EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client
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Joining the bandwagon -> ES EO Client
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Post #125723 Re: Joining the bandwagon -> ES EO Client
Caleb posted: (23rd Jan 2012, 09:48 pm)

Deathx posted: (23rd Jan 2012, 06:13 pm)

Today's Updates

  • Smooth Walking & Sprinting animations across the server.
  • Sit/Stand across the server.
  • Attack animation across the server.
  • Public chat from other players now displaying.


Video

http://exile-studios.com/eseoclientactions


Action Queue Explanation

The way my action queue system works is every action is en-queued. So if the client receives a Walk, Attack, Face(Change direction), Sit/Stand, etc packet then it will en-queue that action. Each player has its own thread which runs in the background to process the actions intheirqueue. It will not process the next action in the queue until the current action has completed. This makes walking accurate and non-jumpy. Before adding this queue system it would skip tiles when it received the next walking packet before it was done animating the current step it wastaking.Now itprocesses every action in order without getting out of sync. Therefore keeping it smooth and accurate. ^_^


Keeps getting better and better, can't wait to try this out. 

Also, what kind of screen recorder do you use? It's really good quality. O.O
Camtasia Studio 7

13 years, 1 day ago
Post #125724 Re: Joining the bandwagon -> ES EO Client
Digitx posted: (23rd Jan 2012, 10:29 pm)

Caleb posted: (23rd Jan 2012, 09:48 pm)

Deathx posted: (23rd Jan 2012, 06:13 pm)

Today's Updates

  • Smooth Walking & Sprinting animations across the server.
  • Sit/Stand across the server.
  • Attack animation across the server.
  • Public chat from other players now displaying.


Video

http://exile-studios.com/eseoclientactions


Action Queue Explanation

The way my action queue system works is every action is en-queued. So if the client receives a Walk, Attack, Face(Change direction), Sit/Stand, etc packet then it will en-queue that action. Each player has its own thread which runs in the background to process the actionsintheirqueue. It will not process the next action in the queue until the current action has completed. This makes walking accurate and non-jumpy. Before adding this queue system it would skip tiles when it received the next walking packet before it was done animating the current step itwastaking.Now itprocesses every action in order without getting out of sync. Therefore keeping it smooth and accurate. ^_^


Keeps getting better and better, can't wait to try this out. 

Also, what kind of screen recorder do you use? It's really good quality. O.O
Camtasia Studio 7

Ah alright, thanks.

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Yep.
13 years, 1 day ago
Post #125731 Re: Joining the bandwagon -> ES EO Client
Caleb posted: (23rd Jan 2012, 09:48 pm)

Deathx posted: (23rd Jan 2012, 06:13 pm)

Today's Updates

  • Smooth Walking & Sprinting animations across the server.
  • Sit/Stand across the server.
  • Attack animation across the server.
  • Public chat from other players now displaying.


Video

http://exile-studios.com/eseoclientactions


Action Queue Explanation

The way my action queue system works is every action is en-queued. So if the client receives a Walk, Attack, Face(Change direction), Sit/Stand, etc packet then it will en-queue that action. Each player has its own thread which runs in the background to process the actions intheirqueue. It will not process the next action in the queue until the current action has completed. This makes walking accurate and non-jumpy. Before adding this queue system it would skip tiles when it received the next walking packet before it was done animating the current step it wastaking.Now itprocesses every action in order without getting out of sync. Therefore keeping it smooth and accurate. ^_^


Keeps getting better and better, can't wait to try this out. 

Also, what kind of screen recorder do you use? It's really good quality. O.O
I was thinking the same thing ^^

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Why am I still here...
13 years, 1 day ago
Post #125899 Re: Joining the bandwagon -> ES EO Client

It's epic, Death. Please release it. :D

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13 years, 4 hours ago
Post #125902 Re: Joining the bandwagon -> ES EO Client

What's that song that was playing? The one that said "people thing we're crazy, fuckin out of our minds".

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13 years, 4 hours ago
Post #126047 Re: Joining the bandwagon -> ES EO Client
Haze posted: (24th Jan 2012, 10:34 pm)

What's that song that was playing? The one that said "people thing we're crazy, fuckin out of our minds".


The song was "Kottonmouth Kings - Rise Above". Also we(Nerrevar, Divine, and myself) had a test run last night and all got on the server using the client. Everything looks like it's working great so far except for a few minor things here and there which is expected at these stages of development. I'll put out another video when there's been something added worth making a video over, rather then the minor updates & additions I've been doing.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 51 weeks ago
Post #127417 Re: Joining the bandwagon -> ES EO Client

wonderful wonderful works as always any new vids?

12 years, 51 weeks ago
Post #127418 Re: Joining the bandwagon -> ES EO Client

xD Still crackin up about this: http://exile-studios.com/eseoclientdancingnpcs. Anyways yeah...npcs are now showing and are in the process of having their functionality added.


Edit - As of now: http://exile-studios.com/eseoclientnpcs. They walk & attack with it all animated ^_^. I'd still love to figure out what's up with the FPS drop after warping several maps, but at least I managed to make that not effect the game play as much as it used to.

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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 51 weeks ago
Post #127440 Re: Joining the bandwagon -> ES EO Client

:D This is great lmfao. Fair warning to anyone who clicks those links turn down the volume! LOL I had mine up all the way with my 9 speakers an sub... xD I think I might of just blown my littler speakers. D: 

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12 years, 51 weeks ago
Post #127447 Re: Joining the bandwagon -> ES EO Client

Really awesome, & Love ur GUI.

12 years, 51 weeks ago
Post #127490 Re: Joining the bandwagon -> ES EO Client

Awesome progress bro, keep it up ;D

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CN:BH 4 lyfe
12 years, 51 weeks ago
Post #127696 Re: Joining the bandwagon -> ES EO Client

Here's what I got done today.


Updates

NPC HP Bars when damaged
HP Bar above players head when damaged
Click to stand when sitting
HP updating when taking damage
Fixed weight going to 0/0 from refresh packet
Refresh now updates paperdoll as well
NPC fade on death
NPC drop wait to show until after fade
Fixed drop alignments on map
Prevent walking on top of npc
Fix weight displaying in inventory for quantity amount
Weapon, Shield, Casting, PK Zone icons implemented
NPC name's on hover


Video

http://exile-studios.com/eseoclientjan31

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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 51 weeks ago
Post #127697 Re: Joining the bandwagon -> ES EO Client

damn you got  a lot done today :P, goodjob mate

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CN:BH 4 lyfe
12 years, 51 weeks ago
Post #130430 Re: Joining the bandwagon -> ES EO Client

Any updates on this? Looks amazing

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"Do not take life too seriously. You will never get out of it alive."
12 years, 49 weeks ago
Post #130442 Re: Joining the bandwagon -> ES EO Client
Standard posted: (12th Feb 2012, 11:23 am)

Any updates on this? Looks amazing


Progress has slowed a bit since I'm now dealing with college and life problems. How ever yes there has been progress since the last update. I would say the most important update since the last post would be the FPS drop bug on map change being fixed. There's more just cbf naming off stuff atm. It'll continue to be developed.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 49 weeks ago
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EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client