preloading, but the other day I finished switching everything over to the caching method. So all graphics that get used in the client now use my caching method. They only load into memory when called for and are cleared out of memory if not accessed for over a minute to keep the memory freed up.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 2 weeks ago
Post #121242 Re: Joining the bandwagon -> ES EO Client

Can't wait for more videos xP

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CN:BH 4 lyfe
13 years, 2 weeks ago
Post #121972 Re: Joining the bandwagon -> ES EO Client
jimmy posted: (5th Jan 2012, 10:25 pm)

Can't wait for more videos xP


As you wish ^_^

Here's an updated video as of just a few minutes ago.

http://exile-studios.com/eseoclientinventoryupdate/

Just finally got what I have done of the inventory flawless. Keeping the items from stacking and going off the edge of the inventory is a pain in the ass. Anyways the updates since the last video are roughly the following:
  • Smoother font rendering - Adjusted the font size scaling.
  • Word wrapping fixed - Before it would cut a word in half and drop it to the next line, but now it drops the last whole word down to the next line.
  • Fixed many item stacking inventory glitches along with other bugs that were involved in the current inventory features.
  • Weight is now drawing.
  • System time is now drawing - This is toggable between 24-hour and 12-hour time in the config.
  • Probably more shit that I'm just not remembering right this moment Big Grin.

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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 2 weeks ago
Post #121973 Re: Joining the bandwagon -> ES EO Client

Sorry, I cannot be bothered to check the entire thread. Does it work with a server? or just single player atm?

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I am an alien and not crazy!
13 years, 2 weeks ago
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EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client