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Re: Joining the bandwagon -> ES EO Client
| I'm impressed, great job.
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Re: Joining the bandwagon -> ES EO Client
| Been a while since my last update, so here's a video as of today. http://exile-studios.com/eseoclientfeb24th --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Joining the bandwagon -> ES EO Client
| damn deathx i love this sever already... and i just got back from my 6month eo break --- æ»æ˜¯æ»äº†
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Re: Joining the bandwagon -> ES EO Client
| Death posted: (24th Feb 2012, 05:19 pm) Haha. It's pretty much just the client that's being worked on atm. If this topic were about the game as a whole it would belong in the advertisements section. Though this will be developed into a whole game later on once the basic EO client features are completed. The client connects to a modified version of eoserv setup to suit its needs. Some packets have unnecessary data removed and others have data added. Such as for sprinting the walking packet includes a byte to tell other clients whether or not someone is sprinting, also so the server can regulate it. Thanks for the support! --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Joining the bandwagon -> ES EO Client
| Well, I would like to help in this project! I love it! If you need me, My e-Mail is doug@dooug.com and my msn is douglas.ax@hotmail.com.br. Anything you need, just ask me!
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Re: Joining the bandwagon -> ES EO Client
| Lookin good so far! <3 --- http://www.ctronic.ga http://www.tsu.co/Deltro https://www.reverbnation.com/deltro9
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Re: Joining the bandwagon -> ES EO Client
| Awesome ^_^ --- CN:BH 4 lyfe
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Re: Joining the bandwagon -> ES EO Client
| I can' watch it :'c --- Yep.
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Re: Joining the bandwagon -> ES EO Client
| Instead of keeping this forum and my forum updated with info about this project I've decided I will just keep updates about this project posted here https://www.facebook.com/groups/exile.studios/. Here's the latest update and last update to be posted on here: Originally the Gfx Caching method contained 3 lists. One list held the cached graphic, another held a string which specified the gfx file and the id of the graphic, and another held the time at which the graphic was last accessed. When clearing unused graphics it would have to loop every element and then if the graphic wasn't accessed in over a minute it would remove the element at that index from each of the 3 lists. When retrieving a graphic from the cache it would have to loop every element in the list to find the graphic it's looking for, so when a lot of graphics are in the cache it slows down the retrieving process which lowered the frame rate. This explains how the graphics caching used to work. As you can assume there are potential problems when the cache gets a lot of elements in it which are being accessed frequently. I will explain how the cache now works in another post shortly. Now the Gfx Caching method contains 1 array. This array has 25 elements in it which contain lists of their own. The 25 elements represent each of the 25 gfx files the client uses. And their lists inside represent the cached graphics from that file. Each element inside the lists hold information about the cached graphic, such as the graphic itself, the graphic's id, and the last time it was accessed. By placing the graphics of each gfx file into their own lists this keeps the lists from getting too large, therefore allowing retrieval of the graphics to be even faster since it's less elements to loop through. After implementing this I have a steady maxed 60 fps even with a bunch of npcs on the map. Testing the capabilities of the client with 500 npcs spawned. Steady 60 fps when everything is still, but fluctuates when they move. I've yet to improve how npc movement is handled. I expect to have it so it can handle mass amounts of npcs like that with no lag at all on the client side.
Killing spree :3 --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Joining the bandwagon -> ES EO Client
| Awesome work man, cant wait to see more progress ^_^ --- CN:BH 4 lyfe
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Re: Joining the bandwagon -> ES EO Client
| v0.0.1 Was just released a few minutes ago. Just a reminder all progress of the project is being kept updated on our facebook group page. Here's the details about the first version release. v0.0.1 Public release can be found here: http://exile-studios.com/board/showthread.php?tid=692. Please read the directions on the topic before complaining about bugs. Here I'll even mention it here "There are many known bugs, as this is the first version. If you come across a bug look in the bugs section of this forum and see if something has already been posted about the bug. If there's nothing about the bug in that section of the forum then post a new topic explaining the bug in as much detail as you can.".--- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Joining the bandwagon -> ES EO Client
| Awesome dude!! --- "Do not take life too seriously. You will never get out of it alive."
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Re: Joining the bandwagon -> ES EO Client
| If anyone needs any help, want items etc pm me and ill assist you. --- CN:BH 4 lyfe
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Re: Joining the bandwagon -> ES EO Client
| I am curious of what the premium page is, or what it will be.
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Re: Joining the bandwagon -> ES EO Client
| colbymsn posted: (25th Apr 2012, 10:20 pm) The premium tab will be for anyone who wishes to donate in order to help keep the game server running and the VPS paid for in exchange for VIP donator privelages. And of course donating will be entirely optional and in no way will anyone be required to pay in order to play the game. Also, to anyone wishing to apply for a mapper/artist position, or even anyone who wants to contribute some work, please head over to our ES EO Client forum on our site. Please post any bugs you find in our bugs section if you find any too. |