Digitx
Joined: 10th Jul 2009
Posts: 250
Re: Joining the bandwagon -> ES EO Client
Caleb posted: (23rd Jan 2012, 09:48 pm)
Deathx posted: (23rd Jan 2012, 06:13 pm)
Today's Updates
- Smooth Walking & Sprinting animations across the server.
- Sit/Stand across the server.
- Attack animation across the server.
- Public chat from other players now displaying.
Video
http://exile-studios.com/eseoclientactions
Action Queue Explanation
The way my action queue system works is every action is en-queued. So if the client receives a Walk, Attack, Face(Change direction), Sit/Stand, etc packet then it will en-queue that action. Each player has its own thread which runs in the background to process the actions
intheirqueue. It will not process the next action in the queue until the current action has completed. This makes walking accurate and non-jumpy. Before adding this queue system it would skip tiles when it received the next walking packet before it was done animating the current step it
wastaking.Now itprocesses every action in order without getting out of sync. Therefore keeping it smooth and accurate. ^_^
Keeps getting better and better, can't wait to try this out.
Also, what kind of screen recorder do you use? It's really good quality. O.O
Camtasia Studio 7
13 years, 1 day ago
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Caleb
Joined: 30th Jun 2010
Posts: 2064
Re: Joining the bandwagon -> ES EO Client
Digitx posted: (23rd Jan 2012, 10:29 pm)
Caleb posted: (23rd Jan 2012, 09:48 pm)
Deathx posted: (23rd Jan 2012, 06:13 pm)
Today's Updates
- Smooth Walking & Sprinting animations across the server.
- Sit/Stand across the server.
- Attack animation across the server.
- Public chat from other players now displaying.
Video
http://exile-studios.com/eseoclientactions
Action Queue Explanation
The way my action queue system works is every action is en-queued. So if the client receives a Walk, Attack, Face(Change direction), Sit/Stand, etc packet then it will en-queue that action. Each player has its own thread which runs in the background to process the
actionsintheirqueue. It will not process the next action in the queue until the current action has completed. This makes walking accurate and non-jumpy. Before adding this queue system it would skip tiles when it received the next walking packet before it was done animating the current step
itwastaking.Now itprocesses every action in order without getting out of sync. Therefore keeping it smooth and accurate. ^_^
Keeps getting better and better, can't wait to try this out.
Also, what kind of screen recorder do you use? It's really good quality. O.O
Camtasia Studio 7
Ah alright, thanks.
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Yep.
13 years, 1 day ago
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Re: Joining the bandwagon -> ES EO Client
Caleb posted: (23rd Jan 2012, 09:48 pm)
Deathx posted: (23rd Jan 2012, 06:13 pm)
Today's Updates
- Smooth Walking & Sprinting animations across the server.
- Sit/Stand across the server.
- Attack animation across the server.
- Public chat from other players now displaying.
Video
http://exile-studios.com/eseoclientactions
Action Queue Explanation
The way my action queue system works is every action is en-queued. So if the client receives a Walk, Attack, Face(Change direction), Sit/Stand, etc packet then it will en-queue that action. Each player has its own thread which runs in the background to process the actions
intheirqueue. It will not process the next action in the queue until the current action has completed. This makes walking accurate and non-jumpy. Before adding this queue system it would skip tiles when it received the next walking packet before it was done animating the current step it
wastaking.Now itprocesses every action in order without getting out of sync. Therefore keeping it smooth and accurate. ^_^
Keeps getting better and better, can't wait to try this out.
Also, what kind of screen recorder do you use? It's really good quality. O.O
I was thinking the same thing ^^
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Why am I still here...
13 years, 1 day ago
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Re: Joining the bandwagon -> ES EO Client
It's epic, Death. Please release it. :D ---
Us people, we are strange, are we not? We deny all hatred, accept all love. But what lurks behind
each and every one of our temporary minds? The exact thing that we believe we hate.
13 years, 4 hours ago
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Haze
Joined: 10th Mar 2011
Posts: 2333
Re: Joining the bandwagon -> ES EO Client
What's that song that was playing? The one that said "people thing we're crazy, fuckin out of our minds".
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...
13 years, 4 hours ago
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Deathx
Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
Haze posted: (24th Jan 2012, 10:34 pm)
What's that song that was playing? The one that said "people thing we're crazy, fuckin out of our minds".
The song was "Kottonmouth Kings - Rise Above". Also we(Nerrevar, Divine, and myself) had a test run last night and all got on the server using the client. Everything looks like it's working great so far except for a few minor things here and there which is expected at these stages of development.
I'll put out another video when there's been something added worth making a video over, rather then the minor updates & additions I've been doing.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 51 weeks ago
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Re: Joining the bandwagon -> ES EO Client
wonderful wonderful works as always any new vids?
12 years, 51 weeks ago
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Deathx
Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
xD Still crackin up about this: http://exile-studios.com/eseoclientdancingnpcs. Anyways yeah...npcs are now showing and are in the process of having their functionality added.
Edit - As of now: http://exile-studios.com/eseoclientnpcs. They walk & attack with it all animated ^_^. I'd still love to figure out what's up with the FPS drop after warping several maps, but at least I managed to make that not effect
the game play as much as it used to.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 51 weeks ago
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kodyt
Joined: 6th Apr 2009
Posts: 2271
Re: Joining the bandwagon -> ES EO Client
:D This is great lmfao. Fair warning to anyone who clicks those links turn down the volume! LOL I had mine up all the way with my 9 speakers an sub... xD I think I might of just blown my littler speakers. D: ---
http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
12 years, 51 weeks ago
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Hollow
Joined: 30th Sep 2010
Posts: 3451
Re: Joining the bandwagon -> ES EO Client
Really awesome, & Love ur GUI.
12 years, 51 weeks ago
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jimmy
Joined: 22nd Oct 2009
Posts: 2787
Re: Joining the bandwagon -> ES EO Client
Awesome progress bro, keep it up ;D
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CN:BH 4 lyfe
12 years, 51 weeks ago
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Deathx
Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
Here's what I got done today.
Updates
NPC HP Bars when damaged
HP Bar above players head when damaged
Click to stand when sitting
HP updating when taking damage
Fixed weight going to 0/0 from refresh packet
Refresh now updates paperdoll as well
NPC fade on death
NPC drop wait to show until after fade
Fixed drop alignments on map
Prevent walking on top of npc
Fix weight displaying in inventory for quantity amount
Weapon, Shield, Casting, PK Zone icons implemented
NPC name's on hover
Video
http://exile-studios.com/eseoclientjan31
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 51 weeks ago
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jimmy
Joined: 22nd Oct 2009
Posts: 2787
Re: Joining the bandwagon -> ES EO Client
damn you got a lot done today :P, goodjob mate
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CN:BH 4 lyfe
12 years, 51 weeks ago
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Standard
Joined: 2nd Oct 2011
Posts: 1417
Re: Joining the bandwagon -> ES EO Client
Any updates on this? Looks amazing
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"Do not take life too seriously. You will never get out of it alive."
12 years, 49 weeks ago
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Deathx
Joined: 27th Nov 2008
Posts: 521
Re: Joining the bandwagon -> ES EO Client
Standard posted: (12th Feb 2012, 11:23 am)
Any updates on this? Looks amazing
Progress has slowed a bit since I'm now dealing with college and life problems. How ever yes there has been progress since the last update. I would say the most important update since the last post would be the FPS drop bug on map change being fixed. There's more just cbf naming off stuff atm.
It'll continue to be developed.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 49 weeks ago
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