EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client
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Joining the bandwagon -> ES EO Client
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Post #119450 Re: Joining the bandwagon -> ES EO Client

@Diji

Quit fucking posting irrelevant shit to topics. Nobody cares what you created on someone else's thread. If anyone wanted to they would post it. But that is not the case, so quit it with the most fucking stupid posts I have seen on here.

Also that looks amazing Death.

13 years, 4 weeks ago
Post #119452 Re: Joining the bandwagon -> ES EO Client

Its not irrelevant shit, your the one posting "irrelevant" shit. If anyone wanted to read some stupid shit, theyd read your posts. Your all superficial, thinking your high and mighty but yet your the 99% im talking about when i say the community and how they cant do shit for themselves.

13 years, 4 weeks ago
Post #119456 Re: Joining the bandwagon -> ES EO Client

How about we all stop fighting before the topic gets locked, or deleted. He took the time and made it for people so i would appreciated it. (When i say made it for people i mean the topic.)

13 years, 4 weeks ago
Post #119457 Re: Joining the bandwagon -> ES EO Client

Thanks Mitch! I just think dijirocks has been taking it in the butt a little too much, so he's getting all worked up.

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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 4 weeks ago
Post #119460 Re: Joining the bandwagon -> ES EO Client

Oh yeh almost forgot because of Diji, nice work death, i really like the GUI you're using, hope you update this topic once a while :).

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opensource isometric game engine ~ www.avac-engine.blogspot.com
13 years, 4 weeks ago
Post #119462 Re: Joining the bandwagon -> ES EO Client

This looks very promising! But question, will the inventory views of items be used at all..? I don't see a paperdoll in the traditional sense.

EDIT: I really think that you should release the client (Close-sourced or not) to the community for use. Seriously, there are detrimental issues with the original client that cause glitches, such as stat caps that result in stats resetting if they get too high. Another more serious one is the limited recognition of graphics, capping at 10000 resources in the egf files. Vult had already filled up most of the weapon graphics, so it is a serious issue. A new client would resolve these limitations and eliminate some serious headaches for server owners.

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Want to learn to pixel?
Pixelsource.org
13 years, 4 weeks ago
Post #119463 Re: Joining the bandwagon -> ES EO Client

I've pretty much been around to see this client grow more & more, I was on your forums when you made the first topic about it, It's really cool to see how far it's come.

I for one am glad that you're not releasing the source to the public. If you put so much work into it keep it as your own. Even if you were releasing it to the public you would get so many idiots asking you how to modify the source when they don't know anything about coding.

Anyways, Keep at it exile!
+1

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Why am I still here...
13 years, 4 weeks ago
Post #119464 Re: Joining the bandwagon -> ES EO Client

Dont get why everyone is so amazed at this, your never going to be able to have it. I like the concept because of the no paperdoll and how its built into the inventory and id like to see it have item stats when you highlight items and a hotkey bar for weapons, potions and spells. it looks pretty amazing-- mind the weird background colors etc. 


Oh and clive, haters gonna hate.

13 years, 4 weeks ago
Post #119465 Re: Joining the bandwagon -> ES EO Client
dijirocks posted: (21st Dec 2011, 08:02 pm)

Dont get why everyone is so amazed at this, your never going to be able to have it. I like the concept because of the no paperdoll and how its built into the inventory and id like to see it have item stats when you highlight items and a hotkey bar for weapons, potions and spells. it looksprettyamazing-- mind the weird background colors etc. 


Oh and clive, haters gonna hate.


I don't get why you're acting all top shit? We're all amazed because it's good work! I don't see you doing any better?
It doesn't matter if we're not getting the source or not, It's a change from the original client, which is enough for me.
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Why am I still here...
13 years, 4 weeks ago
Post #119468 Re: Joining the bandwagon -> ES EO Client
dijirocks posted: (21st Dec 2011, 08:02 pm)

Dont get why everyone is so amazed at this, your never going to be able to have it. I like the concept because of the no paperdoll and how its built into the inventory and id like to see it have item stats when you highlight items and a hotkey bar for weapons, potions and spells. it looks prettyamazing-- mind the weird background colors etc. 


Oh and clive, haters gonna hate.


It doesn't matter if we aren't able to have it. He posted it here so everyone could look at it, and yes it does look amazing. 
13 years, 4 weeks ago
Post #119469 Re: Joining the bandwagon -> ES EO Client

Its all very simple really to understand where i am coming from. The people that have the ability to provide a new game client, wont. The people who are desperate for one, wont get one. Why hasn't there been a combined effort to create a new game client? Everyone keeps saying thats the next step to keep a dying game alive, a fully open source customized game client. How come noone has stepped forward with that solution instead of showing off their creation? As i said i stated my opinion on how he has chosen to design it, i love the no paperdoll aspect. He has original ideas and i like to see that.

13 years, 4 weeks ago
Post #119471 Re: Joining the bandwagon -> ES EO Client

Good job as always mate, i also like the GUI :P

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CN:BH 4 lyfe
13 years, 4 weeks ago
Post #119475 Re: Joining the bandwagon -> ES EO Client

I declare that ES EO Client is good but he cheated because of C#.

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http://www.addipop.com
13 years, 4 weeks ago
Post #119481 Re: Joining the bandwagon -> ES EO Client


@Addison, Lul.

 

Also, diji does have a point. EOSERV is dieing because its only private servers. We are limited in the creation of our servers because we dont have an open source client. People keep saying that if we got an opensource client, we'd be open to a whole new level. The problem with that is that everyone that has said that their client was going to be open-source, eventually ends up closing it and using it for their own use. Not that there is anything wrong with that, they made it so why shouldnt they beable to decide what to do with it.

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 4 weeks ago
Post #119482 Re: Joining the bandwagon -> ES EO Client
dijirocks posted: (21st Dec 2011, 08:24 pm)

Its all very simple really to understand where i am coming from. The people that have the ability to provide a new game client, wont. The people who are desperate for one, wont get one. Why hasn't there been a combined effort to create a new game client? Everyone keeps saying thats the next step tokeep a dying game alive, a fully open source customized game client. How come noone has stepped forward with that solution instead of showing off their creation? As i said i stated my opinion on how he has chosen to design it, i love the no paperdoll aspect. He has original ideas and i like to seethat.


i would have to agree with you here i know these other guys are all talking down to you but i commend you for speaking the truth here its okay to show off your work but its not okay for all these client coders to not step forward with the much needed other end of the Eoserv software (Desmond excluded)  even if its not fully finished in functionality with the source being open then other coders could give an attempt to not only help complete those bugs/unfinished aspects.this isn't unreasonable or even selfish to ask maybe some of you don't like to hear talk like this because you feel "ive worked to hard to let a bunch of noobs have my source" but really looking at it another way if the shoe was on the other foot and you were the ones who are left in the lurch because the programmers of the community refused to fulfill the needs of the very community they are part of. but think of this if Sausage and the other people who helped the Server software get to this point kept all of it closed source where would allot of you be?

maybe you won't like me stepping in here and saying this but i had to because I've been saying similar things and feel confused by this ideal that an open sourced client is unattainable simply because people "don't feel like it"
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Graphic Artist/pixel artist
( = ̄ェ ̄= )ノ "A Good person can make your day but a bad person can ruin your life~"
13 years, 4 weeks ago
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EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client