EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client
Topic is locked.
Page: << 1 2 3 ... 11 12 >>
Joining the bandwagon -> ES EO Client
Author Message
Post #119416 Joining the bandwagon -> ES EO Client

Anybody who gets on my forum most likely already knows about this project, as I keep this topic updated. This client was originally planned to be an open-sourced client for anybody to use, but it had a change of plans. I ended up running into a 64-bit compiling problem which had me tied up for a while until it finally struck me that it was just a 64-bit compiling problem. After I figured that out I've resumed the project to be a client for my server I'm going to be setting up. Details about the server and such aren't necessary. I just figured since everyone else wants to show off their clients they're making why not do the same. Mine already includes: registration, log in, character creation, character deleting, password change, logging in game (retrieving map and pub files from the server + updating if necessary), rendering all map layers, and walking is nearly done.


Videos

http://exile-studios.com/eseoclientrecent -> As of 12-07-2011

http://exile-studios.com/eseoclientpreview2 -> As of 12-12-2011

http://exile-studios.com/eseoclientpreview3 -> As of 12-19-2011

http://exile-studios.com/draganddrop -> As of 1-4-2012

http://exile-studios.com/eseoclientinventoryupdate -> As of 1-10-2012

http://exile-studios.com/eseoclientunequipping -> As of 1-12-2012
http://exile-studios.com/eseoclientjan13 -> As of 1-13-2012
http://exile-studios.com/eseoclientdoubleclickequip -> As of 1-15-2012 (Morning)

http://exile-studios.com/eseoclientwalkingandsprinting -> As of 1-15-2012 (Night)

Screenies



Anyways hope you guys enjoyed seeing what I have in progress at the moment. There's no guarantee I'll keep this thread updated, but I will still be keeping updated info posted up on my forum about this project.

---
¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 21 weeks ago
Post #119417 Re: Joining the bandwagon -> ES EO Client

So amazing!

i realize their was 2 belts in ur paperdoll, is that suppose to happen ';p

---
-.-
12 years, 21 weeks ago
Post #119418 Re: Joining the bandwagon -> ES EO Client
oxyda posted: (21st Dec 2011, 01:31 pm)

So amazing!

i realize their was 2 belts in ur paperdoll, is that suppose to happen ';p


If you paid attention that's just Divine's preview of the in game gui he's designing. I took his preview of it and cropped out the screen area so i knew my bounds for the map rendering and such. I'm still waiting for him to finish cutting out all of those graphics so i can actually add in the functional in-game gui.

This was his preview he provided for the gui he's making.


Instead of waiting for him to finish it to proceed on the in-game features like rendering the map and such I merely cropped that out.
---
¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 21 weeks ago
Post #119420 Re: Joining the bandwagon -> ES EO Client

What language is this coded in? C#? doesn't that mean it requires .net framework to run?

12 years, 21 weeks ago
Post #119421 Re: Joining the bandwagon -> ES EO Client

ahh i thought it was done. didn't know it was added

---
-.-
12 years, 21 weeks ago
Post #119422 Re: Joining the bandwagon -> ES EO Client

This looks so fucking good!

12 years, 21 weeks ago
Post #119423 Re: Joining the bandwagon -> ES EO Client
jinga posted: (21st Dec 2011, 02:15 pm)

What language is this coded in? C#? doesn't that mean it requires .net framework to run?


Yes it's done in C# and requires .NET Framework 3.5 and XNA Framework Redist 3.1. How ever before release I will be attempting to include the dll's required for those to save people the trouble of having to install either if they don't have them already.
---
¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
12 years, 21 weeks ago
Post #119431 Re: Joining the bandwagon -> ES EO Client

It seems everyones keeping their shit to themselves lately. I guess i should be the first to release an open source client and start a #trend.

12 years, 21 weeks ago
Post #119433 Re: Joining the bandwagon -> ES EO Client
dijirocks posted: (21st Dec 2011, 05:27 pm)

It seems everyones keeping their shit to themselves lately. I guess i should be the first to release an open source client and start a #trend.


I did release an open source client just didn't add networking. Look for NewEO :P or download it from files.desmondtaylor.co.uk
---
I am an alien and not crazy!
12 years, 21 weeks ago
Post #119435 Re: Joining the bandwagon -> ES EO Client

See? Why not release a fully working client? whats wrong with that? lazy...

12 years, 21 weeks ago
Post #119436 Re: Joining the bandwagon -> ES EO Client

I did say in my post that I haven't the time to add networking. I still haven't the time and I don't even touch that project any more :P

---
I am an alien and not crazy!
12 years, 21 weeks ago
Post #119437 Re: Joining the bandwagon -> ES EO Client
dijirocks posted: (21st Dec 2011, 05:43 pm)

See? Why not release a fully working client? whats wrong with that? lazy...


it's not really lazy it's more the motivation you got to finish that client, which is very low at the moment for me, and i guess for others.
---
opensource isometric game engine ~ www.avac-engine.blogspot.com
12 years, 21 weeks ago
Post #119439 Re: Joining the bandwagon -> ES EO Client

Why release something half done? This community is fucking dumb. They dont know shit about programming, only a handful do. And when the handful release something it gets cast aside. Remember Kalandra? How it was supposed to change up eo? Junk. No one is smart enough or even capable of tweaking it except Sordie.

12 years, 21 weeks ago
Post #119442 Re: Joining the bandwagon -> ES EO Client
dijirocks posted: (21st Dec 2011, 05:59 pm)

Why release something half done? This community is fucking dumb. They dont know shit about programming, only a handful do. And when the handful release something it gets cast aside. Remember Kalandra? How it was supposed to change up eo? Junk. No one is smart enough or even capable of tweakingitexcept Sordie.


so with "fucking dumb" you also point the finger to yourself right?
since i didn't see you releasing anything usefull either.
---
opensource isometric game engine ~ www.avac-engine.blogspot.com
12 years, 21 weeks ago
Post #119446 Re: Joining the bandwagon -> ES EO Client

The person who made the topic isnt releasing anything either so why point the finger at me? Im not dumb i see where this is going. He just wants to show off what he has accomplished its understandable. Should i make a topic like this and screenshot all the programs ive ever made to interface with endless online and then at the bottom in very small print be like "oh, and im not giving anything to anyone, its all mine"?

No one here would take full effect of anything i created either way. Only my unrealized goal of Project Sanctum and EOPerl an eo emulator of my own making along with Diji-Client and eo client in c# would be helpful to this community but yet again no one has any interest in perl or c# as so eloquently put with Addiserv, another c# program that has gone nowhere with this community. It is just that when i see someone who is actually committed and fully vested into wanting to improve or otherwise manipulate any of my creations into something grander i shall release them.


12 years, 21 weeks ago
Page: << 1 2 3 ... 11 12 >>
Topic is locked.
EOSERV Forum > Programming > Joining the bandwagon -> ES EO Client