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Re: Joining the bandwagon -> ES EO Client
| Wildsurvival posted: (2nd Jan 2012, 04:59 am)Jimbo posted: (2nd Jan 2012, 04:56 am)Wildsurvival posted: (2nd Jan 2012, 04:49 am)Jimbo posted: (2nd Jan 2012, 04:47 am) Yeah, I remember giving Hotdog my graphics loader in C#. I told him I had quit on using C# already and that I hated the graphical renderers in C# so I moved back to C++. He kept on going. Apparently, he finally came to his senses :P I haven't touched my client in awhile. Allegro is gay. I'm attempting to make my own wrapper of OpenGL and maybe learn a thing or two. I gave up on the EO client because the paperdoll rendering is such a bitch. --- http://www.addipop.com
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Re: Joining the bandwagon -> ES EO Client
| Lol, what was so much trouble about the Paperdoll rendering? Out of my curiosity. --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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Re: Joining the bandwagon -> ES EO Client
| Theres nothing particularly 'Difficult' about paperdoll rendering. Its just rediculously time consuming and boring as hell. The most difficult part is getting the alignments just right.
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Re: Joining the bandwagon -> ES EO Client
| Yep, he said it. Plus, I was working on weapons or whatever and I had a identical image of a character on EO client compared to my client and he was one pixel off on the x-axis. That was my breaking point where I was like "Fuck you Vult" and moved on. I am considering releasing the source code
to let others figure it out since Allegro isn't that hard to work with. --- http://www.addipop.com
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Re: Joining the bandwagon -> ES EO Client
| If anyone is curious about my latest progress here's a little video. Progress has been slowed down here lately due to me being sick and having my wisdom teeth pulled last friday. How ever I'm still trying to push forward regardless of how I feel and have been working on getting the inventory implemented. Edit - After working on a while longer I now have a bug fixed which stopped the equipment from rendering on the character in game and have the paperdoll items rendering on the gui. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Joining the bandwagon -> ES EO Client
| Deathx posted: (4th Jan 2012, 04:31 pm) Very nice ;) looking good bro. also nice song choice ;p --- CN:BH 4 lyfe
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Re: Joining the bandwagon -> ES EO Client
| Nice job so far, looks really nice! I like the changes you made to the GUI, they are far more intuitive than the original eo client. Also, how efficient is it? I know c# has automatic garbage collection like Java, but how much memory does this thing take :P? --- Love you too.
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Re: Joining the bandwagon -> ES EO Client
| newguy posted: (4th Jan 2012, 06:28 pm) See for yourself. ^_^ http://exile-studios.com/Resources.png http://exile-studios.com/Resources2.png --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Joining the bandwagon -> ES EO Client
| Nice! Again looks really good, and don't let the whole ".net framwork is nub" thing slow you down, alot of steam games I've downloaded recently have required microsoft visual c++ or XNA so it's not like you are the only one using it haha. Keep up the good work I hope to see more progress in the future :P. --- Love you too.
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Re: Joining the bandwagon -> ES EO Client
| newguy posted: (4th Jan 2012, 07:30 pm) Thanks for the support! Will do ^_^. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Joining the bandwagon -> ES EO Client
| Deathx posted: (4th Jan 2012, 06:41 pm)looks good, although for some reason EO gets that high in the begin because it tries to get the 30fps for the credits vult-r told me while he was working on the quest updates a few months back. good work although :). for the clothes and npc's etc. do you preload the graphics or load them 1 by 1 when needed?newguy posted: (4th Jan 2012, 06:28 pm) --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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Re: Joining the bandwagon -> ES EO Client
| clive posted: (4th Jan 2012, 10:14 pm)Deathx posted: (4th Jan 2012, 06:41 pm)looks good, although for some reason EO gets that high in the begin because it tries to get the 30fps for the credits vult-r told me while he was working on the quest updates a few months back. good work although :). for the clothes and npc's etc. do you preload the graphics or load them 1 by 1when needed?newguy posted: (4th Jan 2012, 06:28 pm) Originally I developed like the GUI's and such with the graphics just preloading, but the other day I finished switching everything over to the caching method. So all graphics that get used in the client now use my caching method. They only load into memory when called for and are cleared out of memory if not accessed for over a minute to keep the memory freed up. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Joining the bandwagon -> ES EO Client
| Can't wait for more videos xP --- CN:BH 4 lyfe
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Re: Joining the bandwagon -> ES EO Client
| jimmy posted: (5th Jan 2012, 10:25 pm) As you wish ^_^ Here's an updated video as of just a few minutes ago. http://exile-studios.com/eseoclientinventoryupdate/ Just finally got what I have done of the inventory flawless. Keeping the items from stacking and going off the edge of the inventory is a pain in the ass. Anyways the updates since the last video are roughly the following:
--- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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