Colby

Joined: 10th Feb 2011
Posts: 2283
Re: Joining the bandwagon -> ES EO Client
I like the fps idea, but it kind of gets annoying. Their should be a hide button for it, like a f button. So when you do want to look at it you don't got all way into options, plus it would be way better in battles if you think you are lagging instead taking lots of damage why you go into
options you could just press f11 instead.
13 years, 4 weeks ago
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Deathx

Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
colbymsn posted: (25th Apr 2012, 11:27 pm)
I like the fps idea, but it kind of gets annoying. Their should be a hide button for it, like a f button. So when you do want to look at it you don't got all way into options, plus it would be way better in battles if you think you are lagging instead taking lots of damage why you go intooptions
you could just press f11 instead.
It is intended to be a toggable setting once i get the Options tab coded in.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 4 weeks ago
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newguy
Joined: 13th Mar 2009
Posts: 665
Re: Joining the bandwagon -> ES EO Client
Lol. I like how you only have quake in :p
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Love you too.
13 years, 4 weeks ago
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Deathx

Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
newguy posted: (26th Apr 2012, 12:00 am)
Lol. I like how you only have quake in :p
I like how you spend your time trying to decompile a client which has a enormous source that you'd never be able to handle even if you did get it all decompiled and then want to talk about stuff that isn't even implemented yet. Even after I've stated several times this is the first version and it
isclear it has been and still is a work in progress.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 4 weeks ago
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jimmy

Joined: 22nd Oct 2009
Posts: 2788
Re: Joining the bandwagon -> ES EO Client
newguy posted: (26th Apr 2012, 12:00 am)
Lol. I like how you only have quake in :p
Really bro? You're going to attempt to decompile the client? Do you think exile is that fucking stupid to not put some sort of security so idiots like you that cant create there own client can steal his
code that he has put hard work into? or are you trying to attempt to troll? im kindaconfused. Thats disrespectful
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CN:BH 4 lyfe
13 years, 4 weeks ago
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newguy
Joined: 13th Mar 2009
Posts: 665
Re: Joining the bandwagon -> ES EO Client
Bro I'm kidding haha. Don't get mad. I work with networked games all the time. I've made a couple of my own. There isn't anything in here that even remotely confuses me. Btw I did get it all "decompiled" and
it isn't that big dude. It took me like 5 minutes. I just wanted to see what it looked like haha. It was a curiosity thing I won't do anything with it. ---
Love you too.
13 years, 4 weeks ago
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Deathx

Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
v0.0.1.1 Was just released a few minutes ago. Just a reminder all progress of the project is being kept updated on our facebook group page. Here's the details about the second release. The bugs marked as fixed in this section of my forum have been fixed in this release. The major additions are a integrated launcher/auto-updater, speech bubbles, and flashing chat tabs. The release topic can be found here http://exile-studios.com/board/showthread.php?tid=727. Also for those of you who like to attempt to reverse engineer my work, let me know how secure it is this time compared to last time. Based on my own attempts you shouldn't be able to
view the straight out source code like you could before after bypassing the little security it had before. However, you can still view IL code which is slightly more difficult to read and isn't easily copied and recompiled. I'm open to feed back as long as the individual providing feedback isn't
being a prick. :D This is still a work in progress I just like sharing with people so they can see what's progressing first hand. Not much quantity wise has changed/been added into this version, but quite a bit of annoying bugs have been taken care of.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 3 days ago
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