EOSERV Forum > Client Editing > New Gfx + Item IDs
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New Gfx + Item IDs
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Post #117210 New Gfx + Item IDs

When I replace an armor in gfx 13, do I use the original Item ID for my new armor? How can I edit the Item IDs? Pub Edit?

13 years, 30 weeks ago
Post #117211 Re: New Gfx + Item IDs

I'm confused on what you're trying to ask..

13 years, 30 weeks ago
Post #117212 Re: New Gfx + Item IDs

uherm . . . .. maybe . . . you could try but i dont think it possible

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~~ When life give you pasta, you eat it ~~
13 years, 30 weeks ago
Post #117214 Re: New Gfx + Item IDs

If you're asking what the GFX number should be in GFX 13, add the last line you have by 29 and that should be the start of the new armor.

13 years, 30 weeks ago
Post #117215 Re: New Gfx + Item IDs

I replaced the first armor in gfx 13, that crappy green armor, with an armor I made. If I want to use the armor I made in-game, would I have spawn the armor with the item id of the green crappy armor? Idk what you're talking about, lines..?

13 years, 30 weeks ago
Post #117217 Re: New Gfx + Item IDs
Universe posted: (26th Nov 2011, 12:00 am)

I replaced the first armor in gfx 13, that crappy green armor, with an armor I made. If I want to use the armor I made in-game, would I have spawn the armor with the item id of the green crappy armor? Idk what you're talking about, lines..?


In the Pub Editor, change the GFX ID to whatever the GFX ID of the 'crappy green armor' is in the pubs, not the item ID.
13 years, 30 weeks ago
Post #117218 Re: New Gfx + Item IDs

ok. I am really confused. I changed the .bmp of the soldier plate (item id: 143) to the .bmp of my armor in reshacker. What would be the next step? What would be the next step?

13 years, 30 weeks ago
Post #117220 Re: New Gfx + Item IDs
Universe posted: (26th Nov 2011, 12:16 am)

ok. I am really confused. I changed the .bmp of the soldier plate (item id: 143) to the .bmp of my armor in reshacker. What would be the next step? What would be the next step?


Spawn item 143 in your server and see if it worked. o_o;
13 years, 30 weeks ago
Post #117223 Re: New Gfx + Item IDs

I know it works. but what about the gfx ID? what's the point of that?

13 years, 30 weeks ago
Post #117225 Re: New Gfx + Item IDs
Universe posted: (26th Nov 2011, 12:41 am)

I know it works. but what about the gfx ID? what's the point of that?


What do you mean?
13 years, 30 weeks ago
Post #117228 Re: New Gfx + Item IDs


The gfx id is the number in wich it appears in that gfx file, the icon id is the number that the item appears as in gfx 23, the inventory drop gfx file.

13 years, 30 weeks ago
Post #117410 Re: New Gfx + Item IDs

Now we're talking about gfx, can someone post a link for gfx 23.egf here?
Edit:

Got it already.

13 years, 29 weeks ago
Post #118400 Re: New Gfx + Item IDs


You don't need to worry about the GFX ID or Number unless you're adding a new item, if you're replacing an old item then it does not matter.

13 years, 28 weeks ago
Post #118401 Re: New Gfx + Item IDs

CARROT WOOF WOOF PERO

13 years, 28 weeks ago
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EOSERV Forum > Client Editing > New Gfx + Item IDs